There is more to explore in Nemo’s War: Second Edition! Following the amazing success of VPG's game set in the world of Jules Verne’s 20,000 Leagues Under the Seas, the first expansion pack, the Nautilus Upgrades, refit a tremendous number of games. Now, your Nemo’s War team is going full steam ahead with two new expansions to enhance your adventures!
The second expansion pack for Nemo's War, Bold and Caring, features two new motives for Captain Nemo: Adventure and Humanist! As experienced players know, each motive is like playing a different game!
Answering the call to adventure, each Lull Turn provides 2 Actions and places one of the new Adventure tokens in the just-rolled “doubles” Ocean. When the Nautilus performs a successful Search Action at that Ocean, you reveal and place its Adventure token. You can then go questing for that adventure and try to earn the big rewards it offers.
With the Adventure motive, you can also commence play with a new Nautilus Upgrade card: Diving Apparatus which assists you with all Test rolls for which you spend 2 Actions and helps keeps the Adventure Deck stocked with gemstones.
The Humanist motive sees Captain Nemo desiring to better the plight of the common people. Potentially starting with the Hospital Machines Upgrade card, it allows the Captain to parley with ships at sea using “Diplomacy Attacks.”
Although Notoriety gains are a big problem, successful diplomacy allows you three courses of action: Further Diplomatic Relations, Create a Diplomatic Incident, or Gather Support for Your Good Intentions. Incitement cubes become “Goodwill cubes," and the more nations that you parley with, the higher bonus score you can earn!
The third expansion pack, Dramatis Personae, provides your game with a neat stack of ten additional cards: nine new Adventure cards and one intriguing new Finale card.
Among the new adventures, you will learn more about your familiar crew characters, and meet interesting new characters via five new Keep cards, allowing them to assist you with their talents. Balancing out the benefits of these helpful cards are new Play and Test Adventure cards that will keep you riveted.
As for the Finale, we have naturally saved that for last:
Set in the year 1870 of Jules Verne’s classic novel Twenty Thousand Leagues Under the Seas, you assume the role of Captain Nemo and set sail in his amazing electric-powered submarine, the Nautilus.
Nemo’s War is a single-player board game of underwater exploration and combat. You will search the oceans, combat vessels of all nations, brave the hazards of the seas, find mysterious treasures, behold and chronicle amazing wonders, and travel around the world in your quest for knowledge and vengeance.
This second edition of Victory Point Games' popular solitaire game from designer Chris Taylor is a greatly enhanced offering, featuring mass-production printing and amazing Ian O'Toole art and graphics throughout.
- Decision-rich, narrative-enhanced solitaire gameplay
- Four Nemo Motive objectives, three levels of difficulty, plus other gameplay options
- Channel your "inner Nemo" in an immersive strategy role-playing experience
- Great references and quotations from 20,000 Leagues Under the Seas by Jules Verne throughout
You can take a look at the Nemo's War rulebook here!
You can also watch Alan Emrich give a demo of Nemo's War to Rob of Rob's Tabletop World here:
Bold and Caring Expansion Pack:
- 2 Nautilus Upgrade Cards (Diving Apparatus and Hospital Machines)
- 1 New Motive Tile: Adventure / Humanist
- 2 New Treasure Tokens
- 1 Diplomatic Attack Token
- 9 Adventure Tokens
- 1 Rules Sheet
Dramatis Personae Expansion Pack:
- 9 New Adventure Cards
- 1 New Finale Card
- 1 Rules Sheet
Nautilus Upgrades Expansion Pack:
- 12 Nautilus Upgrade Cards
- 1 Rules Sheet
Nemo's War Base Game Components:
- 1 Game box
- 1 Rulebook (available for download here)
- 1 Epilogues booklet
- 1 17” x 33” game board
- 62 Adventure cards
- 10 Nautilus Upgrade cards
- 6 Character Resource tiles, 2 Motive tiles, and 1 Captain tile
- 220 tokens and markers (ships, gemstones, etc.)
- 12 Uprising cubes (10 black wood, 2 silver)
- 5 dice (3 white and 2 black)
- 1 Nautilus miniature
9 Co-op game Officer cards
Captain Nemo’s four different motives determine the type of adventure you shall have, and rewards you accordingly by varying the victory points awarded for the game's different tasks. Your motive also determines how much notoriety you can gain before being defeated as an international pariah.
