This Is Not a Test is a skirmish warband game set after the nuclear apocalypse. Using these rules players choose a faction, such as tribals, raiders, mutants, etc., and fight other warbands, gaining power, equipment, and prestige through each victory and defeat. Each battle is hard won though as players not only have to deal with their opponents, but also the challenges of the wasteland, through hazards and radioactive monstrosities.
This Is Not a Test was first published by World’s End Publishing in May 2015 and has sold hundreds of electronic copies the world over. The brain child of indie author Joseph McGuire, the rules were written and play-tested over a three year period. Along the way, some of the best industry talent was sought out to the make the rules as beautiful as possible. Hobby luminary Dave Taylor provided graphic design and principal photography and several talented artists, including Spanish artist David Arenas and New York-based artist Matthew Roberts, provided illustrations. As a result of this collaborative effort, This Is Not a Test is not only graphically gorgeous, but we think the book rivals any miniatures ruleset published by the larger hobby companies.
Why are we on Kickstarter?
Since first released fans have requested a physical copy of the book. While This Is Not a Test is beautiful on the glowing screen, its excellence demands a lavish physical release. After months of behind the scenes hard work, we are finally ready to offer the print edition. As a small indie company, that is really just one passionate author, World’s End Publishing simply cannot afford the initial financial and physical requirements to produce a 172-page book without help from crowdsourcing. So here we are. This may possibly be the only time the book is available in a physical form. If we fund this Kickstarter, we print the book. Simple as that.
What’s in it for you?
First, an awesome book. Second, we intend to keep this Kickstarter simple. No crazy giveaways, no outlandish promises. We want to produce the book, throw in some miniature add-ons, a couple of freebies and offer you a modest discount on some great gaming material.
What if I bought the rules already?
We absolutely love our early adopters! Everyone who has bought the rules prior to the launch of this Kickstarter gets a free limited edition miniature add-on Johnny Atomic, the Voice of the Wasteland! If you previously bought the rules from either Wargames Vault or the World’s End Publishing Website, we will be able to verify your purchase. Just use the email address you used to purchase the original pdf. New email address? Contact us.
Below are some sample taken directly from the design files. This is just a small sampling of the drop-dead sexy graphic design by Dave Taylor.
The great armed conflict known as the End War ravaged the world for years, but came to its devastating conclusion in just seconds. In the aftermath of the nuclear attacks, remembered as the Great Fall, the United States was left a scarred wasteland. Millions died, polite society collapsed, and scientific knowledge was lost in a forest of mushroom clouds.
But hey, it’s not all bad.
You and your fellow survivors live in the Tri-State Wasteland, an unforgiving land of mutants, lost technology and as much opportunity as danger. In this new world anyone can make their own destiny. But it's not easy and you better have grit, cunning, and a willingness to get a little dirty.
This is the world of This Is Not a Test, a 28mm skirmish warband wargame set in a post-apocalyptic United States where warbands fight for survival, power and greed in the wastes.
Try it yourself - Download the This is Not a Test Demo Rules to try out the game with a friend. This 28-page PDF includes the basic rules, a new scenario, and even paper miniatures to get you on your way. Best of all its free to download and distribute far and wide.
Playtested rules. Hundreds of games hours have been spent by groups across the world to make sure that TNT has been put through its paces. The rules have been revised and refined to a metaphorical razor’s edge. Be assured that TNT is not just a throw away ruleset to gather dust on your wargaming bookshelf.
No I go/U go. Letting one player activate his entire warband before you can go is a bit outdated. Instead TNT uses a dynamic activation system where at any time play can switch between players, allowing for a true anarchic battlefield.
Warbands of 5-20 models max. There is no need to go out and purchase a huge assortment of models. Chances are you might even have enough models in your collection to get playing immediately.
Six factions to choose from. Raiders, Mutants, Preservers, Peacekeepers, Tribals, and Caravanners. All have different options and play a little differently. There is a warband for every taste. Plus each faction has a sub-type with different agendas, even friends can be enemies.
Plenty of mutations, skills, and abilities. TNT has over 60 different mutations, skills, and abilities. Different models types can choose individual skills, which encourages warband diversity. While there are a lot of skills, most models will have one or none, keeping the game relatively simple, and not bogged down in minutia.
- Plenty of weapons and equipment. With more than 60 separate weapons, armor, and equipment there are plenty of options to go around and a great chance you can use any model in your collection, no matter what they're armed with.
