Update (New UI)
Hey everyone. I wanted to demo some of the UI that's in the game now. We added triggers that let users add dialog to their own levels. The element pickups are now manageable in a very Minecraft-esque inventory (primarily for puzzle building so that you can hide element pickups in different places). We've also added a health bar and more pixel types... like Bees! The streaming support has vastly increased, with everything being done to utilize multiple cores to avoid any lag spikes.
Our main focus is getting a build out to our $100 backers with the editor included. Our goal is to have a website where you can upload and share content, including new levels, your own pixel types, custom characters, etc. Currently the editor is a little clunky, though in the last 3 weeks its literally gotten 150% better with Undo/Redo, Zooming, Painting guides, etc.
Before getting the build out, we've only got a few things to do:
1. Make it so the editor can change levels. This sounds stupid, but right now we just happen to know what files to edit to make it change, so it hasn't bothered us, but we know it will annoy everyone who uses it.
2. Finish the file uploading on the website. Currently right now the game supports loading content from Zip files, including png images, pixel types, levels... all the content that defines the game. This means it's really easy to make mods of the game. We've already done work on building a website that supports uploading, but a front end with users and searching would be nice.
3. Fix two major crashes. In the latest version we've included crash logging, and already we've noticed two major crashes that seem to elude us. These crashes are nasty because they're a result of unsafe threading operations :(
Having said all that, we're dedicated to get a build out by July 3rd, even if the website isn't ready. Wish us luck!