Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!
Oh and sorry, Through the Woods is not complete, i meant to say the KICKSTARTER is done and they're currently developing it. there is a pretty solid demo of the alpha available to tinker with if you wanted footage.
oops forgot to post the link for Devastated Dreams, Sorry!!
Just wanted to bring 2 projects to Anita's attention as they may prove useful in her videos as time goes on. One is a already complete game in kickstarter called "Through the Woods" about a mother searching and trying to retrieve her kidnapped baby. At least based on the demo they are looking to make this a very enriching, scary, but powerful story.
The other is a newer and ongoing kickstarter for a horror game called Devastated Dreams by the guys that did Neverending Nightmares, which features a young pregnant protagonist going through dreams trying to protect her child (and in some dreams find them) from the creatures of Filipino mythos. The creator is trying to create a fairly powerful, but still vulnerable dynamic, and is looking to really impress the bonds between mother and child with his (currently) pregnant wife's help.
Both stand out to me as getting away from the "usual" tropes and making characters girls/women can play and be proud of.
Anyone still checking these comments, give them a look. Devastated Dreams especially needs all the help it can get, as most news sites don't seem to think a pregnant woman is all that interesting for a game.
Sorry to see I was blocked on Twitter for making a comment regarding a presumed misunderstanding of an Internet comedian's joke. I made no disparaging remarks, insults, threats or any attempts at spamming.
I selected the $25 reward. Will the full series be available for download in bulk when the project is complete, or should I have been downloading the videos as it goes?
Great job on the latest video!
I have decided that posting this here makes as much sense as posting it anywhere; I was just staring at the character select screen in Star Wars: The Old Republic, and noticed for the first time that all the male characters face directly towards you/the camera, and all female characters are posed awkwardly looking away from you/the camera. I have a hard time reading it as anything other than some designer at BioWare deciding that it was too confrontational for women to be facing you by default. If anyone can think of any other reason for this to exist, hey, by all means...
LOL @Adam Walker the campaign ends in 9 hours and has made a whopping $25, looks like whatever that guy is trying to accomplish, no one is really buying into it.
First up, thank you - this project is a key declaration of the power of Kickstarter.
Does anyone know the real story behind this is?:
To me, this looks like another iteration of trolling; shouldn't Kickstarter moderate this sort of posting a bit?
Thank you, Thank you, Thank you! I can't say it enough.
Deep thanks to you, Anita, you have made this world a far better place. I am very proud to be one of the original backers and ongoing supporter.
I remember when I watched one of the Damsel in Distress videos, I noticed that it felt different than the earlier videos, like the Lego one about a Heartlake City building catching on fire, or the one about most Academy Award Best Picture awards going to films that are centred around men. (I giggled and giggled: “Rocky is about a man who fights other men, again.” LOL!!) As said in this update, nowadays videos cannot be off the cuff or else harassers will misrepresent and distort for the purpose of harassment, and then ironically call it ethics in journalism.
When I first watched one of the newer videos, while certainly appreciating the jump in production quality, for a moment I also felt worried: Did the jokes disappear because the harassment snuffed out the energy and humour? But now I understand that’s not it at all, the videos have changed because the audience is no longer trustworthy; many are hostile.
And the fun, flare and humour has not gone away, just taken a different shape. I watched Song of the Day guy give his performance and giggled again at the “peek-a-boo” at the end! And the cameo appearances of video game plushies!
Anita I hope that the Feminist Frequency team grows so that as future videos are released you will have more of a “buffer” after each release, to create space for you to feel that sense of pride and accomplishment you deserve. I hope you can hear me cheering for you all the way from Canada!!
love what you do - please keep doing it :)
I chipped in a paltry sum to your Kickstarter because the videos sounded worthwhile and interesting. What you've accomplished since, in the face of such entrenched resistance, has been nothing short of heroic.
Thanks for that update. It puts a lot into perspective and adds true weight to this campaign and your efforts . I doubt you sent this in response to me persay.. but i deeply appreciate seeing this So soon after i voiced my fears.
I donated to the campaign in direct response to the wave of hate and threats being directed toward it. I wanted the campaign to succeed, specifically to combat to the misogynist uprising. While it would certainly be my wish that the videos be fast and interesting, it is more valuable to me that the campaign has evolved into something much larger and influential.
I'm aware that this growth was not planned, that the abuse that comes with it is unwanted and extremely taxing, and (forgive me) I hope that the campaign continues to grow. The passion with which the internet mobs have developed themselves from random groups of harassers into an organized mob with it's own dedicated boards, forums and hashtags needs something strong and resilient to withstand their abuse.
Until their status quo ideals, foundation of harassment and abuse, and targeted hunting basically expend themselves of support, something strong needs to withstand their efforts. Eventually their movement will die down to the levels that racism and prejudice hide within today. Until then... this is necessary.
Thank you. I strongly suspect I would not have the stamina to endure the abuse/pressure. Thank you for doing this for me.
