Funded! This project was successfully funded on February 19, 2012.

Update #12

Pixel Sand Progress

Hey everyone,

First off, my apologies for not giving regular updates on Kickstarter. We've been making a lot of progress and we wanted to show everyone where we were at. Instead of making a video, we decided to put together a little demo! It's not without problems, but we hope you'll understand as we've still got a ways to go.

Note: You may need to download XNA 4.0 (link below) as well as the .NET 4.0 framework to run the demo. If there are any issues, please post a comment or send me a message directly and I will address them.

Pixel Sand:

XNA 4.0:

.NET 4.0:

For those who are curious about the release date, we're currently looking at September for the full campaign, and hopefully earlier for a multiplayer only build. We know that's a ways away, but unfortunately we're only able to put part time into Pixel Sand as we all have regular 9-5 jobs.

We're absolutely passionate about this game, it's story, it's characters, the multiplayer, combat, puzzles, and everything else. We can say for certain that we will finish this game!

Finally, for those of you who are 'hackers', feel free to edit the content in the game's Content directory. You can tweak any of the pixels used in the game (technically you can completely overhaul and make your own types). In the future we will be releasing the in game editor as well as the external campaign/hardcore editor.

Thanks everyone for your support!

Update #11

Website Launched!

1 comment

Hey all you awesome Kickstarter people! For those of you who would like to follow the progress of the game, there's now a website online dedicated to Pixel Sand:

I'll be making weekly or bi-weekly blog posts about the game so you guys can get a sense of where the project is at. You can also follow my twitter:


Thanks again everyone, and let the development commence!

Update #10

The Final Hour


That's right guys, we've got 1 hour left until the project funding is completed! We've also reached our over-funding RPG/Adventure goal of $12,000, which is absolutely fantastic.

Thanks everyone for such a great run on Kickstarter. If any of you are interested in running your own Kickstarter in the future, give me a holler at, I'd love to give some helping advise having done it now myself.

Also, if anyone knows of someone who'd be willing to work on this project with me in the Redmond area, feel free to drop me a message. I'm looking for someone who has a lot of time, loves programming, and is willing to commit part of their week to this project.

Thanks everyone!

Update #9

Thanks everyone!

Now that the project is funded 100%, we're on our way to getting this project made. I've already started work on the rewrite, and I hope to be giving everyone weekly or bi-weekly updates on its progress. As for a website, I'll be making a blog that we'll use for all of the news, and I'll be posting that shortly on Kickstarter.

Also note that we do have an Over-Funding goal:

$12,000 - The RPG/Adventure Pack

  • Infinite cave/dungeon mode
  • Scrolling Maps
  • Inventory
  • Chests / Loot
  • Questing
  • More Enemies

To be honest, I'm probably going to add a few of those features anyways, but don't let that deter you (every bit helps!). Also, please don't cancel donations just because we've reached funding, as it's slightly demoralizing to get this far and see some people canceling ;_;. If you have friends who haven't yet donated, now is the time to get them to pledge the $3 amount because it's the best deal they can get on the game!

Lastly, I made another small level to show some appreciation for how awesome you guys are (it's a rather difficult one and it could be better, but you guys will get the idea). This is officially the last level I'm going to make in the alpha. The next time you'll see me make a level, it'll be the real deal :)


Download this level here

  • Image-92353-full

Update #8

100+% FUNDING!

I just got home, logged in, stared at the numbers. Looked at the comments. Stared at numbers again, then freaked out when I realized that WE REACHED FUNDING!!!

If you all don't mind, I'm going to spend the rest of this lovely Valentine's Day with my wife.

Best Regards,

Trevor Sundberg

pledged of $9,000 goal
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    My undying gratitude, a thank you message, an awesome desktop background, and the sound track to the game :)

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    A copy of the PC version, and if it is allowed or possible, copies on all other platforms. Your copy of the game will come with extra elements that aren't available in the normal game, including Termites, Dark Matter, and The Mediator. (All of the above)

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    Inclusion in the credits in a special section dedicated to the people who made this project possible. Your copy of the game will also feature three bonus multi-player maps, and a special jet-pack power-up that only you can place in the game. (All of the above)

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    The vehicles pack! Your copy will include the ability to place a Horse, Car, and Helicopter. Each of these objects are designed to carry multiple players at a time; let the questing begin! As an added bonus, ALL future DLC that will ever be released for this game will be free to you! (All of the above)

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    Early releases (and we'll listen to everything you have to say about it!). Designing your own level to be included in the game, within reason. Honorary supporter status in credits. A personally written and signed letter thanking you for your awesome donation. (All of the above)

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    Your own pixel type in the game, within reason (we'll discuss!). You get to name it, choose how it behaves, and what it looks like. Everyone that gets a copy of the game will see your element! You'll also receive a mouse-pad with the main character on it and a poster for the game. (All of the above)

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    Your own monster or object in the game, within reason (we'll discuss!). If you'd like to see some awesome boss come to life in the game, or a sweet hovercraft, this one's for you! You'll also receive a hoodie with the main character on it. (All of the above)

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