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Hardback Collector's edition of the Autumn Snow 2: The Wildlands Hunt gamebook by Martin Charbonneau. Illustrated by Gary Chalk.
Hardback Collector's edition of the Autumn Snow 2: The Wildlands Hunt gamebook by Martin Charbonneau. Illustrated by Gary Chalk.
228 backers pledged €17,276 to help bring this project to life.

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The 15,000 euros stretch goal is unlocked! Every backer with at least a pledge for a physical book will be offered a laminated A4 full-colour map of the city of Ragadorn. Check our latest update for more details.

In the world of Joe Dever's Lone Wolf, the Magnamund, a new Kai Initiate has arisen - Autumn Snow!

Autumn Snow - drawing by Gary Chalk
Autumn Snow - drawing by Gary Chalk

This is the Kickstarter to help us finance BOTH the English and French Collector's Editions of Autumn Snow 2: The Wildlands Hunt (Ceci est le Kickstarter pour financer également Neige d'Automne 2: Traque au Pays Sauvage en version française)

INTRODUCING LONE WOLF AND AUTUMN SNOW


In the northern land of Sommerlund, upon the world of Magnamund, it has been the custom for many centuries to send specially-gifted children to the monastery of Kai. There they are taught the skills and disciplines of their noble fathers. The Kai monks are masters of their art, and the children in their charge love and respect them in spite of the hardships of their training. For one day, when they have finally learnt the secret skills of the Kai, they will return to their homes equipped in mind and body to defend themselves and their countrymen against any threat they may face. In the year MS 5050, the Kai Monastery was destroyed by the Darklords of Helgedad, who would go on to wage a terrible war against the free lands of Northern Magnamund. The sole survivor of the Kai’s massacre was a young initiate named Silent Wolf. He took the name Lone Wolf and vowed to avenge the slaughter of his kinsmen – a promise he would keep twenty years later, when single-handedly he infiltrated the evil city of Helgedad and vanquished its ruler, Archlord Gnaag, in single combat.

Having thus ended the reign of the Darklords upon Magnamund and become the first Kai Grand Master of the age, Lone Wolf set out to rebuild the Kai Monastery and train a new generation of Kai Lords. This was the birth of the New Kai Order and it has flourished ever since. For the past seven years, you have been training and studying at the monastery under the tutelage of your masters.

You have demonstrated great potential and already possess five of the ten elementary Kai Disciplines, granting you the rank of Initiate, though your advancement has slowed of late. Your parents gave you the name Kania, but, today, you are better known by your Kai name: Autumn Snow.

Cover piece by Gary Chalk for Autumn Snow 2
Cover piece by Gary Chalk for Autumn Snow 2

AUTUMN SNOW 2 - THE WILDLANDS HUNT

THE STORY SO FAR (CONTAINS AUTUMN SNOW 1 SPOILERS)

Recently, you were chosen by your main tutor, Kai Master Silver Flame, to accompany him for a mission into the Kirlundin Isles. Your initial duty was merely to investigate on Giak sightings on the Isle of Kirlu but the reality of the local situation was considerably grimmer than expected. Quickly, you were confronted with a dark alliance between the bloody pirates of Kharam the Vassagonian and envoys from the Darklands answering to a Nadziran named Nharuuz. Your mentor vanished when your ship crashed onto the island and only your mastery of your Kai powers, not merely for survival but also to thwart the dark endeavours of your enemies, allowed you to succeed.

After facing these terrible ordeals, you finally emerged from their den in the heart of the Kirlu forest, holding a map that hinted at their next target: V’ka, in the Maaken Marshes.

Thanks in part to the mess you made while leaving their base, your enemies were unable to immediately give chase but, in the following hours, they tracked you relentlessly through the forest forcing you to rely on your hiding skills to avoid detection by the Giaks, Drakkarim and at least one Kraan hovering above. You wisely chose not to head back towards Misty Bay and instead to head north towards Whitestone Quarry and its adjacent jailhouse. Many times, caught between various hunting parties, you felt like your last hour was at hand, but somehow managed to sneak through their vigilance. Near the watchtowers of the penal colony, your pursuers finally had no choice but to fall back and let you go.

