The RPG of mecha steam engines, smoke stacks, shoulder mounted cannons and cavalry sabers bigger than barns!
MechaWest is full of clockwork and steampunk mecha fighting it out in the Weird West, an alternate history of gunslingers, lawmen, tribal nations and mecha engineers of every color and creed. With MechaWest, you can duel mecha pistols at dawn, rob banks in transforming trains, and battle clockwork dragons or town eating robots.
Even better, this is a standalone Core Rule book. Mecha is not needed to play.
This book is the brain child of acclaimed authors Ed Erdelac and Jeff C. Carter. They approached Heroic Journey Publishing with this amazing idea and we have spent the last 3 years developing it into MechaWest. The writing is done. All it needs is art and layout.
MechaWest is scheduled to be the largest, most art intensive Heroic Journey Mecha ever, thus the larger funding goal. The book will include:
- Updated rules for innovative combat in and out of mecha
- Rules for fighting in underground caves, near dams that can burst, and minefields full of danger
- All new Configurations for The Weird West
- All new Mecha settings (SRS)
- Tips and story seeds for creating your own Western settings
To get a feel for the rules here is our Quick Start for our Mecha Game. MechaWest has some changes but the core stays the same.
Our budget of $4,300 is for the following:
- $2,000 Art
- $650 Layout
- $480 Printing Soft and Hardcovers
- $500 Paying the MechaWest Authors
- $670 Kickstarter Fees and Cost Overruns
If we hit $4,300 we have several exciting Stretch Goals that we'll talk about soon!
Risks and challenges
We have done as much as we can to mitigate risk for our backers. The game is written, the artist is hired, and the layout person is ready to go.
With that said, the biggest risk is that it will just take longer than we'd like to produce all the art for MechaWest. We're asking for nearly 100 pieces of art and we're going to give the artist all the time he needs to make this project brilliant. That may take a while, but we hope that the time in the schedule (over 2 months) is enough.
Also, there's some risk if a lot of the story and setting tiers are purchased. Those require feedback from backers. In the past, most backers are really good at getting information to us. However, real life can happen and it may take a little while to gather all of the setting and story info. If that does happen, we'll let everyone know.Learn about accountability on Kickstarter
- (45 days)