I'm a Gameplay Programmer with 9+ years in the AAA space who is now working independently to make the awesome monster crushing experience I've always wanted to play.
Over the course of my career I've been fortunate to work at a number of high profile studios and make lots of friends along the way. My first project was Quake 4 at Raven Software, shipped back in 2005 in sunny Madison, WI. Since then I've worked at Surreal Software in Seattle, Gearbox Software in Dallas,...
Have a question about this project?Ask a question