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$13,207
pledged of $9,776 goal
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All or nothing. This project will only be funded if it reaches its goal by .

$13,207
pledged of $9,776 goal
backers

All or nothing. This project will only be funded if it reaches its goal by .

About

First stretch goal - Unlocks at 12.000 euros


Exclusive Dungeon Delve quest for Kickstarter backers (to be provided as a PDF).

You have discovered the location of an undisturbed tomb – a rare find for those who raid and loot across the Dune Sea. This particular discovery has special relevance, as it is believed to be the last resting place of one of Ibrahim’s followers, a devoted disciple who escaped the fall of ancient Arcadia and brought his teachings to the Khitesh people. Garriot was a mage of considerable power, so there is no telling what secrets and wonders this venerated martyr took to his grave.

Arm yourself with the best weapons and spells, and prepare for a grueling gauntlet as you venture deep into an ancient repository. Dark magic and fiendish traps will attempt to thwart your progress, ensuring that this tomb's treasures remain forever hidden. Do you think you are ready for this ultimate challenge? Then best you come prepared...

What is DestinyQuest?


DestinyQuest is a new style of gamebook that draws on modern fantasy action games such as World of Warcraft and Diablo, and fuses them with the old-style ‘choose your own adventure’ books of the 80s.

In DestinyQuest, readers use an innovative map system to experience exciting quests, battle fearsome monsters and discover valuable rewards.

Map system (example from a previous DestinyQuest book)
Map system (example from a previous DestinyQuest book)

Throughout their adventure, the reader can customize their hero from hundreds of collectable items and special abilities, allowing them to take on ever-greater challenges as they seek to build their hero from a starting newbie to a legendary champion.

More information about DestinyQuest on the official website
http://www.destiny-quest.com/

January 2018 interview with Stuart Lloyd:
http://www.lloydofgamebooks.com/2018/01/destiny-quest-iv-raiders-of-dune-sea.html

YouTube review of the series:
https://www.youtube.com/watch?v=jy0I9ioLfZU&t=31s

DestinyQuest author and designer Michael Ward (here at Dragonmeet convention)
DestinyQuest author and designer Michael Ward (here at Dragonmeet convention)
The previous Destiny Quest titles (1,2,3)
The previous Destiny Quest titles (1,2,3)


How do I play?

All you need to play DestinyQuest is a copy of the book, a handful of six-sided dice, a pencil and some paper – then you are ready to embark on an epic narrative adventure where you are the hero. You get to make the decisions for your hero, deciding where they will go, what they will do, and how they will react to the myriad of challenging dilemmas that will be set before them. Book Four of DestinyQuest pushes these choices even further, ensuring that no two adventures will ever be the same.

Do I need to have read the other books?

No. Every DestinyQuest book is written as a standalone adventure, but together they create an ongoing narrative that tells a larger story. While readers will always benefit from having experienced the other adventures in the series, it is not essential that you have any prior knowledge of the characters and game world. If you want to take your first plunge into DestinyQuest with Book Four, then there’s nothing to hold you back. Grab your sword and backpack, and get ready for an exciting ride!

DestinyQuest IV: The Raiders of Dune Sea

The DQ4 front cover and spine
The DQ4 front cover and spine


Dark fury will rain down from the heavens.

A lost race returns from the shrouds of time, armed with the powerful magics of Ragnarok to unleash their bitter vengeance on an unsuspecting world. The shifting sands of the southern desert will run red with blood as the robbers and pirate captains of the Dune Sea are dragged into a deadly war – one which could unravel time and change the destiny of all.

You are an orphan with a strange gift for magic. Hunted by the church, you have fled south to the desert lands of Khitesh, seeking to make a fresh start as a sell sword. However, a simple treasure-seeking mission quickly turns sour, plunging you into the heart of a criminal underworld, where shady dealings and poisoned blades hide a deadly secret.

Do you have what it takes to survive on the cut-throat tides of the Dune Sea? You decide in this epic fantasy adventure – one where you make the decisions.

All new careers

From the political intrigues of the Sultan’s palace, where poisons and subtle magics do their work, to the rowdy frontier towns of the Badlands, where a fast fist and a sharp blade are the order of the day, there are many opportunities to hone your craft and grow in power.

