Progress Update - September
Let's talk about branching paths. They take a lot of work. Who would have guessed?
My approach is to write an entire chapter of the game, then go back and... Read more
Progress Update - August
The game's story is going well! I can't wait for you to see how each chapter has taken shape as its own wildly different (but similarly stupid) thing with little... Read more
Progress Update - July
Here's something I'm learning about development: There are ten thousand ways to do even the smallest, simplest thing. You choose your path and try to ignore the nagging feeling that... Read more
Progress Update - June
Things are going well. How well? Take a close look at my desktop.
That's right, the first build of Harm Other is working! It's time for our monthly progress report:... Read more
Progress Update - May
Oh, I guess I have to make the game now. Here's what happened in the first full week of production:
✓ Chose A Game Engine
Harm Other is being developed... Read more
Mixing Business And Metaphors Across The Finish Line
The campaign is over, and your support has officially funded the development of Harm Other!
In the final minute (literally) we managed to hit the stretch goal for a Mac... Read more
Harm Other Featured on Rock Paper Shotgun - 30 Hours Left
Rock Paper Shotgun is the first major gaming site to cover Harm Other, with this swell write-up. As a decade-plus reader of the site this is pretty surreal.
With one... Read more
Thanks to all of your support Harm Other has hit its minimum goal. This means I am now officially a game developer, which makes me eligible to be placed front... Read more
Harm Other has passed 50% funding in eleven days! With any luck we'll stay on pace and reach our goal. Thank you all for putting this dream within arm's reach.... Read more