Watching you step out of the woods in your windswept tattered and torn Kai uniform, the bewildered wardens of Whitestone Quarry rushed to greet you and then, on your recommendation, took you to its director, a Kirlundian man of strong build named Jarvis Resk. He first listened to your story, then immediately started handling the details of your return to Silvershore as promptly as could be managed.

Four days have gone by since you left the ancient ruins. Since yesterday, you have been lodged at the residence of the Silvershore Baron, Knight-Commander Roberic Medar. By sheer coincidence, he returned from his annual journey to Holmgard the same day you arrived in Silvershore. Once formalities were handled and you were able to tell him your story, the Baron sincerely congratulated your efforts. Praising your courage, he arranged for the parchment you tore from the enemy’s grasp to head out to the Kai Monastery post haste, tied to the leg of his best eagle along with a letter to explain it all.

Afterwards, not only did the Knight-Commander prepare a feast in your honour, he also had his people manage all your wounds, allowing you get back to full health.

‘A fishing sailboat starts off for Holmgard today,’ the Baron tells you on the morning of the fifth day. ‘Sorel, its captain, has agreed to take you with him. You’ll be able to get back to the Monastery.’ You thank the Baron for his helpfulness and hospitality. As morning dawns on this sunny day, the bloody battles of the previous days could be no more than a bad dream, if the disappearance of Silver Flame, your mentor, did not still weigh so heavily in your heart...

THE STORY SO FAR (IN FRENCH)

Au royaume de Sommerlund, dans le nord du Magnamund, il est coutume depuis des siècles d’envoyer les enfants particulièrement doués au Monastère Kaï. C’est là qu’on leur inculque la science et les disciplines de leurs nobles ancêtres, afin qu’un jour, devenus Seigneurs Kaï à leur tour, ils soient prêts à défendre fièrement leur royaume et leurs compatriotes contre toute menace extérieure.

En l’an 5050 après la Pierre de Lune, le Monastère Kaï fut anéanti au milieu d’une gigantesque offensive menée par les Maîtres des Ténèbres. Le seul survivant du massacre, un jeune Initié Kaï du nom de Loup Silencieux, se rebaptisa Loup Solitaire et fit le serment de venger la mort de ses confrères et consœurs. Il allait tenir cette promesse vingt ans plus tard, lorsqu’il s’infiltra seul dans la noire cité de Helgedad, bastion des Seigneurs des Ténèbres, et vainquit l’Archimaître Gnaag de Mozgoâr en combat singulier.

Ayant ainsi mis fin au règne des Seigneurs des Ténèbres sur le Magnamund et atteint le rang de Grand Maître Kaï, Loup Solitaire entreprit la reconstruction du Monastère Kaï et se voua à l’entraînement d’une nouvelle génération de jeunes Seigneurs Kaï. Ce fut la naissance du Second Ordre Kaï — dont vous, Neige d’Automne, faites partie.

Tout récemment, vous avez été choisie par votre principal tuteur, le Maître Kaï Flamme d’Argent, pour l’accompagner en mission dans les îles Kirlundin. Vous deviez simplement enquêter sur des agissements signalés de Gloks dans l’île de Kirlu, mais la situation véritable était infiniment plus grave. Très vite, vous avez été confrontée à une noire alliance entre les pirates sanguinaires de Kharam le Vassagonien et les envoyés des Royaumes des Ténèbres, sous les ordres d’un Nadziran nommé Nharuuz. Votre maître ayant disparu dans le naufrage de votre navire, vous avez dû faire appel à tous vos pouvoirs Kaï, non seulement pour survivre, mais aussi pour contrecarrer les sombres projets de vos ennemis.

Après avoir surmonté de terribles épreuves, vous êtes finalement sortie vivante de leur repaire dans la forêt au cœur de Kirlu, avec en votre possession un parchemin montrant l’emplacement de leur prochain objectif : V’ka, dans les Marais de Maaken.

