(Images shown are prototype and subject to change. Note German Card designs now have professional artwork shown in the German Cards section below)
Inspired by historical organization and agents, players choose from 6 spies representing England, United States and Russia. Each character has a short biography, speed and life values, and may have unique abilities that can help them in play. Players move Meeples around the map of Berlin. Character cards are fully illustrated and professionally printed on playing cards size and finish. Character illustrations to come.
A deck of 36 cards are printed on professional mini playing cards from Superior POD. Cards consist of mission folders, attack type, country of attack and support cards. Players draw from the allied deck by moving onto specific locations on the map. Players need these cards to figure out the secret mission. Players at the same location can also trade information.
Mission Cards. There are 9 German missions, each with a unique combination of country of attack (England, U.S., and Russia) and type of attack (Air, Land, and Sea). At the beginning of the game, 1 mission and it’s country and type of attack are set aside. Players must guess the secret mission by drawing and trading the remaining cards in the allied deck. Through process of elimination players will decipher what the German’s are planning.
Support Cards. Specific cards allow players to remove German forces that may block their paths or prevent players from gaining cards at specific locations. These cards can also be used by devious players when exchanging information to make the trade one sided. Double agents may choose not to play support cards to make it challenging for the allied agents.
The map consists of 3 chipboard pieces depicting 1940s Berlin that display the main roads and German buildings, such as Hitler’s Bunker and the Chancellery. The map shows locations of Allied cards. German forces are placed on the board as obstacles after each players turn. A savvy double agent will inconspicuously place the obstacles to their advantage, while agents may want to stop other agents or just want the German forces as far away as possible. When playing with defectors, each move and card placement on the map is scrutinized by other players as they try to guess who is on which side or even to deflect accusations of their own allegiance.
German Forces Deck
A deck of 36 German forces are printed on professional mini playing cards from Superior POD. German forces consist of roadblocks, military police, and Schutzstaffel each with unique requirements to stop players from moving freely around the board or harming the player and potentially decommissioning an agent. In multi-player the players place the cards adding to the ability for double agents to block others or stay hidden and accuse others of how they place the German forces. In single player the cards have a grid number that instructs them where to place the German forces.
The game (without stretch goals) comes complete with the following:
- 6 chip board map tiles
- 6 character card (playing card size)
- 6 character pawns each a different color
- 36 Allied Deck cards (mini card size)
- 36 German Deck cards (mini card size)
- 50 Tracking sheets
- US - $6
- Canada - $8
- EU and Australia - $25
- EU Friendly - No extra custom charges! Shipments distributed by Amazon UK
Design Your Own Agent ($100 pledge)
If you pledge $100 or more you have the option to create a character and have it illustrated. The character will be added to everyone's standard game unless you specifically ask for it be kept personal.
A few tips when designing characters
- Send a picture or description of the appearance for illustration. You will be provided one rework. See above for card image.
- Provide all the details shown in the table below.
- You may choose to stick with WWII theme (i.e. OSS, NKVD, and SOE and US, UK, and Russia) or diverge if desired.
- Use values below as a guide. Mobility typically ranges 1-3 and threat 1-3. Anything faster than 3 would be unfair and anything with threat level above 3 would be able to gain clues long after others couldn't.
Stretch Goals (Here's Hoping)
Risks and challenges
There are no major challenges to fulfilling this campaign. I hired an illustrator for the characters and have a company I use for professional card printing. I do not anticipate problems fulfilling orders or rewards. If you see my history, I have used Kickstarter before but had complications that cause me to cancel the project. I learned a lot from that experience. Primarily, I learned that the product should be 99% complete before starting the campaign. That is why I ensured I had the game developed, illustrations made, and a prototype printed before starting this campaign. I hope you will understand that it’s a learning process and I’m much wiser for the experience.Learn about accountability on Kickstarter
- (60 days)