Eye for an Eye: A Rise of the Occulites Game (Canceled)
Eye for an Eye: A Rise of the Occulites Game (Canceled)
Fight for your Tribe as an Occulite Chief, settling disputes and defending your honour in realtime. NO TURNS. NO DOWNTIME. NO MERCY!
Fight for your Tribe as an Occulite Chief, settling disputes and defending your honour in realtime. NO TURNS. NO DOWNTIME. NO MERCY! Read more
Check out what a round of gameplay looks like! Can you imagine playing this on your game nights?
Eye for an Eye is an innovative, realtime, dice driven game of arena combat. Roll your dice, allocate them to actions on your player board and tribal cards and then call these out in realtime to carry them out on the board. Move cleverly across the arena, dancing around your opponents, build up for a strong attack, or pepper your enemy with quick ones. Play for your Tribe, or team up with another Chief or two, combo-ing your abilities with each other to devastating effect.
Pledging for Eye for an Eye contributes money towards not only funding the game, but towards making it better. We will pack the game full with as many high quality components and gameplay features as we can afford. If we hit all our stretch goals in this campaign, you will be getting 12 characters and their associated components, in addition to a series of other upgrades and additions at no extra charge.
Eye for an Eye is played in realtime to a soundtrack across a number of intense, five minute rounds. There are no turns and players all play simultaneously. Roll your dice, allocate them to actions, call those actions out and resolve them.
Play Every Eye for Themselves or Alliance mode in casual or tournament settings. One round in five minutes, a full tournament in an hour! Eye for an Eye is a game that will have you leaping out of your seat and enthusiastically yelling your character's moves as you do battle with friends and family.
Below you can watch a short how to play video and a full round of gameplay to help you better understand how to play, what the game has to offer and so you can make a fully informed decision to back Eye for an Eye!
If you want to see how the game plays out in realtime, check out one of the videos below and look for more during the campaign!
As you can see in the above image, the figures in Eye for an Eye are quite chunky and beautifully sculpted by Bob Olley. We have produced physical sculpts rather than going with digitally sculpted files because we love the quality and depth of Bob's work.
The sculpted base is 40mm flat to flat to provide stability during the realtime matches. None of these figures are at any risk of being knocked over.
To avoid the bases warping during the process, we will be producing them in ABS plastic instead of normal PVC like the figures are. This is much more expensive, but ensures that your figures sit flat no matter how fast you play.
Click on the images below to download the rulebook and a Print and Play of the game, featuring Palaudis Chief Grublic and Hydris Chief Riparian. We want you to be fully informed and feel confident in your decision to back Eye for an Eye. So download, play, have fun and then pledge... or pledge and then have fun!
We'd love to hear how you go! So please share photos and videos of you and your group battling! Share who wins and across the campaign we'll keep track to see who is the ultimate Occulite Chief. Palaudis' Chief Grublic? Or Hydris' Chief Riparian! Cheer for your favourite!
Boardgame Exposure - Mark Capell-Helm - Coming Soon
Board's Eye View - Selwyn Ward - Coming Soon
Chief Grublic has been around since the very first Sungem Season and has always been a strong and successful leader of his Palaudis Tribe. Chief Grublic does not go anywhere without his Luftle advisor ‘Cobbie’ perched on his shoulder. The two have been inseparable since Grublic banished a rogue group of Palaudis to the Tundra wastes for the mistreatment of Luftles.
Innate Ability - *Watch Out!*
Band I Ability - Leap
Band II Ability - *Shield Bash*
Band III Ability - Thunderstomp
Chief Riparian was originally her Tribe’s healer until the Chief was killed at the beginning of The Drums of War. Due to the way she had looked after her Tribe, nature, as is the way with Hydris, honoured her with the new leadership. Her stalks rallied behind her as she quickly worked her way up the ranks to become one of Hydris’ leading Chiefs by the time the wars ended.
Innate Ability - Healing Mucus
Band I Ability - Slippery
Band II Ability - Lunge
Band III Ability - Hunting Net
Chief Banksia was known by his enemies for his brutality and stubborness. During the Drums of War he would only lead his strongest members into a fight, a decision that would often leave them woefully outnumbered. This was never a problem for Banksia who saw this as a challenge. He is always had a plan that could snatch remarkable victories from the very jaws of defeat.
Innate Ability - Savage Strike
Band I Ability - Camouflage
Band II Ability - Ambush
Band III Ability - Brutal Charge
Chief Incendiary is a modest and honourable leader of the Ignis Occulites. To reduce losses to his stalks, he ensured that his Tribe never fought a battle in vain. During The Drums of War, Incendiary focused most of his attentions on defending the Ignis land borders, which he did successfully for the entire war. He only ever allied with Tribes for honourable purposes and was a key figure in brokering peace amongst the Tribes at the end of the war.
Innate Ability - Steam Blast
Band I Ability - Slow Heat
Band II Ability - Vented Heat Blast
Band III Ability - Sword Dance
Chief Pluma is known for her swift decision making and surgical precision. Sometimes thought of as reckless, her actions were always in the best interest of her beloved Nimbus Tribe. During The Drums of War, she soared high above the battlefield to ascertain troop movements, head off ambushes and if need be, intercept enemies. She is respected by her peers and feared by her enemies - the mark of a true leader in the Nimbus culture.