En raison de la pagaille que vous avez semée derrière vous, vos ennemis n’ont pu immédiatement vous donner la chasse, mais au cours des heures qui ont suivi, vous avez dû vous dissimuler à de nombreuses reprises dans la forêt, traquée sans pitié par des Gloks, des Drakkarim et au moins un Kraan en altitude. Vous avez pris la sage décision de ne pas retourner en direction de Baie-des-Brumes, mais plutôt d’aller au nord, vers la Carrière Blanche et son bagne adjacent. Plusieurs fois, prise en souricière par vos ennemis, vous avez cru votre dernière heure venue, mais chaque fois, vous êtes parvenue à passer entre les mailles du filet. À l’approche des postes de guet de la colonie pénitentiaire, vos poursuivants ont finalement dû se résigner à abandonner la partie.

En vous voyant émerger du bois, les lambeaux de votre uniforme Kaï voltigeant au vent, les gardiens ahuris de la Carrière Blanche vous ont recueillie, puis, à votre insistance, vous ont menée devant le directeur du pénitencier, un Kirlundien de forte carrure nommé Jarvis Resk. Après avoir entendu votre histoire, Resk a immédiatement tout mis en œuvre pour que vous soyez conduite à Côte d’Argent dans les plus brefs délais.

Quatre jours ont maintenant passé depuis le moment où vous avez fui les anciennes ruines. Depuis hier, vous êtes hébergée à la résidence du Baron de Côte d’Argent, le Chevalier-Commandeur Roberic Medar. Par une coïncidence fortuite, il est rentré de son voyage annuel à Holmgard le même jour où vous êtes arrivée à Côte d’Argent. Après les formalités d’usage et un nouveau récit de vos aventures, vous avez reçu les sincères félicitations du Baron. Louant votre courage, il s’est assuré que le Parchemin arraché aux mains de vos ennemis parte sur l’heure pour le Monastère Kaï, attaché à la patte de son meilleur aigle et accompagné d’une lettre explicative détaillée.

Ensuite, non seulement le Chevalier-Commandeur a-t-il donné un festin en votre honneur, il vous a fait prodiguer d’excellents soins, si bien que vous avez maintenant retrouvé toutes vos forces.

“Un voilier de pêche part aujourd’hui pour Holmgard,” vous informe le Baron au matin du cinquième jour. “Sorel, son capitaine, accepte de te prendre à son bord. Tu pourras ainsi rentrer au Monastère Kaï.” Vous remerciez le Baron pour son obligeance et son hospitalité. Maintenant que l’aube se lève sur une journée ensoleillée, les combats sanglants des derniers jours pourraient n’être plus qu’un mauvais rêve, si la disparition de Flamme d’Argent ne pesait pas toujours aussi lourd sur votre cœur…

AUTUMN SNOW 1: THE PIT OF DARKNESS GAMEBOOK

Autumn Snow 1 English version, cover, spine and back cover
Autumn Snow 1 English version, cover, spine and back cover

 

French version of Autumn Snow 1 : Neige d'Automne 1, le Puits des Ténèbres
French version of Autumn Snow 1 : Neige d'Automne 1, le Puits des Ténèbres

 

EXCLUSIVE SOMMERLUND LAMINATED MAP BY FRANCESCO MATTIOLI (included in the 50 euros and more rewards)

English version
English version

 

French version
French version

Autumn Snow 2: The Wildlands Hunt will have the following features:

  • Large book size (same than for our other gamebooks previously published on our webstore or on Kickstarter) : 17 cm x 24.4 cm
  • Black & White
  • Hardcover
  • Black-and-white interior illustrations by Gary Chalk, including fillers. Note: That's IF at least one Junior Art Producer reward is taken. Up to 19 interior full-page illustrations will be drawn by Gary Chalk if the 10 Junior Art Producer rewards are taken OR if the single Senior Art Producer reward is taken. If no Art Producer reward is taken at all, the interior of the book won't be illustrated at all, or have only fillers.
  • Brand new cover by Gary Chalk
  • In addition of the main writer Martin Charbonneau, Autumn Snow 2 will also be revised and augmented by the son of Joe Dever (Ben), but also by Magnamund experts Vincent Lazzari and August Hahn.

