Project image
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$610
pledged of $28,000pledged of $28,000 goal
10
backers
Funding Unsuccessful
The project's funding goal was not reached on Wed, July 1 2015 4:01 AM UTC +00:00
$610
pledged of $28,000pledged of $28,000 goal
10
backers
Funding Unsuccessful
The project's funding goal was not reached on Wed, July 1 2015 4:01 AM UTC +00:00

About

“There are moments when even to the sober eye of reason, the world of our sad humanity may assume the semblance of Hell. ”― Edgar Allan Poe

Amethyst falls is the brainchild of life long gamer and horror aficionado Jon Klein. Born from unbridled passion for the genre and a deep seated love for gaming, Amethyst Falls the Card Game is a truly unique, character driven, survival horror RPG style card game for 2-4 players.

If you think you’ve seen this before, think again.

In Amethyst Falls you assume the identity of one of the handful of survivors thrust into the shocking aftermath of a small, rural, Wisconsin town, that's been suddenly and mysteriously, plunged into darkness and overrun with indescribable creatures.

This ain’t your mama’s zombie game.

Amethyst has an extensive background, spanning well, really since the beginning of time, but gaining its momentum during World War 2. That’s right, Nazi Vrill scientist/occultists meddle where no human should and a half dozen decades or so later, all hell is breaking loose on Earth… Literally.

Thrown into the middle of the madness, you must; scavenge for supplies, fight wickedly evil, Cthulu inspired monsters, find your way through an array of inspired locations and discover rare and powerful magical relics. As the game progresses your skills and items grow in power, but don’t get cocky.

You’re gonna need every last bullet and every last prayer to survive Amethyst Falls.

The affliction is everywhere.
The affliction is everywhere.
Explore horrifying locations.
Explore horrifying locations.
Find hidden danger around every corner.
Find hidden danger around every corner.
And confront the creatures lurking in the shadows.
And confront the creatures lurking in the shadows.

Amethyst Falls is made by survival horror gamers, for survival horror gamers. The passion and creativity seeps through at every level of the game. To showcase the character driven narrative of Amethyst Falls, we’re releasing a special 5,400 word short story. This story is the introduction of Nick Anthony, a fifty-five year old archeology professor and survivor of Amethyst Falls. On the last day of the opening week of our launch, we’ll post an audio reading of the first part to Nick’s story. As the funding progresses, we’ll post new episodes. To make things more interesting, we’ve attached Nick’s story to a stretch goal. It is up to you folks, as the backers, to decide if Nick Anthony lives to become our 5th playable character or dies a grusesome death. Only you can decide his fate. Beyond the extensive character driven narrative, Amethyst Falls features numerous innovative technical and creative aspects, like the combat system. A unique dice influenced system called “outcomes”, which are numbered 1 through 20. Unlike rolling a die, you can never draw more 1’s then there are in the pile. With each outcome drawn, a mini event is instantly triggered. These mini events lead to new levels of play, that may challenge or aid the players. More specifics on game play and mechanics can be found below.

 Amethyst Falls is an innovative and challenging game to play. With its tough monsters and multitude of events it gives a real satisfying reward to the players for every event you clear. The game has an interesting story to keep you moving. Also, a rather fun combat system allowing you to be creative in your fighting style. Overall it's a great game well worth your time!

Mark - playtester  

 After reading the story and rules, seeing the artwork, numerous playtests, and much of what is planned, I am truly hopeful this game will come to fruition. Though much still remains to be done, the concept is sound. The story driven elements, characters, creatures, environments, and lore, combined with unsettling artwork, make this something I would love to play with my friends in it's finished state. 

Chris Sanchez - playtester

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Replay with sound
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Amethyst Falls was originally conceived to be a board game. After much deliberation on costs of production, it was decided the game would be initially introduced as a card game. We have high hopes with the right amount of funding we can make both the introductory card game and complimentary board game. Jon Klein hand-sculpted nearly a dozen large scale miniatures for the board game, a couple of which are shared below.

Sloth Worm
Sloth Worm
Sin Fisher
Sin Fisher

Kickstarter has spawned some phenomenal games and with your support we can add our own to the list. Whether or not you can support us financially, you can help us just the same by sharing our kickstarter on your social media. Let your friends know what we’re up to. The real power of crowd funding is the ability to reach thousands of people you don’t personally know but share common interests and passions with. We completely understand this project relies on you to fund and because of this we are part of the “kicking it forward” campaign. 5% of all profits from this kickstarter will be reinvested in other kickstarters, from other folks we don’t know, looking to fund their own projects.

http://kickingitforward.org

Nine months ago, Amethyst Falls was a creation of only one person. At that time the game had reached a point where the only way it could reach the creator’s artistic vision, was to hire a team of extremely talented people. Since then, over $5000 has been spent on illustrations, prototype printings, and refinement of the story. Anything above our funding goal will go towards improving the quality and scope of the game. If you are wondering why our funding is so high, our prototype is currently at five hundred and fifty cards and growing. We have a great deal of funding goals just waiting to be revealed!

