Eye for an Eye: A Rise of the Occulites Game (Canceled)

by Darwin Games - Ben and Shae Boersma

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    1. Brimstoner on

      I will not "like" this update...😕

    2. Ben Turner

      I will like it ! I think the relaunch has a good chance of bringing new eyes and interest to the project - if that helps me get more "eye for an eye" for my money, then I'll be a happy backer.

      Good luck and see you on the relaunch!

    3. Darwin Games - Ben and Shae Boersma 2-time creator on

      Thanks guys, I think if we take a positive attitude towards this being a new opportunity to get the game funded, then it will all work out in the long run.

    4. Alex40k on

      I will be with you, when you relaunch, Hopefully with my own little contribution to the game. ;)

    5. Darwin Games - Ben and Shae Boersma 2-time creator on

      Thanks Alex, that's awesome mate. We will talk very soon my friend.

    6. Kelly Lynch

      I'll be there :)

    7. Aonline

      Consider launching after the rush season is over, right now too, many games are competing with each other. I know you already have 3rd party reviews up but besides gameboygeek, they are not the popular kickstarter reviewers you see in every campaign now-a-days. If possible (some cost a fee, some are free but require approval), maybe send a review copy to Rhado, Cardboard Rhino, Dicetower, Tantrum House, or Ant Lab Games, ManVsMeeple. The current gifs of how to play are great, but maybe flesh out the actions a little, some details on a player's options without having to click and view a video. They can just be cool images and not additional gifs. I did not see an ad in BGG so maybe they were not timed appropriately? I will be back for relaunch! I think real-time is great, and I am happy that you are adding turn-order and not replacing.

    8. Nathan on

      Bummer. Have been looking forward to this campaign for a long time now and i will continue to do so. All the best with the relaunch I'll be there from day 1!

    9. Darwin Games - Ben and Shae Boersma 2-time creator on

      Thanks Kelly, Aonline and Nathan.

      Some great stuff to think about there. Appreciate it :)

    10. Jill Wong TheMotleyGeek

      One thing that I appreciate is that you will be putting more characters in from the start. There are a lot of people that don’t like gameplay pieces kept as stretch goals rather than included straight away. I personally understand that it simply is an affordability issue due to the high quality minis, but not many will. There are also others who won’t back until they see that certain stretch goals they want have been achieved. So by naming extra characters as future stretch goals in the campaign, that may have scared some people away. My advice is not to mention future stretch goals in the campaign notes. Help backers see the game as complete as is, so as not to incite stretch goal FOMO. At most, have a quality upgrade teased as first goal, and set low so people feel it is reachable.

    11. Missing avatar

      Warren Sistrom

      You say that the real time turned people off. I can't speak for others but for myself that is what convinced me to back.

      I did back First game and enjoyed it and was looking forward to the next appearance of the Occulites. However when I saw it was an arena combat game I was not too excited and looked at it cautiously. It just feels like there are so many of them out there with huge amounts coming out lately. They look great and a great way to show off nice mini's but I find I really don't actually play this style of game much.

      It was the real time part in the description that I saw as the distinguishing feature, the point of difference that made me think yes this belongs in my game collection.

    12. Darwin Games - Ben and Shae Boersma 2-time creator on

      (Ben) @Jill - Thanks for the feedback. Certainly something to keep in mind.

      @Warren - That's some of the feedback we received. However we love the realtime nature of the game. That will not be going anywhere. Eye for an Eye will always be a realtime game. We are just able to now also cater for those people that don't click with realtime games by introducing the option to play a turn based variant. We think this is a win win for both our backers and ourselves, as we broaden the appeal of the game, meaning we can continue to support it (both options) for years to come. :) And we have big plans.