This project's funding goal was not reached on October 7, 2013.
This project's funding goal was not reached on October 7, 2013.
We thank all of you for your support. Not only for your pledges, but especially for your feedback and encouragement. It showed us that the genre of future racers still has fans who share our enthusiasm.
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If you wish to continue supporting us morally and financially, you can do so at our website.
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The Quantum Rush team
Quantum Rush is a sci-fi racing game set in the distant future. Here are some important facts:
Quantum Rush is an online, multiplayer, racing game with a focus on combat, speed and racer customization.
You will be racing only against other players, with up to 20 opponents per race.
The game will first be published for PC and is being developed with Unity3D. Later on, we plan to release Quantum Rush for Mac and Linux and possibly Xbox, Playstation, Android and iOS.
When released, the game will be available in English and German. Other languages, such as French, Spanish, Polish, Italian and Russian will soon follow.
Quantum Rush will be free-to-play and there will be no aspect of pay-to-win. For more detailed information, please check the FAQ at the bottom of this page.
Welcome to the future of racing! Humanity's technological advancements have resulted in the creation of a new racing sport. In Quantum Rush, you will begin your racing career as a promising new pilot in this dangerous and extreme sport where only those who dare earn fame and glory.
Because of your outstanding performance in simulator trials, you have qualified for entry into Tier One with several manufacturers providing you with their entry-level racers in an attempt to win your loyalty as a customer. After all, successful pilots earn lots of credits, which they in turn spend on upgrading racers and purchasing new ones.
Quantum Rush is a challenging, high-velocity racing game. Are you a fan of racing and high speed? Do you enjoy explosive combat and competing against others? If so, we believe you will love Quantum Rush. Even if you think racing games are boring, we still think you will like Quantum Rush. Check out the following overview of gameplay features and decide for yourself. This is what Quantum Rush will offer if we reach our initial funding goal:
Pickups, Pickups and some more Pickups
Like the name suggests, pickups are special items that can be collected during a race. They are divided into three categories: offensive, defensive, manipulative. Apart from the usual kind you would expect (rockets, mines, shields), there will be some crazy ones too, which we will be telling you more about in our Kickstarter updates.
Tech-Tree Style Research
Your racer consists of lots of different parts that each effect one or more of your ship's attributes. In your garage's research area, you can invest the research points you receive for participating in races to unlock new and improved parts. We are creating research trees that will allow you to make decisions based on your individual play style.
Racer Manufacturers and Traits
Each of the three racer manufacturers that will be available at release will have its own strengths and weaknesses. Apart from differences in handling, top speed and acceleration, they will also have notably different shield and armor qualities. Additionally, all manufacturers will have special traits, which we will soon tell you more about.
Researching new parts for your racers is one thing. Deciding which parts you should combine to achieve the most desirable outcome is another. If you haphazardly attach everything that boosts your favorite attribute, you might end up with a very unbalanced vehicle that won't perform well overall. Naturally, you will also be able to customize your racer's appearance, by changing its colors and unlocking new, impressive looking skins.
When customizing your racer, one important aspect to keep in mind is energy management. The lower your racer's energy reserves, the faster you will run out of energy on the racetrack. Depending on your racer's overall configuration, that can be a big or a small problem. Energy can be restored by driving over "energy pitstops". Later on, we will reveal further details about energy management and energy usage on the racetrack.
Many of your ship's systems produce heat (boosting, shooting etc.). If your racer overheats, some of its systems will be temporarily locked down until the cooling system has brought the temperature back down to normal. This mechanic is meant to make the game more challenging and strategic. Stay tuned to learn more details about heat management.
As your racer hovers over the racetrack, it has air brakes instead of normal brakes. While your racer's air brakes can be used to slow down, you will mostly need them to maneuver your ship through sharp turns. This keeps you from damaging your racer by scraping along track walls or worse, coming off the track completely where there are no barriers.
Of course, track design plays a huge role for the gameplay and this is especially true for Quantum Rush. You'll be racing on walls, ceilings, in tubes and helixes, and also through off-road areas where you have to avoid crashing into obstacles. Check out the "What kind of racetracks will there be?" section for more detailed information.
Track elements will include loopings, jumps, 90 degree drops, tubes and more. Often you will have to decide whether you want to race along a special wall or ceiling section or choose to stay on the main track.
It's the future, so prepare to see some amazing stuff. However, there will also be some more down-to-earth environments, like the canyon track you can see in the video. Make sure to let us know what your favorite environments would be and we'll see what we can do!
If the total amount of pledges exceeds the initial goal of $100k, the additional funds will be used for stretch goals. Due to the number of ideas we had when first thinking up Quantum Rush, finding suggestions for possible stretch goals was not so difficult. Additionally, everyone on the team considers themselves to be a passionate gamer, so naturally our game designers have been inundated with suggestions for game modes, pickups and other ways to further extend and improve the game. What was difficult for us was narrowing down and prioritizing all those fantastic ideas! Here is the list of ideas we chose:
Stretch goal 1: Tournaments + League System
Weekly Tournaments with attractive rewards for the winners! Including a league system to make the tournaments fair and challenging for all participants.
Stretch goal 2: Elimination mode + additional pickup items + more tracks
In Elimination mode, laps are not counted. Instead, the ranking depends on the number of kills a player has achieved by the end of the match. Additionally, we will present concepts for further pickup items and tracks and you will help us decide which ones will be created!