Thank you for your support!

Yours,

Mikaël Louys

General Manager & Founder, Megara Entertainment

LIST OF AVAILABLE ORIGINAL AUTUMN SNOW 1 DRAWINGS BY GARY CHALK (600 euros reward)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Risks and challenges

Megara Entertainment has a solid experience of publishing Collector's hardback gamebooks, with already many released gamebooks and more soon. Therefore the risks are low for this project if we reach our goal.

However, at a goal of 4,000 euros, the gamebook will only printed without interior illustrations. Gary Chalk is asking for 5,000 euros (the 'ART' budget) to produce the same number of interior illustrations than for Autumn Snow 1. This has nothing to do with our Kickstarter base goal. To unlock the art, we need you to select the Junior or Senior Art producers rewards. Unlocking less than 5,000 euros with the Junior and Senior Art Producer rewards will mean the Autumn Snow 2 gamebook will be printed and shipped, but will have less interior illustrations (depending on the number of Art Producer pledges).

We also need some time until September 2017 for Gary Chalk to produce the interior art for Autumn Snow 2 and for Megara to double-check the text and gameplay of the gamebook with the son of Joe Dever (since Joe passed away last year but gave the reigns to his son Ben), and a team of experts, and to complete the layout of this Collector's edition, then manufacture the books and ship them to the backers.

Please note that we have a small staff and we are managing several projects at a time, so we do our best but sometimes a delay can happen. In which case we always try to inform our backers the best we can about our progress anyway!

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  1. Select this reward

    Pledge €15 or more About $16

    PDF (in English)

    The high-resolution, illustrated PDF of this Autumn Snow 2: The Wildlands Hunt Collector's Edition. In English.

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    PDF (in French/en Français)

    Le PDF haute résolution de Neige d'Automne 2 : Traque au Pays Sauvage, édition Collector illustrée.

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    PDFs for book 1 and book 2 (in English)

    High-resolution, illustrated PDFs for Autumn Snow 1: The Pit of Darkness and Autumn Snow 2: The Wildlands Hunt Collector's Edition. In English.

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    PDFs du livre 1 + du livre 2 (Français)

    Les PDFs haute résolution de Neige d'Automne 1 et Neige d'Automne 2 édition Collector. En Français.

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    Gamebook (shipping included) (English)

    Hardback Collector's Edition of the Autumn Snow 2: The Wildlands Hunt gamebook, worldwide shipping included. In English.

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    Livre-jeu, livraison comprise (Français)

    La version française cartonnée Collector de Neige d'Automne 2 : Traque au Pays Sauvage, livraison inclue dans le monde entier.

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    Book + PDF (shipping included) (English)

    Hardback Collector's Edition of the Autumn Snow 2: The Wildlands Hunt gamebook + PDF, worldwide shipping included. In English.

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    Livre + PDF livraison incluse (Français)

    La version française cartonnée Collector de Neige d'Automne 2 : Traque au Pays Sauvage + son PDF, livraison comprise, dans le monde entier.

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    Pledge €50 or more About $53

    Gamebook + PDF + Map (English)

    Hardback Collector's Edition of the Autumn Snow 2: The Wildlands Hunt gamebook + PDF + exclusive laminated full colour map of the Sommerlund by Francesco Mattioli depicting the Autumn Snow 1 and part of the Autumn Snow 2 locations, worldwide shipping included. In English.

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    Livre-jeu + PDF + carte (Français)

    La version française cartonnée Collector de Neige d'Automne 2 : Traque au Pays Sauvage + son PDF + la carte plastifiée couleur exclusive du Sommerlund montrant les lieux où se déroulent le premier tome et une bonne partie du deuxième, livraison comprise, dans le monde entier.