Man.. I love how much Anita's mission exploded after this campaign. But I will say I am worried that with all the various talks, presentations and appearances she is doing, I fear this initial video project will never quite get finished. With all the stretch goals she was slated to do 12 videos total, currently she has done 6 videos, many multi-part discussions originally listed as 1 video, and so she's halfway through the number of videos but only a small fraction of the way through the various topics she wanted to cover in the series. The original goal for release on these was 2012 and here we are hitting 2015. I'm not shooting criticism or anything, just voicing my fear about never getting to see this through and how sad that makes me. Right now it feels like i'd be lucky to see 2-3 new videos in 2015.
Just saw Anita's talk from XOXO. https://www.youtube.com/watch…
Next video is out as of today. :)
Hey, um, It's been 7 months now, when is the next video?
I wanted to let you know that Kickstarter is running a film festival and you might qualify for inclusion. https://www.kickstarter.com/filmfest
Out of curiosity, did the backer list get put up on the website? Perhaps I'm missing something that is staring me right in the face, but I'm not seeing it. Love the videos, looking forward to the next one, just realized that I hadn't actually checked up on that part in, well, about a year and a half.
Andrew C - I understand your point of view, however, several things are still standing:
1) the way Anita did not respond until the open letter of the original artist went viral
2) the response she finally gave isn't satisfactory at all (the original artist has posted an update with the response received)
3) the project had a goal of $6,000 but got $158,922 - I think the original artist has all the rights to ask for proof that the project is non-profit.
Besides, even if protected by the fair use, there would have been a more polite and correct approach, which is to ask the artist for permission, or, as you say, include a list of let's players and artists whose work they used.
I can't speak for feminist frequency obviously, but I will note that each video notes all images are used under fair use as described in US Law and while IANAL, it is usually considered a valid defence, in the US at least, as these videos are intended for educational purposes. I do think they could perhaps include a list of let's players and artists whose work they used, however.
I came here to comment following accusations that have been made against Feminist Frequency. I then saw that Chiara below has already said most of what I was thinking.
At the end of the day, it is true that we do not yet have Anita's version of the story but I find the lack of response disappointing.
In addition to the art situation, allegations were made that some video game footage was lifted from online let's plays made by other people without first asking those people. I assumed that one of the reasons for the time between the videos was because all of those games had to be played and recorded.
In this instance, I would appreciate more transparency and comments from Anita regarding this situation. I realize that only have one side of the story and would like to hear/read a response. These are serious allegations and I hope they are given proper attention.
while I love and support this project, it has come to my attention that some of the artwork used in advertising this campaign has been stolen.
The original artist has written to Anita already, but she hasn't responded yet.
First of all, using artwork without permission is wrong and I do not support this in any way.
Secondly, I can already see the FemFreq haters using this has proof of how awful this project is "See, I told you so".
So not only this theft and failure to respone is hurting the original artist, but it is also hurting us supporters as well.
Had I known that this project was using stolen art, I would have not backed it.
Here is a link to the article for those of you who want to see it:
I should point out that the original artist has been extremely polite so far, has tried to contact Anita and has written a very polite open letter - so. please, don't send the artist any hate - she is the offended party, after all, and she is being extremly fair and civil.
You all seem like a bunch of very smart, respectful people, so I'll leave this here for you.
As always, this is great stuff! Thank you.
I have not always agreed with everything you have said in these (though most) but I am very happy that you get the chance to say it.
@Atarun on May 30 : Oh I'm not complaining at all; I was just pointing out a possible scenario. Believe me, as a backer of Japan Needs Heroes (original) I'm a damn patient person. :D
Wow! another mention of your work:
So fantastic-- thanks for helping me to teach my students via your wonderful videos :)
Well Suda51's new game seems to be going from problematic to worse. It's a real REAL shame as in many ways I love Suda and before I really noticed the scale of the problems with women's portrayal in gaming I had loved the style and craziness of Killer7 and the No More Heroes games. Sure they were a bit backwards in terms of actual gameplay but the presentation really is unlike anything else and that would carry me through the entirety of his games. It's so disgusting, pointless and most of all frustrating that if anything he seems to be turning objectification up. Sure, it's playful and silly but it's still harmful and so I know I won't be buying his new game. That's such a shame, it really is.
Thanks Atarun, I hadn't thought of it like that. I assumed it would be a download 'per episode' as they came out :)
@Glen and @Maarten: please keep in mind that we're at two third of Episode 1. The video just released wasn't Episode 2, but part 2/3 of Episode 1. Wouldn't it make sense to wait at least until Episode 1 is finished (with the next part) to deal with the downloads?
Just a quick comment to say how impressed I am with the quality of Episodes 1 and 2. I've participated in a variety of KickStarter projects, but this is turning out to be the one I'm most proud of. Keep up the good work.
I think it'd be cool if Anita put some of the bonus materials on BitTorrent. Not only would it cost minimal bandwidth, it'd also give me something to do with BitTorrent (cool tech, but there are only so many Greatful Dead live shows a guy can listen to and still want to use BitTorrent for legal purposes).
My other guess is it'll probably wind up somewhere on her redesigned site, once that thing is launched.