Stretch goal 3: Team modes + additional racer manufacturer
Team vs. team for Death Race (our fancy name for the
"normal" racing mode) and Elimination mode! Also, we will introduce a
fourth racer manufacturer, complete with a new
special ability. We will discuss various options with
you and decide one of them based on your feedback.
Stretch goal 4: Escape the Blast (ETB) + special tracks for ETB
In Escape the Blast, your goal is to stay ahead of an atomic blast wave or at least make sure you survive longer than your opponents. We will create especially designed tracks for this exciting yet unforgiving racing mode. Being hit by the blast means elimination!
Stretch goal 5: Protect the Weak
Protect the Weak is a team mode, where a designated player in each team has to complete the race in order for their team to win. The other team members must protect their designated player while attempting to impede or destroy the other team's counterpart.
As you can see from the in-game footage in our video, Quantum Rush has already gone well past the prototype stage. We want to make this game much bigger and more diverse, in terms of content and gameplay, than was originally planned. Content-wise, we want to offer more tracks, racers, pickups and upgrades. On the gameplay side, there is a lot of balancing and fine tuning to be done due to the complex game mechanics such as racer customization, energy and heat management, manufacturer dependent special abilities and more. Finally, because our game uses a server-authoritative physics system, we'll need powerful servers to guarantee a smooth gaming experience. Please support us with your pledge so that we can continue to make Quantum Rush an amazing game!
Fortunately, we already have a playable game at this point in development. While we have had some tough months, hard work and the whole team's amazing dedication to this project have prevailed. Just recently, we finished setting up a complete eco-system for Quantum Rush. It is small-scale, but is the real thing! Our in-house game testers may now use the account registration on our website, which will be completed very soon, to create accounts for use in playtesting on our online servers. We actually had to introduce some forced server down-times so that people don't spend too much time racing against each other. After all, we still have a lot of work to do!
We have a very dedicated team with access to a wealth of knowledge and experience and are always on the lookout for expanding that experience and knowledge with new team members. We have completed most of the core systems relating to gameplay, however there is a wealth of balancing to be done in order to ensure Quantum Rush is fair, playable and above all fun to play.
Server performance is the greatest consideration to our game and every care is being given to this at all stages of development. Due to the physics and online aspects of the game, a particular challenge is synchronization between servers and all connected clients; all matches will be running in this server-authoritative setup. Races must run quickly and smoothly with minimal latency. A great deal of time has already been spent on the server-side physics synchronization and our team will continue optimizing towards this endeavor.
Also, creating beautiful 3D graphics that are high quality and meet your expectations takes a lot of time and effort. Each individual item must be well conceived, designed and produced according to the overall vision and standard that we have established for Quantum Rush. But sometimes even with careful planning, things don't go as expected and end up taking more time than anticipated. Additionally, we will always be listening to suggestions and feedback from you for how to improve and enhance the game. We love experimenting and would take the necessary time to evaluate ideas that receive the most support.
Still, we are very dedicated to meeting our deadlines. If we are successful in raising funds for some of the stretch goals we may have to consider rolling them out after initial release. Any decisions regarding this would be discussed with backers, via our forums or email, to come to the most agreeable outcome.
We are very confident that we have the right people working on this project that bring the necessary skills, talent and experience needed to deliver an awesome game that you will love to play.Learn about accountability on Kickstarter
Reward tiers CHAMPION and LEGEND:
For destinations in the US or Europe, all shipping costs are included in the pledge amount of the according reward tier. For other destinations, please add an additional $15 to cover shipping costs.
Reward tiers FOUNDER, SENIOR FOUNDER and QUANTUM RUSH HERO:
Shipping costs are included for all destinations except Moon and Mars.
First of all, it is very important to us to point out that although Quantum Rush will be free-to-play there will be no system of pay-to-win. People will be able to pay money for cosmetic changes such as skins and color packs, additional garage and racer configuration slots and to boost progression through tiers, for example via research boosts. The matchmaking system creates separate matches for all tiers and also takes into account your ELO rating for the given tier, so it will not negatively effect you if other players progress faster. In short: there will be nothing in the game you can purchase with real money that gives you a competitive advantage over other players on the racetrack.
For some, free-to-play is synonymos with grinding through a specific part of the game in order to progress - we will have nothing like this in Quantum Rush.
Against this background, we believe that free-to-play is the best way we can go with Quantum Rush. There are no drawbacks but many advantages: people who do not want to or simply can not spend money on games can still enjoy it and become part of the community, you can try out all aspects of the game before deciding to pay for anything and you do not have to commit to paying money every month if you want to keep playing.
Yes, it will! Or rather, it does. So far, we have succesfully tested Quantum Rush with Xbox 360 and some Logitech gamepads. We are also providing in-game facilities to allow full re-mapping of controls.
When you join matchmaking, the system will choose the game server that has the best connection to you. If the $100k funding goal is reached, we will set up servers in the US too. People living in Europe will have a fast connection to our servers in Germany.
Implementing a mode where players can compete against NPCs would take a lot of time - at least if done well - and we do not want to implement something that is not fun and maybe not even desired. We believe that racing against real people will always be more rewarding than competing with an artificial intelligence; there is more potential for competition and sense of achievement when you win, and no feeling of being cheated because a bot made an impossible corner. As Quantum Rush will be free-to-play, there will be lots of players to compete against at all times.
- (42 days)