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    Pledge €70 or more About $75

    AS1 +AS2 (English)

    Just the two printed books: Hardback Collector's Edition of the gamebooks Autumn Snow 1: The Pit of Darkness + Autumn Snow 2: The Wildlands Hunt, worldwide shipping included. In English.

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    NA1+ NA2 (Français)

    Les versions françaises cartonnées Collector de Neige d'Automne 1: Le Puits des Ténèbres + Neige d'Automne 2 : Traque au Pays Sauvage, livraison comprise, dans le monde entier.

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    Pledge €90 or more About $96

    AS1 +AS2 + PDFs + Map (English)

    Hardback Collector's Edition of the gamebooks Autumn Snow 1: The Pit of Darkness + Autumn Snow 2: The Wildlands Hunt + their PDF + exclusive laminated full colour map of the Sommerlund by Francesco Mattioli depicting the Autumn Snow 1 and part of the Autumn Snow 2 locations, worldwide shipping included. In English.

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  14. Select this reward

    Pledge €90 or more About $96

    NA1+ NA2 + PDFs + carte (Français)

    Les versions françaises cartonnées Collector de Neige d'Automne 1: Le Puits des Ténèbres + Neige d'Automne 2 : Traque au Pays Sauvage + les PDFs de ces 2 livres + la carte plastifiée couleur exclusive du Sommerlund montrant les lieux où se déroulent le premier tome et une bonne partie du deuxième, livraison comprise, dans le monde entier.

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    Pledge €500 or more About $534

    Junior Art Producer

    You are helping us to finance part of the 5,000 euros art commission to have Gary Chalk illustrate all the Autumn Snow 2 gamebook (cover, interior illustrations and fillers).
    As a result, you will be credited as an 'Art Producer' on the credits page inside the Autumn Snow 2 gamebook.
    You also get a "loot crate" (at least 5 kilos of products in a parcel, worldwide shipping at our own cost) from Megara Entertainment, containing at least Autumn Snow 1 and 2, in print and PDF, the laminated Sommerlund map and other random Megara gamebooks/products from our webstore (in your language).

    Special note:
    If the single Senior Art Producer reward is taken during the campaign (see below), your pledge will still go to Gary Chalk - instead it will help us to finance the 5,000 euros art commission for our next gamebook project, Grey Star 2, also to be illustrated by Gary Chalk and published by Megara Entertainment in 2018.
    If the Senior Producer reward hasn't been taken at all during the campaign, your Junior Art Producer will only help us finance the 5,000 euros art budget for Autumn Snow 2.

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    Pledge €600 or more About $640

    Original AS1 drawing by Gary Chalk

    Original interior drawing from Autumn Snow 1: The Pit of Darkness. Worldwide shipping included in this level, with tracking for your original drawing. For this reward you get any 1 original drawing from Autumn Snow 1: The Pit of Darkness (you choose which one from the story page of this campaign where you can see the ones available, then message us on Kickstarter to inform us of your choice) drawn by Gary Chalk. Size of an original drawing: approx 160mm x 240mm. If you want to pledge for more than one original artwork, just select this reward but add 600 more euros for each artwork in addition. And message us on Kickstarter to tell us which are the ones you selected. Note: Megara takes no commission on the selling of those original artworks, and thus pledging for original artworks with that actual level does not allow Megara to collect money to finance the Autumn Snow 2 art.

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    Pledge €5,000 or more About $5,337

    Senior Art Producer

    You are helping us to finance ALL of the 5,000 euros art commission to have Gary Chalk illustrate all the book (cover, interior illustrations and fillers).
    As a result, the whole Autumn Snow 2 gamebook will be decidated to you (even the next printings). You will have the first page inside the Autumn Snow 2 gamebook for yourself should you want to have something particular written on it (under the approval of our staff).
    You also get a "loot crate" (at least 5 kilos of products in a parcel, worldwide shipping at our own cost) from Megara Entertainment, containing at least Autumn Snow 1 and 2, in print and PDF, the laminated Sommerlund map and other random Megara gamebooks/products from our webstore (in your language).

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    Reward no longer available 1 backer
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Funding period

- (30 days)