The project is a success! Thank you everyone for your support and enthusiasm. I hope you all love the book when I finish it in a few months.
I'll continue to post updates on here as things come along so you can all see the progress for yourselves. Also I have created a blog to help keep everyone in the loop and to post additional content and examples.
The Covetous Poet's Roleplaying Blog: http://covetouspoet.blogspot.com
Once again, thank you for your pledges and expect regular updates from me!
The Covetous Poet's Adventure Creator and Solo GM Guidebook is a new supplement for roleplayers meant to help both those who write (or want to start writing!) their own adventures, as well as solo roleplayers looking for more engaging stories and well structured narratives in their games
The book is split into two different parts, the first is the Adventure Creator. GMs who write their own adventures will find help structuring their stories using several popular methods (as well as instructions for how to create their own), and inspiration using charts of hundreds of plot devices, adventure types, and so on, which will help to drive your creativity with novel and inventive suggestions. Right now the book will include General (for any RPG genre) and Fantasy themed charts, but will be further expanded with Sci-Fi and Horror charts if the project meets its first Stretch Goal!
The second part of the book contains the Covetous Poet's Solo GM System, designed to allow solo roleplayers the chance to play their favorite RPGs by themselves, while still being able to create satisfying and well structured stories for their heroes to face. The Solo GM system builds on the tools used in the Adventure Creator to create an adventure act by act, as your characters unlock each new part of the story, while you take on the role of both the GM and the PCs.
Besides creating the narrative behind your solo adventure, the Guidebook will help you effectively play through each scene using its Answer Oracle to provide you immediate answers to yes/no questions, how conversations go, jobs and requests the PCs are asked to do and more. In addition helpful techniques for improvisation and acting are covered so you can free up your mind and trust your own creativity.
While other good systems exist for solo roleplayers, the Solo GM System is designed specifically for creating cohesive and satisfying narratives for your adventures. It does not provide a mere series of random scenes, but an entire story the way a true RPG supplement would provide. The difference is you create it as you go!
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Adventure Creator Intro - Here's the first page of the Adventure Creator chapter. You will be guided through the process of creating your own adventures, how to use the forms, how the three act structure works, how other structures work, etc. The Solo GM System builds off this process, allowing you to create an adventure as you go, and that chapter will also guide you through things step-by-step so you can easily get started.
Plot Sheet - Here's an example of one of those helpful forms in the book and the idea prompts they use. This particular one is for starting off to come up with basic idea and plot for your adventure. You roll up the adventure type, who or what the opposition is, and then just a series of plot devices, things, locations and such to help give you ideas.
Act 1 Sheet - Once you've got your basic plot ready to go (more or less detailed depending on if you're writing an adventure or playing a solo one), you start in on the first act. The Act 1 Sheet has space so can write in what the Initial Oddity and Inciting Incident will be, as well as space for 10 event scenes. You just fill in the prompts in the right-hand column, and then use the note space provided to come up with your ideas. If you're creating a pre-made adventure you'll turn this initial idea into a full scene just like you find in a professional supplement, and if you're playing solo, you will use your notes just as the set-up and start playing from there.
Fantasy Plot Devices Chart - Here's an example of one of the charts. In the Fantasy Section you will find over 400 hundred different plot devices, over 700 things, hundreds of locations, hundreds of actions, and so on. While the lists are extensive, thousands of unconsidered possibilities will yet remain for you to think of yourself, but hopefully these results will help your mind latch onto some good ideas to build around.
The Answer Oracle - The side-kick for every solo GM, the Answer Oracle is there to answer your questions, give you quick ideas, and help make sure everything runs smoothly. The front side (seen here) has a Yes/No Question Table, a Conversation Chart, a Mid-Scene Interruption Table, and a Job Creator Table (for coming up with all the work your PCs need to do!).
Thanks for looking, and check out the FAQ for further details!
Risks and challenges
I have every faith that the project will continue to run smoothly, but there's always a chance of delays due to extreme circumstances. If anything of that sort happens, it should still only lead to a minor wait for my backers while I get everything back on track. I feel like this is a very worthwhile project and a really neat idea, and if other people feel the same way then I will see my book published and sent to them.Learn about accountability on Kickstarter
- (31 days)