Perhaps you will favour the path of the warrior, mastering wind-forged blades and becoming a whirling dervish of spinning death…

The dervish career
The dervish career

  … or take up the shield of a dark templar and use shadow magic to bolster your armour and weather your opponents’ strikes.

The Dark Templar career
The Dark Templar career

Thieves are thick on the Dune Seas, where gold and lost artefacts draw many a rogue.

Tomb robbers
have perfected the acrobatics to navigate the broken pyramids and avoid their traps…

The tomb robber career
The tomb robber career

…while the hardy buccaneers sail the sand seas, their aim with a flintlock as deadly as their finesse with a blade.

The buccaneer career
The buccaneer career

Magic spins its own mysteries across the sand-seared plains, waiting to be harnessed by those with mastery of the art.

The powerful aeronauts have learnt to tap the winds of magic, shaping them into fast-moving currents or devastating storms…

The aeronaut career
The aeronaut career

…but few are as skilled as the summoner, whose elemental magics are capable of bolstering powerful minions with the fury of the elements.

The summoner career
The summoner career

Over a hundred new abilities

The wastelands of the south are deadly and unforgiving. Only those who learn to adapt will survive, honing their skills to face the fearsome adversaries of the Dune Sea. Uncover new weapons and armour of arcane power and unlock their hidden magics to perform fatal moves and unstoppable combos.

Healing magics will purge poisons and keep you in the fight, whilst all-new warp abilities will have you teleporting across the battlefield, leaving opponents confused and off guard while you deliver punishing sneak attacks.

All new epic loot cards!

Level up your hero with Kickstarter-exclusive loot cards. Each card features a unique item of equipment that does not appear in the book.

Once you meet the criteria for the reward (such as learning a new career) you can immediately equip this special weapon or piece of armour. Loot cards feature powerful items, often with unique powers or attribute bonuses, to give you that vital edge in combat!

Greater tactics

Your own personal vault will now allow you to store the weapons and items you collect on your quests. These can all be accessed at a moment’s notice, allowing you to change your hero on the fly. The monsters and enemies of the Dune Sea have many immunities and resistances, therefore choosing your equipment for each encounter is now more crucial than ever to secure success. However, your vault is not limitless in space, so you will have to make careful decisions over what you choose to keep and what gets thrown away!

More choices

You take control of your adventure, choosing who you will ally with, who you will thwart and those who you will turn into bitter adversaries. Earn reputation as you join one of the many factions that scheme and battle across the Dune Sea. Your loyalty may earn you special rewards and loot, as well as opportunities to embark on secret side missions. Uncover relics and lost magics from the ruins, tombs and pyramids, then take them to market, negotiating deals with wealthy collectors or bartering in the bazaars for items that will boost your powers. Every quest will present you with hard choices to make – and some may come with fateful consequences…

 

Risks and challenges

Megara Entertainment has a solid experience of publishing gamebooks, with already many released gamebooks (check out our webstore at www.megara-entertainment.com) and more soon. Therefore the risks are low for this project if we reach our goal.

However, please note that we are a small staff, managing several projects at a time. We always try to do our best but sometimes a delay can happen. In which case we usually inform our backers the best we can about our progress.

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    1) in this hardcover edition, there won't be any COLOUR quest maps inside the book - the interior will only be black & white. But you get the 2 quest maps in colour, laminated, in addition of the book.
    2) The size of this special hardcover version of the book won't match the previous DQ books. The hardcover version will have the following dimensions: 8.25 x 10.75 (273 x 210 mm)

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    IMPORTANT NOTES:

    1) in this hardcover edition, there won't be any COLOUR quest maps inside the book - the interior will only be black & white. But you get the 2 quest maps in colour, laminated, in addition of the book.
    2) The size of this special hardcover version of the book won't match the previous DQ books. The hardcover version will have the following dimensions: 8.25 x 10.75 (273 x 210 mm)

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    Master of the Seas

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    + the print gamebook, HARDCOVER version (different specs, see below)

    + the 2 colour quest maps A4 laminated

    + all 6 loot cards

    Worldwide shipping included

    IMPORTANT NOTES:

    1) in the hardcover edition, there won't be any COLOUR quest maps inside the book - the interior will only be black & white.
    2) The size of the special hardcover version of the book won't match the previous DQ books. The hardcover version will have the following dimensions: 8.25 x 10.75 (273 x 210 mm)

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