Adventure cards come in three basic varieties: Play, which are immediate occurrences that you must deal with; Keep, which are opportunities for you to take advantage of later, if you desire; and Test, which are obstacles and adventures that you must overcome, gaining their reward or suffering the penalty for failure.
Nautilus Upgrade cards represent different ways that you can customize the Nautilus on its voyage. These are available for purchase by spending the salvaged remains of ships you have bested in combat at sea. Depending on Nemo’s motive for the game, some of these upgrades can be particularly useful in your quest!
The Character resources aboard your ship are worth considerable points, but sacrificing them to reverse an emergency situation might be a better strategy. Each of these supporting heroes can play their part only once, so carefully consider that before asking them to make their ultimate sacrifice.
The Ship tokens are each individually illustrated and represent historical ships at sea during the Age of Nemo (with a few interesting inclusions pictured here). Their attack and defense values are the large numbers flanking their names. Sending most of them to Davy Jones' Locker will increase your notoriety, but their yield in victory points and useful salvage for upgrades makes every ship at sea a target.
Please note! If you want multiple copies of Nemo's War or the expansion packs, they will be available in a pledge manager after the campaign has been completed.
Shipping will be paid through Kickstarter. When you select your pledge level, it will let you know your cost for shipping. Please note that we are absorbing some of the shipping and handling cost to keep that reasonable for you. We are shipping from multiple depots around the world so this campaign is Customs Friendly for folks in the US, Canada, UK, Europe, Australia, and New Zealand.
Anyone who would like to place a bulk order, such as retailers or distributors, should contact us directly at James@HitPointSales.com.
The following licensors have partnered with us and will be publishing Nemo's War: Second Edition:
Frosted Games German language version: Preorder here
Maldito Games Spanish language version: Preorder here
Note that these publishers will have their own terms of service.
We are always happy to replace defective or damaged dice, cards, or other components. Just send us photos of the damage, and we will ship a replacement at no additional cost to you. If your item needs to be returned, we will cover the cost of the return shipping. We provide replacement pieces while titles are active in our catalog, which is typically at least a year after their initial printing. Replacement requests must be made within 30 days of the date the item was delivered to you.
If you'd like a refund before your item ships, you have until one week before the scheduled ship date to request one. We can offer you a 90% refund since Kickstarter retains about 10% of your pledge for various fees. If there is something wrong with your item, we appreciate the opportunity to replace or exchange it. If a refund is preferred and there is no defect with the product, you'll be responsible for shipping the unopened item back to us. Upon receipt of the returned item, we'll issue you a 90% refund. Refund requests must be made within 30 days of the date the item was delivered to you.
Please be precise when entering your shipping address! If your address is entered incorrectly and your package is delivered to the wrong address or returned to us a result, you will be responsible for paying postage for a reshipment. If you’re not present to receive the package for a reason like being on vacation, having the wrong address, or have moved and you haven’t notified us beforehand, you’ll be responsible for paying the postage for a reshipment. Please note that our prices do not include VAT, GST, or other duties or taxes. We recommend checking the campaign's FAQ section on Kickstarter to see if your country is customs friendly or not.
Pledge Manager Policy
As we get closer to delivery, we will post an update here announcing an official closing deadline for the pledge manager. If you do not fill out your pledge manager by the deadline, we cannot guarantee that your shipment will be customs friendly and your shipment may be delayed. There is an additional 60-day grace period after the deadline where you can contact us to complete your pledge manager. If we still have not heard from you by that point, we cannot guarantee that we will be able to fulfill your reward and you may be issued a coupon code in lieu of a reward. If you do not think you will be able to complete the pledge manager by the deadline or the following grace period, please contact us beforehand so we can make arrangements for you.
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Risks and challenges
We're teaming up with the fine folks at Tabletop Tycoon for this printing of the new Nemo's War expansions. They have delivered hundreds of successful Kickstarter campaigns including their own published titles like Everdell, Black Orchestra, and Alien Frontiers, along with helping independent publishing studios like us bring our games to the world.
While printing, shipping, and processing delays are always a possibility, we have set a reasonable delivery date based on our experience.Learn about accountability on Kickstarter
- (21 days)