Crush monsters and get loot in a persistent world full of gorgeous 2D sprite work with a sweeping throwback soundtrack. Read more
This project was successfully funded on August 2, 2013.
It's March 2014, Where's My Dungeonmans?
Unfortunately, Dungeonmans is not shipping this month.
I apologize for missing this deadline, I probably should have been a bit more conservative in my estimations. I feel bad for letting any of you down, but hopefully I've been transparent enough in my updates to give you confidence that I'm working hard on the game and progress is being made. If you've got any questions or concerns, I'm happy to answer them.
So what's the hold up? There's no single point of failure (aside from myself, I guess), the entire process is just taking extra time. Art isn't coming in as quickly as estimated. I'm iterating on work and taking the time to get it right. I've gone down a couple of roads that have led to dead ends, and features are being cut.
Here's the new, tentative, schedule:
Beta: Set to begin by the end of March.
Ship: Sometime in the month of May.
Physical Goods: The timing on the CD is uncertain, and I'll have more on that when I can, however the books and deck of cards will be printed and shipped after launch. The Dungeonmans Almanac PDF should arrive with the game in May, if not just after.
Greenlight: 15 January 3180 AD, or 405 E.N. by the calendar of His Luminous Vastness Star-Emperor Zenod.
You said cut features, what's been cut?
The only feature announced publicly that's been cut are Fortress Battles. They just weren't fun with the current set up, and the extra time and energy required to make them fun would have been too much work focused on a specific part of the game that would amount to a handful of battles over the course of many hours of Dungeonmans.
Mans-At-Arms and Armorer Backer Rewards!
The first sets of gear have been produced! Plenty more are on the way, assuming I can wring gear descriptions out of the rest of the weapon and armor tier backers. Check out some of the first WIP:
Right now I'm working on Tower dungeons. Short, tightly focused, high action battles in fortified areas where the enemy keeps great treasures. Defeating the Warlord at the top of the tower will grant a powerful reward as well as a tome of old heraldry, stories of knights in gleaming plate and banners flying above the battlefield. Boring!