Genesis is a survival horror game set in space. In the game, you play as Andrea Winter, Captain of the Colony Ship "Genesis".
Genesis is a survival horror game set in space. In the game, you play as Andrea Winter, Captain of the Colony Ship "Genesis". Read more
Hello, lovely people of the internet!
We here at LucasGame and Red Sweater Studios are here with some very exciting news. This December, we will be releasing a new space-based survival horror game: Genesis. Have you played the demo yet? (If you have, go to letter B. If you haven't, go to letter A.)
A. What? You haven't? Here, go to this link below, the demo is free to play.
The demo contains approximately 15 to 20 minutes of gameplay, what you saw in the video was the first 5 minutes. We estimate the length of the full game will be around 10 hours or more. You are able to change the screen resolution the game is played at, but the quality settings will remain constant across all machines for the purposes of this demo.
(Go to letter B.)
B. You've played it? Good! I'm glad to hear it.
The premise of Genesis (if you didn't feel like reading all of Andrea's big schpiel about the mission, or just don't like reading in general) is that Earth's surface has been mostly destroyed and is now uninhabitable. Therefore, the Aurora Corporation (which had been stationed in space for a while before the surface destruction) sent out thousands of scouting ships to investigate potentially habitable planets. One of these, the Aurora Corporation Ship (ACS) Echo, sent a partial transmission back to Earth, contacting a satellite only used to confirm an exoplanet candidate as habitable. Therefore, the Aurora Corporation made a decision to send the ACS Genesis, a colony ship with thousands of people in cryogenic sleep, out to investigate. You play as Andrea Winter, Captain of the ACS Genesis, as the crew slowly finds out that the transmission that the Echo sent out... was one of distress.
Now for the part you really care about, money. This project, for an independent horror game with a lot of production value and story, is fairly low budget. The money we collect from this Kickstarter Campaign will be used for the following:
- Investment in better Motion Capture Technologies
- Purchasing licenses for better software
- Misc Expenses (Hardware upgrades/replacements, etc)
- Paying Voice Actors (because if you haven't noticed, all the characters are silent and you have to do a lot of reading)
- Some Unity Assets and Coding Scripts
- Advertising and Marketing
- Paying Other Developers (Texture artists, 3D modelers, Goblins, etc.)
We plan to release this in December of 2017, and currently, we are a 2 man team. Therefore, giving people money to do things for us will be critical. That's where you come in. $12,500 is enough for us to push out a high quality game by December, but if we raise more than our goal, that extra money will be used to hire more people to work on the game and purchase even more advanced hardware and software to boost the production value to that of a AAA studio.
We are also going to need pure manpower. If you are a good texture artist, 3D modeler, voice actor, music producer, goblin, or anything else you think would be beneficial to this project, please do not hesitate to email us at email@example.com with some examples of your work.
About the Developers
Luke is a seasoned Unity Developer who has been making games since 2013, he is also the developer of Corona MotorSport, a racing title currently on Steam Early Access. Luke enjoys lifting, traveling, developing games and dank memes
Dave is a high school student by day, daylight-fearing vampire by night. He's also been taking goblin rearing classes during his free time in online format. Most of his time (when his face is not illuminated only by the dim glow of a monitor) is devoted to 3D Modeling and praying that he'll find a way to get into college. Dave enjoys math (for some odd reason), Kerbal Space Program, XKCD, and long walks on the beach with his manservant, Claude (Dave insisted that I put that line in....).
Thanks for looking at our project! Don't forget to vote for us on Steam Greenlight!
Risks and challenges
The main challenge that we are going to face is the time constraint. The basic framework of the game is complete (player movement, world interaction, etc), but unique story elements still need to be made. In order to overcome this, we have set up a 20-day schedule for each of the chapters of the final gameplay. This includes script writing, asset modeling, voice acting, goblin rearing, etc. Sticking to tight deadlines and addressing these needs as they come will be critical to releasing the game in December of 2017.Learn about accountability on Kickstarter
- (30 days)