For those who would like to explore the Nautilus further, Nemo’s War Expansion Pack 1: Nautilus Upgrades is at the shipyard and ready to launch!
The Nautilus Upgrades Expansion Pack presents 12 new Nautilus Upgrade cards including the Clockwork Cipher, the Adventurer’s League, Nemo’s Manifesto, Prize Crew Quarters, and more! Sail aboard the Nautilus as you have never sailed with her before.
Set in the year 1870 of Jules Verne’s classic novel Twenty Thousand Leagues Under the Seas, you assume the role and motive of Captain Nemo and set sail in his amazing electric-powered submarine, the Nautilus.
Nemo’s War is a single-player board game of underwater exploration and combat. You will search the oceans, combat vessels of all nations, brave the hazards of the seas, find mysterious treasures, behold and chronicle amazing wonders, and travel around the world in your quest for knowledge and vengeance.
This second edition of Victory Point Games' popular solitaire game from designer Chris Taylor is a greatly enhanced offering, featuring mass-production printing and amazing Ian O'Toole art and graphics throughout.
- Decision-rich, narrative-enhanced solitaire gameplay
- Four Nemo “Motive” objectives, three levels of difficulty, plus other gameplay options
- Channel your “inner-Nemo” in an immersive strategy role-playing experience
- Great references and quotations from 20,000 Leagues Under the Seas by Jules Verne throughout
You can take a look at the Nemo's War Rulebook here!
You can also watch these introductory videos from our good friend Lines Hutter:
- 12 New Nautilus Upgrade cards (linen-finish)
- 1 Rules booklet
- 1 Game box
- 1 Rulebook (available for download here)
- 1 Epilogues booklet
- 1 17” x 33” game board
- 62 Adventure cards
- 10 Nautilus Upgrade cards
- 6 Character Resource tiles, 2 Motive tiles, and 1 Captain tile
- 220 tokens and markers (ships, gemstones, etc.)
- 12 Uprising cubes (10 black wood, 2 silver)
- 5 dice (3 white and 2 black)
- 1 Nautilus miniature
- 9 co-op game Officer cards
Nemo’s four different motives determine the type of adventure you shall have, and rewards you accordingly by varying the victory points awarded for the game's different tasks. Your motive also determines how much notoriety you can gain before being defeated as an international pariah.
Adventure cards come in three basic varieties: PLAY, which are immediate occurrences that you must deal with; KEEP, which are opportunities for you to take advantage of later, if you desire; and TEST, which are obstacles and adventures that you must overcome – gaining their reward or suffering the penalty for failure.
Nautilus Upgrade cards represent different ways that you can customize the Nautilus on its voyage. These are available for purchase by spending the salvaged remains of ships you have bested in combat at sea. Depending on Nemo’s motive for the game, some of these upgrades can be particularly useful in your quest!
The Character resources aboard your ship are worth considerable points, but sacrificing them to reverse an emergency situation might be a better strategy. Each of these supporting heroes can play their part only once, so carefully consider that before asking them to make their ultimate sacrifice.
The Ship tokens are each individually illustrated and represent historical ships at sea during the Age of Nemo (with a few interesting inclusions pictured here). Their attack and defense values are the large numbers flanking their names. Sending most of them to Davy Jones' Locker will increase your notoriety, but their yield in victory points and useful salvage for upgrades makes every ship at sea a target.
Please note! If you want multiple copies of Nemo's War or the Nautilus Upgrades Expansion Pack, they will be available in a pledge manager after the campaign has been completed.
The initial launch of Nemo's War: Second Edition was much more successful than we anticipated. It is presently sold out in most places and commanding impressive prices on the secondary market! To follow that up, we have a whole new expansion with for those who already own and enjoy Nemo's War.
And if you missed the base game, this campaign is your chance to reserve your copy and also get the new expansion at the same time!
Shipping will be paid through Kickstarter. When you select your pledge level, it will let you know your cost for shipping. Please note that we are absorbing some of the shipping and handling cost to keep that reasonable for you. We are shipping from multiple depots around the world so this campaign is Customs Friendly for folks in the US, Canada, UK, Europe, Australia, and New Zealand.
Anyone who would like to place a bulk order, such as retailers or distributors, should contact us directly at James@HitPointSales.com
Risks and challenges
We're teaming up with the fine folks at Tabletop Tycoon for this new printing of Nemo's War and the new expansion. They have delivered hundreds of successful Kickstarter campaigns including their own published titles like Alien Frontiers and PolyHero Dice along with helping independent publishing studios like us bring our games to the world.
While printing, shipping, and processing delays are always a possibility, we have set a reasonable delivery date based on our experience.
We're so confident that you'll enjoy this updated version of Nemo's War that we're backing it up with a Money-Back Guarantee. If you don't enjoy the game after you've received and played it, just ship it back to our headquarters and we'll issue you a full refund, no questions asked.
Sometimes people may want to cancel their pledge after the campaign has ended, and that’s fine too. We can handle this for you – just message us with your Kickstarter username and full real name. Please note: When we receive your funds, we only receive around 90% of what you paid thanks to various fees and charges, so whatever your pledge was you’ll get it back less 10% to cover those charges.Learn about accountability on Kickstarter
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