Amethyst already features a great deal of original horror artwork and this will only increase with time. Most of our personal investment has been focused on the illustrated works of our amazing artist Hokunin. Any extra funding goals we reach, increases the overall art in the finished version.

Concept Art
Concept Art
Finished Work
Finished Work

We have many amazing rewards for backers. As backers not only do you decide the fate of our 5th playable character, you may even get an exclusive print of all your character cards. The cards feature skill, action, and augment cards done with an alternate outfit

Original Art   and Alternate Art
Original Art and Alternate Art
Reward Relics
Reward Relics

Amethyst Falls is a cooperative game, with a strong focus on traditional role playing game elements. The game is played in individual sessions or scenarios, with the outcome of each subsequent scenario dependent on how you choose to play. 

Each scenario provides the player a starting location and ultimate goal. The player must choose their path and progress towards their goal uncovering the towns many dark secrets along the way. Rewards come in various forms, including special items, which unlock bonus missions and goals throughout the game, caches of experience, magical artifacts from hidden locations.

Amethyst Falls features an unique deck building experience. Each player has a deck size of forty-five cards. Your deck is called your 'Will Deck' and acts as your second set of hitpoints, your deck consists of skill cards, action cards, and augment cards. Each of these cards play a crucial part in your success or downfall.

At the end of each turn any player on a separate location, not in combat must draw an event card from the pile. Events can be both very rewarding or they can turn the tide in the enemy monster’s favor. The greatest of horrors that events have to offer, sleeps at the bottom of your will deck. In Amethyst Falls you don't die. You are left in an unconscious state, as your sanity slips away. Once your will is depleted, you transform into a flesh hungry creature.


Amethyst Falls features a combo system. You start with tapping any weapon you have in play, combined with the use of a skill or action card. Then, you should finish off with an item increasing your wound damage. Each player can stack conditions to preform heavy damage attacks.


Amethyst Falls has a wide range of conditions. Some only effect players while others only monsters. Each negative player condition has a way to remove it.

Amethyst seamlessly blends modern era realism with the supernatural. While you’ll use everyday items such as crowbars and revolvers to make your way through the game, much of the storyline revolves around items of great power know as relics. Each of these items offers the players incredible, unique abilities all you have to do is find them!

Nick becomes our fifth playable character. His player trait focuses heavily around crowd control. While his secondary is scavenging and evade draws.

The first card expansion pack in Amethyst Falls. This pack adds fifty unique cards to aid the player. Monster Loot is a special action card that can be used at anytime or be sacrificed to reduce will damage.

This goal features our first difficulty pack. A 100 card expansion that adds more creatures, hidden dangers, events, and a special location called obstacles! 

Risks and challenges

All cards you see are from the prototype and are not the finished versions.

To make Amethyst Falls the game we want to make, we have a year's worth of further development, testing, finished artwork, and printing to do. If our funding goal is reached all backers will see their rewards. We just ask for your patience in the completion process.

We can only hope that you support us in making this game amazing!

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    Two kickstarter exclusive relics Seal Of Solomon and Magellan's Sight. Don't walk the streets of Amethyst Falls without this advantage! Plus the $5 reward.

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    Special starter cards for all players and one for each future release character! Plus all lower rewards.

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    Full release copy of Amethyst Falls The Card Game. Plus all lower rewards.

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    Full release copy of Amethyst Falls The Card Game.Creatures of Amethyst, an art book filled with the finished illustrated works of the first tier of monsters and locations. Plus all lower rewards.

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    Full release copy of Amethyst Falls The Card Game. Your very own 9" by 12 commissioned pencil sketch of any tier one monster. Framed with care and signed by our concept artist. Plus all lower rewards.

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    Full release copy of Amethyst Falls The Card Game. All future release packs of T1 content. Plus all lower rewards.

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    Full release copy of Amethyst Falls The Card Game. An original piece of hand drawn concept art. Exclusive alternate character art for all your player cards, for one character of your choice. Plus all lower rewards.

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    Full release copy of Amethyst Falls The Card Game. A monster made in your likeness for a future release. Exclusive alternate character art for all your player cards, for all four starting characters. Plus all lower rewards.

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    Full release copy of Amethyst Falls The Card Game. A scenario NPC and boss monster featuring your likeness for a future release. Your help writing their back story. Exclusive alternate character art for all your player cards, for all future released characters. Plus all lower rewards.

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    Full release copy of Amethyst Falls The Card Game. The 8th playable character in your likeness. Your help writing the back story, to match your personality. A new friend! Sin Fisher the large scale miniature. Which we will delivered to your door in person. Giving you a chance to play the prototype, with the development team. Plus all lower rewards.

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Funding period

- (30 days)