The sole light in the dark zone is a beacon for those who seek knowledge, adventure, and power! Build a team of characters with unique attributes, equip them with powerful and sometimes unpredictable upgrades, and battle your way to unlock the mysteries the Pulsar Event left in it's wake.
Pulsar Event can play 2 people with one copy, and scales up to 4 or 6 players with two or three game copies. Typically takes 30 minutes to play.
Pulsar Event is a strategic, role playing card game. Players build their decks with character and upgrade cards. As players battle their characters in a card v. card fashion, upgrades can be attached to up the action, set traps, or keep the characters alive.
HOW TO PLAY VIDEO
Pulsar Event is an action-packed game using strategy, logic, and skill. It takes 30 minutes to play, and players will learn their character and craft combinations to stack odds in their favor. This battle card game is in the vein of RPG video game battle systems. Rounds play out through three phases: recovery, equip, and attack. You may have to recover after an opposing attack, then you can build your team back up by adding a character to your battleground, or by supping up with upgrades. Players can have a max of three of their characters on the battleground at a time, to attack card v. card. This allows players to become familiar with their team members, and also allows for fair and balanced game play throughout.
Pulsar Event includes everything you need to play the game: 70+ cards (enough for two decks), 6 Life Counter Dice, Shield Tokens, and Use Tokens.
Pulsar Event has been built up and game-tested for over two years. Dozens of gamers, both professional and casual, have helped refine the game through testing. Pulsar Event has been shown at Playthrough Gaming Convention and Triangle Game Night events.
WHAT FOLKS LOVE MOST:• Lots of strategy
• Exciting art
• An open-ended story • Game time is paced nicely
• Combos that lead to game changing circumstances
• How easy it is to understand the flow of game play
• How UNLIKE Magic: The Gathering the game really is
• More players make a more dynamic game, and a sweeter victory
Soldiers: Balanced between offense and defense. Soldier characters favor Weapon, Defense, and Repair Upgrades.
Pysches: Mutations caused by the Pulsar Event give Pysch characters their special abilities. Pysches favor Kinetic Upgrades.
Weapon Upgrades: Typically add or replace value to the standard attack.
Defense Upgrades: Typically ward off certain attacks or lessen damage received.
Medical Upgrades: Restore HP (Health Points) or SP (Shield Points) and may have curing effects.
Kinetic Upgrades: This style of upgrade features both offensive and defensive attributes.
Sabotage Upgrades: Typically effect opponents' equipped upgrades, leaving the character vulnerable for an attack.
Repair Upgrades: Typically repair shields, add HP to Bot characters, or put discarded cards back into play.
Trap Upgrades: These cards are equipped face-down and only activate once a specific action occurs any time in the game
Heavy Artillery Upgrades: Typically replace standard attack with a larger value for a round.
Two or more players each have a deck of cards with no less than 30 cards, shuffled. These decks are called “Libraries”. Players draw 7 cards each. Both players place one character card in Character Slot 1 face down. If a player did not pull a character card in their hand, continue pulling and discarding from the Library until the first character is presented. No hand should exceed seven cards.
Roll dice; highest value determines which player goes first. Both players now reveal their Character Card. The first player enters their Equip Phase
At the start of the Equip Phase, the player draws a card from their Library, and may play one card from their hand, unless that card says otherwise. Character Cards can only be placed in an empty Character Slot 1,2, or 3. Upgrade Cards can be assigned to Character Cards that feature corresponding symbols in their Upgrade Bin. One upgrade card can be assigned per corresponding symbol.
Only 3 Character Cards can be active at a time. If a character’s HP (Health Points) are reduced to 0, the character is defeated, and the card is placed in the Graveyard. The Character Slot can be repopulated with another Character Card from the player’s hand during the next Equip Phase.
Players next enter the Attack Phase. A player's character cards attack opponent character cards one-on-one (two against one would not be fair, and cause the game to end quickly). During this phase, each character is allowed one action: attack, heal, or use an upgrade. Once all characters have used their action, that player's turn is over, and the opponent's turn begins with the Recover Phase.During the Recover Phase, current player can use equipped Medical or Repair upgrades, without cost to their Attack Phase action. That player then enters their Equip Phase.
Turn: Recover, Equip, Attack
Round: all players have had a Turn
Winning the Game
There are two main ways to win:There are two main ways to win: • If the three Character Slots are empty, the player may have one last Equip Phase, if the player cannot repopulate a Character Slot, the game is over and that player is defeated. • If a KO slot has 5 characters in it, that player loses and the game is over.
THANK YOU SLIDESHOW
Backers will receive stretch goal rewards that correspond with their reward level only if the funds raised meet or surpass the goal amount. Additional production time may be needed to complete and ship stretch goals.
Risks and challenges
The game assets have been developed, everything is just about print ready. More cards and reworked illustrations may add time to production, but that will just make the game even better! If you are familiar with the Damn Art Majors Podcast Kickstarter from two years ago, then you know the rewards were delivered on time as promised with great communication along the way. Pulsar Event will be treated with the same high level of importance and made with quality materials. As Pulsar Event will be manufactured by a third party, the game will also be at the mercy of the printers. The goal is to have all the orders completed for the holidays, however snags may happen. Monthly emails will go out with updates on the progress to keep everyone in the loop.Learn about accountability on Kickstarter
- (35 days)