About this project
Thank you to everyone involved in making Fallen's Kickstarter campaign such a huge success! A year ago when the game first took shape, we never imagined such an amazing response.
Thank you to all the commentors for your support and ideas that helped make this campaign successful.
Thank you to the backers who tested the game as well as the rest of those close to the Watchtower team who made Fallen even better.
And most of all, thank you to all our backers for not only your pledges, but for believing in the game. Fallen is so much more thanks to you. We could not have brought this game to so many without all of your support.
From all of us Watchtower Games,
Extended Game Overview:
Tom Vasel Preview:
Kickstarter Video in HD: Watch Here
Designer Diaries: Watch Here
Fallen is a two-player card and dice game with fast and challenging game play, gorgeous art, and plenty of re-playability all wrapped up in an ever-changing story.
One player chooses a Hero to delve deep within a dungeon, seeking the ultimate evil that waits below. Play as Seroth the Pit Fighter and fight to win at any cost, Merace the Sorceress and cast devastating spells, or Ranek the Thief striking from the shadows.
Every Hero comes with a unique character card depicting the hero and the special abilities and proficiencies of that particular character. Each hero also comes with nine unique skills to choose from which are divided into three skill trees catering to a particular proficiency. Ten signature Power cards also come with each hero, giving them special abilities that are themed to their style of play.
The second player takes on the role of the Dungeon Lord, summoning vile creatures and ancient spells to defeat the Hero. Play as the Archivist of Souls weaving dark spells that plague the hero, the Forge Master, part wizard and part machine, filling the dungeon corridors with horribly augmented monstrosities, or as Krogarn the Ogre king sending your primal horde and spirit magic to hunt down the adventurer.
Similar to the Hero, the Dungeon Lord has a character card that depicts the chosen form as well as showing the special abilities used by that character. In addition, ten signature Power cards come with each Dungeon Lord that are specific to style of villainy.
Unique Story cards bring the dungeons of Fallen to life. These cards drive the action of game forcing the Hero to make choices about actions to take or locations to explore. Each choice determines a challenge's attribute rolled, difficulty, whether a valuable Treasure or Omen card are at stake, and if any damage is taken.
After adventuring through the dungeon, the Hero and Dungeon Lord clash in an epic battle between good and evil. The challenges are fast and furious as cards are played and custom dice are rolled.
This is the game of Fallen.
Take a look at previews of the characters in Fallen. Click on a character's portrait to learn more.
Rules of Fallen (Pre-release PDF)
Pledges at Adventurer ($40) level or higher receive a boxed game of Fallen, the digital art book featuring many of the original illustrations in the game, thank you credit in the rule book, and all stretch goals.
Those who pledge at the top tiers of Enchanter ($200), Summoner ($200), or Sage ($200) add their custom creations as bonus content to every Kickstarter game of Fallen.
Fallen is loaded with enough content to keep you playing for a long time. If you want to pack even more adventure into your game, take your pledge to the next level by adding Adventure Packs. Each Adventure Pack ordered adds more challenges, more story, more creatures, more treasure, and helps make Fallen a reality.
When you pledge at Skeleton ($55) level or higher, we will contact you at the end of the Kickstarter campaign to see which packs you want to add to your game.
These Adventure Packs will NOT be available for sale at retail after the end of the Kickstarter campaign.
As the additional content in these packs is under production, not all art assets are currently displayed.
With your support, additional funding will unlock stretch goals to add even more to your game. All stretch goal content is exclusive to Kickstarter and will NOT be available at retail unless otherwise noted.
The driving goal behind Watchtower Games has always been to deliver fun and exciting games. Throughout the Kickstarter campaign and beyond, we pledge the following to you:
Transparency: We will let you know of any issues or challenges with the games whether it's production, new stretch goals, shipping, or game design updates. Keeping you current on developments will help Fallen succeed.
100% Full Game: We do not strip down the game or give you a lesser product in order to sell add-ons. The core boxed game available at Adventurer level and above is the result of a year of dedicated work. This is the game we've tested, loved playing, and worked with manufacturers to create at a reasonable cost. All bonus content here on the Kickstarter campaign is exactly that, bonus content. Adventure Packs and Stretch Goal content are being developed now, and as art assets arrive, we will put them up on the page.
Discount: Instead of offering a discounted game to just Early Birds, we've reduced the pledge price for everyone below the MSRP.
Shipping: We have put a lot of effort into keeping shipping costs as low as possible for our international backers. We want everyone to be able to enjoy the game of Fallen. Customers will be responsible for any custom fees, duties, or VAT. Below are the costs for shipping the game:
USA: No additional charge for shipping.
Europe: Add $7 to your pledge. European backers will be responsible for VAT. See the FAQ below for more information.
Canada: Add $10 to your pledge.
Central/South America, and Mexico: Add $15 to your pledge.
Africa, Middle East, Asia, and Oceana: Add $20 to your pledge.
China (including Hong Kong): Our manufacturer has been kind enough to offer to ship directly to you. No additional charge for shipping.
Risks and challenges
Current challenges for the Fallen Kickstarter campaign include working with artists to deliver all the art assets for the Adventure Packs. As these are completed, the Adventure Pack graphics will be updated to show the new content.
Even though the game has been through exhaustive testing, even more testing will be scheduled throughout the Kickstarter campaign. As additional stretch goal content is added (such as new cards or the Huntress hero), the content will be added to the testing rotation to ensure it fits within the balanced game.
Unfortunately, we have little control over the ships at sea and should freight be waylaid in some way this will add to the time necessary to ship your product to you. We will keep you completely updated on any delays.Learn about accountability on Kickstarter
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