Thunder in the East is a two-player (although it is easily played solitaire as most wargames are, and it is great for small teams) strategic-level WWII East Front wargame from legendary game designer Frank Chadwick. It has grown from its humble origins in the classic introductory wargame Battle for Moscow to become a Big Game where the focus is on the gameplay and not rulebook exceptions and minutiae.
With Frank's firm design philosophy of clean, concrete systems emphasizing playability girded by deep historical research (detailed here), TitE is the first volume in his new ETO (European Theater of Operations) series created especially for players who still remember discovering the joy of their new wargaming hobby and who yearn for the days when playing wargames was pure engrossing fun.
Thunder in the East puts you in command of the great battles raging across the entire front line in six meaty scenarios (of 8 to 13 turns each) and a full Campaign Game that can be commenced or ended at each scenario date. The game scale features Axis Corps and Soviet Army units, with each turn representing one to two weeks (depending on the season) and each hex on the map is 30 miles across.
The sweeping maneuvers, the desperate defenses, the front line parry-and-thrust, and the real history of the war on the Russian Front plays deftly across the map in a wargame designed and tested for the perfect player comfort level. Years of development has shown us that Thunder in the East is a truly fun "classic" style wargame that you will love to play, study, share, and enjoy -- one you will keep reaching for on your shelf and will enjoy for decades.
- Premier title in a new Frank Chadwick Wargame series
- Strategic level Russian Front WWII
- Refined over 5 years of playtesting and development
- Clean systems and ergonomic physical design
NOTE: These are late beta versions! These documents are complete, but layout, proofing, and small corrections are being finalized.
Thunder in the East features a polished Sequence of Play. Each turn you: 1. Prepare (i.e., check supply and take replacements), 2. Move (mobile and disengaged forces), 3. Conduct desired Battles, and 4. Move again (with all your units, even the ones that moved previously).
Air units appear on-map only to conduct their Missions and then return to a tidy off-map display for refit and repair. Ground Battles are resolved through simple odds determination with column shifts and an ingenious array of results, Air Battle resolutions use a simple Strength differential, and there are no tedious die roll modifiers to look up or remember for either.
If you want to see Thunder in the East broken down into greater detail, please enjoy the following playlist:
- One 49” x 41” paper map (in 4 sections)
- 13 sheets of 1,050+ game pieces
- 16 Player Aid sheets and mats
- 59 cards
- 3 books (one Rulebook, one Scenario book with Historical Notes and one Reference book)
- 7 six-sided dice (4 standard dice and 3 custom Close Support dice)
- 3 KICKSTARTER EXCLUSIVE Custom Deck Tuck Boxes
Thunder in the East includes a beautiful 49” x 41” paper map of eastern Europe and European Russia by artist Tim Allen. It features generously sized hexes (which, along with the low stacking density, make every space on the map very "finger friendly"). Each hex is individually numbered across the entirety of the ETO game series to ensure that everything matches up correctly and is quick and easy to find.
Exclusive to Kickstarter backers! For this campaign's backers only, each copy of the game includes three custom deck tuck boxes in their pledge (1 set per pledge)!
By pledging to this Kickstarter, you will receive all unlocked stretch goals with your copy of Thunder in the East. You will also receive a discount on shipping! Shipping will be charged through a pledge manager after the campaign ends while the games are in transit from the printer.
If you are interested in ordering three or more copies for a large group, please contact us at info[at]victorypointgames[dot]com. We will be able to help you get the information you need to adjust your pledge.
Shipping will be charged through a pledge manager after the campaign ends while the games are in transit from the printer.
Anyone who would like to place a bulk order, such as retailers or distributors, should contact us directly at info[at]victorypointgames[dot]com or through Kickstarter and we will be happy to work with you to get you set up with whatever you need. Proof of business authenticity will be required.
We are working with Ship Naked to get the best possible shipping rates for everyone. Essentially, this is done through shipping zones. The shipping zone that you live in determines how much shipping you will pay. This is much cheaper for you than if we were to ship everything from our office in Irvine, CA and allows us to provide discounts that we wouldn’t be able to provide otherwise.
Shipping for Thunder in the East will be high because the game packs a minimum dimensional weight of 10 pounds. In addition, TiTE will most likely be a smaller print run. Because the number of international backers in this Kickstarter will determine if we can use various worldwide warehouse and shipping facilities, we can really only give a proper estimate for US and Canada shipping at this time.
- US Shipping: 1 game ($18), 2 games ($23)
- Canada Shipping: 1 game ($18), 2 games ($24)
Reaching enough backers in the EU and Australia will affect shipping rates for all international backers, as we will not have to ship the games directly from the US. We will do everything we can to aggressively pursue the lowest shipping rates for everyone. In addition, our final shipping rates will reflect a 10% discount, which we are absorbing on behalf of our backers.
- 100% refund is available within 14 calendar days of the end of the campaign.
- 90% refund is available before production begins (10% is retained due to processing fees).
- No refunds are available once the product ships from the manufacturer.
Risks and challenges
Due to the nature of out-of-house printing, it can be difficult to pinpoint a time when a finished project will be printed and delivered to you. Between file submissions and corrections, physical proof edits, to shipping from the printer to fulfillment (the list goes on), there are plenty of possibilities that could arise to delay our initial delivery date estimate. We have learned quite a bit from our previous Kickstarters, which should keep delays to a minimum.Learn about accountability on Kickstarter
- (30 days)