Harness the power of the past. No wasteland is complete without powerful lost technologies littered about. Everything from laser carbines, plasma casters, to the ever popular power armor. There are over 25 separate relics waiting to vaporize your opponents.
Multiple scenarios and full campaign rules. TNT has five balanced scenarios to challenge your warbands, and more will be released in the future. Further, a fully detailed campaign system is included to keep track of injuries, income, experience, new skills, and overall reputation. Watch your warband go from a bunch of softbellies to full wasteland legends.
- A truly dangerous wasteland. TNT includes full rules for wasteland hazards such as emberquakes, ripwinds and other natural occurrences that are as dangerous to your warband as your opponent. Additionally, a bestiary is included with over 30 entries for various wasteland creatures. Everything from the simple rad zombie to the terrifying landsnapper has been cataloged and presented for your hunting pleasure.
Pledge totals do not include shipping. See further on for details.
Special Edition Miniatures
To celebrate our first Kickstarter, we are offering special 28mm miniatures as optional add-ons. For the record, these are not limited to just this Kickstarter, but they will either not be released for some time or only available at special times. So if you want one, now is the time to buy them.
First, we have Johnny Atomic, Voice of the Wasteland. With a rockabilly styling, Johnny is the DJ at Old Line Radio and provides the wasteland with news, Pre-Fall music, and radiation updates on the eights. Johnny Atomic can be yours for $6.50 and comes with a 25mm plastic base. Sculpted by Shane Hoyle and comes unpainted. Remember, if you previously purchased the PDF rules, Johnny rides with you for free.
Second, we have the Wasteland Nurse accompanied by a Helper Dog. Modeled on the author’s own mother, this miniatures symbolizes that light can shine in the darkest times. The Wasteland Nurse and Helper Dog are available for $10.00 and comes with two 25mm plastic bases. Sculpted by Shane Hoyle and comes unpainted.
Not content with the pledges above and want more wasteland madness. We have you covered! Add on extra items, PDF's, and miniatures to your heart's delight! Add-ons can be "added" after the campaign closes and the surveys go out.
Folks love stretch goals and so do we, but to keep things manageable, and deliverable, they will be kept simple. Starting at the first $500 we raise over our starting goal, and for every $1,000 afterwards, we will offer something we think is cool.
Here are are unlocked so far!
New Stretch Goal!
Media and industry:
This is Not a Test is a well written and beautifully presented ruleset with solid mechanics that utilized several clever mechanisms to create a fun skirmish game. - A review from the Attention Deficit Historian.
The fine folks over at Guerrilla Miniatures Games have posted a great rules review/battle reports in their series of gameplay videos called Nickel City Stories.
Harry Crossley of Clearhorizon Miniatures and friends discuss TNT in depth in their podcast In the Garage.
Another great vidcast is the chaps over at the Brotherhood of the Fly. Featuring a great discussion of the rules, the post-apocalypse genre, and upcoming products for TNT.
It’s fast and fun! I like the setting, and the included fluff. I really like the campaign’s post game feature. I love getting loot and improving my warband. – Josh L.
The way damage stacks and then you roll for it at the very end of the activation step. That increases the tension of each turn and makes players really think about how they want to use their figures. – Patrick R.
The action order keeps things pretty tense and its strongly supported theme tickles my fancy. - Rob M.
The game was fast paced and exciting and easy enough to learn that my 10 yr old was able to pick up the mechanics in a few short turns. – John
Excellent game that is like Necromunda and Fallout had a baby. - Harold C.
Spectacular game so far. I love the consistent interaction and clarifications that the designer makes. It’s like Mordheim, and much much more. - Rubes
This Is Not a Test was also featured in the post-apocalypse special edition of Wargames Illustrated (Issue 332 June 2015) on page 14 under Whoops! Post-Apocalypse and pages 72-79 under the Post-Apocalypse Fantastic.
Note that the cost of shipping is not factored into pledge costs and will need to be added after the campaign closes.
Risks and challenges
The book is ready to go and the miniatures have been sculpted. The major hurdles will be waiting for the book to be printed, casting up additional inventory, and shipping out multiple parcels. Shipping will be handled in North and South America by World’s End Publishing and the rest of the world by fulfillment houses, which are currently under negotiation. As with all things, there can be unknown variables that can affect any of these steps. Luckily, since this is a relatively small Kickstarter in scope and World’s End Publishing stands by its products and reputation, we will work quickly to resolve issues or provide updates to keep you informed.Learn about accountability on Kickstarter
- (30 days)