Thanks Glen for your input. Makes sense I suppose. Would be nice to get some official feedback on this one, please Anita? :)
@Maarten - Hello! I'm in the same pledge tier (I think...) and to my knowledge the downloads are to come later as more episodes are finalized and released.
With it being just Episode 1 so far, based on past history with other similar projects, I'd say the downloads would be available after the release of Episode 2. But that's just my best-guess and not the official line from the project manager.
Hello! Glad to see this is all ticking over now :) Question though - I pledged for the download of the episodes.. so where and how do I download them?
Thanks in advance, and apologies if I'm missing something obvious.
@Sam Wright : That's a tough one to use as an example of bias. While I'd like to believe in the honesty of that particular Kickstarter project, there's an increasing amount of evidence being provided by internet researchers to challenge its authenticity.
I'm not calling it out as a scam as I simply do not have anything except the circumstantial evidence provided to date by the commentators at that Kickstarter campaign's page. But I will repeat that in the end it all comes down to being another case of "do your homework" when it comes to Kickstarter campaigns and what you pledge your money to.
Including this project in the ones I've backed right now I'm at one verified with completed work (Tropes vs. Woman in Video Games), one in progress with verified work (Wasteland 2) and one in limbo with no set completion date or regular updates on status of project completion (Japan Needs Heroes). All three of these projects that I pledged my money to I did so after investigating the legitimacy of their stated project aim and project manager history from online/offline sources.
There's nothing wrong with a successful person who already has substantial resources to draw upon making a Kickstarter campaign (especially one for the noble cause of helping her daughter reach a life goal), but there is a point where people start to get suspicious after previous examples of Kickstarter misuse and can be forgiven for asking questions (and I stress politely and respectfully, as anything other than that is disgraceful) of what they're really backing with their pledged funds.
Is every female-led gaming project going to have to go through this kind of crap?
Breaking News: Girls Play Video Games! Who knew? http://kotaku.com/5991151/breaking-girls-play-video-games-local-news-discovers
I lol'd at "regressive crap". Great work, Feminist Frequency team! I also really liked the use of "damseled" as a verb. It make the portrayal into an active process, which it is. Well done!
@Michael W Kanderfer - Oh and before I forget, Parasite Eve 1 on PSX is another excellent example of a game with a major female lead character that never hit our shores because of the translation barrier and marketing risk. Parasite Eve 2 made it (in extremely limited numbers) for PSX and so did The 3rd Birthday (Parasite Eve 3) for PSP fortunately; but if you're a fan of the series you'll notice very quickly how the main character development of Aya Brea shifted greatly from the path set by Parasite Eve 1 and Parasite Eve 2, with many long-time fans of the series very disappointed in how The 3rd Birthday (Parasite Eve 3) took a very sharp tangent with her character. Debate still rages over whether or not the story of The 3rd Birthday is really canon because of how Aya Brea character changed so much or if this paving the way for the real twist in the series for Parasite Eve 4 (given the decent 400,000 copies sold to show the series is still very popular for survival horror fans).
If it's ever covered by Anita, that character is an interesting case study for Tropes vs Women in Video Games; you rarely ever see such a character shift and Metroid: Other M is the only other example I can think of (and that was a disaster).
@Michael W Kandefer - See, this is where the power of the all mighty "pre-order" comes in to save the day after you see an early trailer for a game like "Remember Me" and think it could be worth it. Many developers with speculative publisher agreements love that because then they have a definitive set of numbers to back up their pilot trailer when Marketing/Management starts interfering.
It was one of the key elements that got Beyond Good & Evil released back in the day and keeps the open possibility of a sequel, despite its poor sales (due to a badly timed release against four other major "blockbuster" game titles) at the time. Fahrenheit (also known as Indigo Prophecy) was another game under similar publisher stress, but unfortunately the pre-orders weren't enough to stop a decent chunk of the game being cut to shorten it right before it went gold (which resulted in it having a stuttered ending).
I've lost count over the years of how many games were lucky to be released because of their story/protagonist having a major female lead character or assertive supporting female character. Here where I am in Australia we really catch it being a part of the Europe distribution: the language translation barrier can cause a Japan developed release that made it to North America fail to hit our shores at all (such as Jeanne d'Arc on PSP).
It's always great when a developer sticks to their guns on cases like this. I really hope Remember Me lives up to the hype.
It looks like Remember Me had some push-back from marketing for having a female lead, fearing it would upset people who think playing a woman who kisses a man challenges their sexuality too much:
It's unfortunate that the creator felt the protagonist "felt right" being female because the game dealt with emotional topics, but I'm happy they stuck to their guns and proceeded with a female lead in what looks to be a complicated narrative.
Hey look, the first episode is the subject of an article in the French version of Slate ! http://www.slate.fr/culture/69343/jeux-videos-demoiselle-detresse-anita-seerkasian-cliches-sexistes
Excellent and humorous analysis. I look forward to the next episode!
Did you see this? Father hacks Donkey Kong for his daughter. Now Mario is the one being saved: http://youtu.be/JeXDNg7scyU