Weird Detective was a success! Thanks to all my backers for your support, it means so much to me!
Weird Detective is the game of investigative roleplaying in a modern and near future world of horror, weird events, and cosmic terrors!
By funding this project you will allow the completion of Weird Detective's Corebook, as well as three adventure supplements and four rules expansions!
Rules Easy Roleplaying
Weird Detective operates using a simple dice mechanic to quickly determine outcomes and let you stay focused on the roleplaying. When attempting to complete a difficult action the player rolls a die for every point in the relevant attribute they have and total the successes they roll. The GM rolls two difficulty die and subtracts a success for every challenge he rolls. If there is still one success left over when everything is tallied, the character succeeds!
In-Depth Character Creation
Every PC has a basic statline of attributes which represent their physical, mental, and social capabilities, along with possible skills they can use to add to boost their attributes and make success easier. But along with these basic stats every PC has a deeper personality, a reason and drive for being a detective, along with the dramatic flaws and sources of difficulty which make them interesting heroes.
When you create a character in Weird Detective you are given the choice of selecting or randomly deciding your character's Reason for Adventuring, Flaw, and Foundations of Sanity. These things don't just provide flavor to your character sheet, but are integrated into gameplay. Every session a GM will decide to bring one or more of the characters' flaws to the forefront of the story to provide dramatic complications, and can use your reason for being a detective to compel your character to strongly consider actions in line with who they are, without concern for what's best from their player's point of view.
What Will You Investigate?
While Weird Detectives fast and easy to learn rules make it worth playing all on their own, the real strength of this game is its modern, weird-horror setting that allows players to circle the globe uncovering and challenging strange monstrosities, devilish sorcerers, and ruthless murderers. The Weird Detective Corebook contains over 100 pages of world background material covering eight different chapters of blood thirsty cults, rotting undead creatures, unknowable cosmic entities, and more!
Sample of Page Design
Epic Weird Horror Adventure Add-Ons!
Three adventure supplements are offered along with the Corebook in this project, all of which can be had in the Inspector Level or higher. These are no small, one session mysteries, but large, multipart adventures, promising many, many hours of sleuthing for your group!
The mysterious death of occultist and eccentric Ella Norris in her Boston home leads a group of courageous investigators into an unwinding mystery of murder, disappearances, and black magic. Set across the coast of Massachusetts, players will be collect clues and hunt criminals across six different locations, each one providing them a challenging mystery and dangerous villain who must be stopped before they can move on step closer to putting a permanent end to the Black Elm Witch Ring.
Supposed "vampire clubs" exist in many large cities across the world, a place where the young, eccentric, and macabre-obsessed can engage in their strange fantasies among people like them. But when a series of deaths are linked back a shadowy Parisian figure rumored to be centuries old, detectives will uncover a world spanning plot run by an elite group claiming to be the living dead, with a blood line running straight back to one of the most powerful, legendary vampires in all of Europe.
When the well known, and famously crazed, billionaire Roger Astonmeyer held a press conference to announce he had uncovered evidence of a secret and ancient land hidden in the Himalayan Mountains he was roundly mocked by all but the most credulous conspiracy theorists. But when he offered a hand picked team of scientists and field researchers a small fortune to join his expedition, his outlandish claims at least earned the legitimate curiosity of the academic world. Join the famed Astonmeyer Expedition as a world renowned researcher, in search of the fabled Plateau of Leng, where time is said to have stood still for thousands or even hundreds of thousands of years... though beware unknown dangers beyond human comprehension which are also said to reside there by long-ago recorded fables.
Weird Horror Game Expansions!
While the rules contained within the Weird Detective Corebook are all that you need to run a complete game, four expansions are also available which will provide option in-depth rules which GMs may choose to add to their games if they wish, along with additional background material, villains, NPCs, occult groups, alien races, and more!
Twisted rites, ageless sorcerers, blood curdling acts of depravity all in the name of...Terrible Gods! The Terrible Gods supplement comes with expanded combat and wound rules, as well as alternate options for handling larger fights between many adversaries. The background section covers over 20 different cult organizations and strange cosmic gods that can be used to oppose your players, along with adventure seeds with each to help inspire your writing.
In the Grave
Many have dreamed over the ages of cheating death and become master over mortality... and now some have! In the Grave expands rules for magic, including specific spells and rituals that can be used by villains, and even rules for allowing the PCs to become magic users themselves. The expanded background adds depth to necromantic villains such as vampires, necromancers, and other related crypt horrors.
From the Stars
Look up at the night sky and behold, more horrors than mankind can know. Adding new rules for desires, motivations, and meta-play between PCs, From the Stars provides new opportunities for character depth and inter-player drama. The background covers dozens of alien races, plots, government conspiracies, infiltrations and more!
Secrets of the Ancients
Formerly lost to the records of man, the sacred and occult knowledge of long dead civilizations return in... Secrets of the Ancients! Expanding rules for social interactions, battles of status, and resolving disagreements realistically, Secrets of the Ancients also provides new plotlines and adventure seeds for archeological related mysteries.
Of course we all know that summoning Gods, learning ancient secrets, and meddling in forces you cannot comprehend never actually ends well. That's why there's Cthulhu Catastrophes, a quick-start, one session game where you take on the role of a cultist, sorcerer, or foolhardy hero and watch as minds are shattered, bodies devoured, and terror reigns supreme.
Cthulhu Catastrophes is a booklet containing all the rules and print out sheets you need to run this short form RPG.
Risks and challenges
There are no special risks or challenges involved in this project. Hopefully things will stay on schedule and each supplement will come out just when you're expecting it, but otherwise things are priced, prepared, and developed just so that every contributor will get a great and enjoyable product!Learn about accountability on Kickstarter
- (34 days)