Innate Ability - Gliding
Band I Ability - Will of the Wind
Band II Ability - Raking Talons
Band III Ability - Dive Bomb
Chief Echo was mentored by Chief Grublic before being encouraged to raise his own army of Luftles and Wymbrix to carve their own place in the Occulite world. During The Drums of War, he was extremely proficient and strategically brilliant, taking in all he had learned from Grublic and those around him and reimagining it in his own unique way - hence his name Chief Echo. Despite the Arena’s original intent being just for Occulites to settle disputes, with the support of Grublic and other allies, he successfully argued that Luftles should be able to settle their own disputes in the Arena.
Innate Ability - Diversion
Band I Ability - Surge
Band II Ability - Protect the Chief!
Band III Ability - Luftle Swarm!
Eye for an Eye is made all the better by every single one of our contributors. Together, we have produced what you see before you - Eye for an Eye - a labour of love, hard work, blood, sweat and tears. The amalgamation of many years of work, Shae and I would like to acknowledge and sincerely thank the following people for their amazing contributions to our game.
Click on the images to take you to their website.
As you may already know, Eye for an Eye is part of a series of games called the 'Rise of the Occulites' Saga. The very first game published in this series - Dawn: Rise of the Occulites, also takes place at the very beginning of the saga, a long time before Eye for an Eye. This narrative, scenario based skirmish game allows you to step in as Tribe Chief of your own Occulite Tribe. Powered by the Natural Selection Deck and sporting 19 scenarios, it has a metric tonne of replayability.
We've had a lot of people asking if Dawn will be included here as an add on. Instead of doing that, we got together with Eagle Games and organised for them to run a sale on Dawn alongside our campaign. The best part is that you can order it right now by CLICKING HERE!
Find out how the Occulite Saga began and pick up the complete Dawn - Rise of the Occulites game for a great price and play it while you wait for your copy of Eye for an Eye to arrive. Get immersed in the world!
Dawn - Rise of the Occulites is available both in pre-painted and unpainted, so pick one up that best suits your needs!
Shipping is not included in any of the pledge levels for this campaign and will be charged some time after the campaign has ended. This allows us to ensure that we charge an accurate amount for shipping. It also gives us time to ensure that we get a good balance between quality and low cost shipping solutions once we know how much content is going to be produced for the game.
We have engaged Quartermaster Logistics to fulfil our project which means we are EU, Canada, Australia and United States friendly. Below you will find our estimated shipping costs. It is possible that these may change as we cannot control the global market, but we believe that these should be fairly accurate costings.
Estimated shipping for EYE FOR AN EYE GAME Pledge
United States - $14 USD | $18 AUD
Australia - $23 to $25 USD | $29 to $32 AUD
New Zealand - $29.50 to $34 USD | $37 to $44 AUD
Europe - $18 USD | $23 AUD
Canada - $21 USD | $27 AUD
All other countries - $69 to $75 USD | $90 to $97 AUD
*Currency conversions are estimates as of 19th April
Estimated shipping for MIRROR MATCH Pledge
United States - $17 USD | $22 AUD
Australia - $27 USD | $34 AUD
New Zealand - $43 USD | $55 AUD
Europe - $20 USD | $26 AUD
Canada - $24 USD | $31 AUD
All other countries - $100 USD | $128 AUD
*Currency conversions are estimates as of 19th April
Estimated shipping for A TRIBE OF OCCULITES Pledge
United States - $36 USD | $47 AUD
Australia - $41 USD | $54 AUD
New Zealand - $132 USD | $172 AUD - Sorry guys :(
Europe - $28 USD | $37 AUD
Canada - $40 USD | $52 AUD
All other countries - $220 USD | $287 AUD *Currency conversions are estimates as of 19th April
Europe includes: United Kingdom, Austria, Belgium, Bulgaria, Czech, Denmark, Estonia, Finland, France, Germany, Hungary, Ireland, Italy, Latvia, Lithuania, Luxembourg, Netherlands, Poland, Portugal, Romania, Slovakia, Slovenia, Spain and Sweeden
Due to the fact that we have to run this Kickstarter in Australian dollars, we are at the mercy of fluctuating currency conversions. The currency conversions that we have provided on this campaign were true and correct as of our launch date (24th April).
To minimise any issues post campaign, the money will be converted to US dollars as soon as possible as this is the currency that all our manufacturing and shipping will be paid in. This ensures that currency conversion is no longer an issue post campaign.
Find out more about Darwin Games and Eye for an Eye through these links.
Please consider sharing this campaign around with your family and friends so that we can produce this game in the best possible fashion!
We have provided a series of Avatars so that you can proudly represent your Tribe not only in the Eye for an Eye Arena, but also in the Kickstarter arena. Who will you represent?
Risks and challenges
Darwin Games has been involved in the manufacturing phase for two games previously - Dawn: Rise of the Occulites (along with Eagle Games) and Survival - Frogs of South Eastern Australia. Based on these experiences and extensive research, we are confident that we are well equipped to handle this process.
We have already paid for all of the art, figure sculpting and soundtrack creation in advance (and these components are all complete). We have also been in regular communication with our chosen manufacturer pre checking files and component details. This is in an effort to ensure that the project minimises the chances for any delays and so that we can get it into manufacturing as soon as possible after the campaign ends.
Having said that, there is always the possibility of delays occurring. Shipping times and getting through customs can cause delays as can the length of time with manufacturing, especially in regards to the tooling of the figures. We have put a realistic timeline on production, but will always be striving to deliver as early as we can. We want to see the finished game in our hands too!
We have been in contact with fulfilment services who will be prepared to ship the game when it gets to them.
At Darwin Games, we value honesty and integrity very highly and as such we will be transparent throughout this process.Learn about accountability on Kickstarter
- (30 days)