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A game where the pixels themselves are elements; for PC, Mac, Linux, Xbox, Windows Phone 7, Android, and iPhone/iOS.
A game where the pixels themselves are elements; for PC, Mac, Linux, Xbox, Windows Phone 7, Android, and iPhone/iOS.
1,006 backers pledged $13,616 to help bring this project to life.

PC Alpha!

Listen up everyone!

I've compiled together a somewhat working version for the PC, just so you guys could get a taste of the game. I do stress though, this is a very rough alpha version. Having said that, feel free to give feedback, but please don't distribute any of the files. I recommend downloading the Stand Alone version and running the 'PixelSand.exe' file from there. If you download the installed version, the default levels won't be placed in your level folder (you'll have to copy or open them yourself to see them). If neither of them work, follow the instructions below or post a comment. Inside both .zip files you'll find a 'HowToPlay.txt' which describes the controls.

Pixel Sand (Stand Alone) (Recommended)

Pixel Sand (Installer)



Before you do anything, try download both versions above (the stand alone and the installer). If for some reason you still can't play due to an error or something missing, try downloading and installing these:


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    1. Super Game Programmer 3 Creator on June 27, 2012

      In the game you can go to to the menu using Tilde, go to the level tab, and click Set Music / set it to to None. It's not the best 'Mute', but it works :P
      (I agree though, we need a lot more options!)

    2. Bellabeam on June 27, 2012

      a mute for the music would be amazing

    3. michael grimes on May 28, 2012

      none of them worked for me...hope you are on it :P

    4. Super Game Programmer 3 Creator on February 18, 2012

      Hi Glenn!

      I will for the alpha just so the mouse thing stops being a problem :D.

    5. Missing avatar

      Glenn Tedja on February 18, 2012

      Hey developer, can you add the option to make fullscreen?
      a backer

    6. Stiffi136 on February 15, 2012

      the alpha looks great! i look forward to the release. i hope bigger screen means bigger levels :).

    7. Sendou on February 14, 2012

      Hey I just tried this out and I just want to say that this is looking extremely promising! Even music sounded very nice. Water and Fire sandbox was also very much fun! It made me smile to put big fire balls in to a water pool.

    8. Missing avatar

      Magos on February 14, 2012

      Little tip: For many international users having things bound to tilde can be a hassle. On my Norwegian layout, tilde is a CTRL+ALT variation of another key, and your method of reading keys evidently doesn't pick it up. I banged around on the keyboard and found it's actually bound to [url=Ø]Ø[/url] for me.
      Anyway, pretty sweet little sandbox game. Hope you'll hit the goal soon!

    9. Super Game Programmer 3 Creator on February 12, 2012


      The screen used to actually be a lot bigger, but the Xbox version can't run that many pixels so I had to dumb it down. In the rewrite of the game, I'll support different map sizes so Xbox versions can just default to smaller maps.

    10. NinjaDuckie on February 12, 2012

      So hey I'm also hoping that the full version will have a resizable screen because oh man this tiny box is not enough to do all the crazy wacky stuff I want to do.

    11. Super Game Programmer 3 Creator on February 10, 2012

      Heya Tim, you can thank my wife for that one. When I originally put fireworks in, she said 'That's not cool enough', and repeated saying that over and over until it looked the way it does now :P

      Thanks for the support, and I'm glad you like it!

    12. Te on February 10, 2012

      I just started playing around with the alpha version. I was instantly fascinated with it. I must have spent a whole ten minutes filling the screen with water and then using the fire element to slowly drain it all. It's intensely entertaining to play with the elements, for sure.
      But when I used the firework element for the first time, I was so impressed that I decided to alt-tab over to this page and increase my pledge. I'm really excited about this project now, and I wish you the best of luck in completing it!
      Uh, I'm gonna go back to playing around in the sandbox mode now...

    13. Super Game Programmer 3 Creator on February 9, 2012

      Thanks NinjaDuckie!

      Comments like those keep me going!

    14. NinjaDuckie on February 8, 2012

      I've only been playing the Alpha for a few minutes and I'm intensely hooked. This is already so much better than all the other 'Sand' games out there - most of them use Java and result in my laptop's processor exploding, but you've here given us a game with clever interactions between elements, graphical ingenuity (the 'reflective' water is amazing) and clear potential for becoming a really successful game, without any significant injury to my CPU.

      As a student I don't have much money to spare at the moment owing to needing to eat besides playing videogames, but you have my utmost support and I wish you the best with the project. :)

    15. Super Game Programmer 3 Creator on February 2, 2012

      You can feel free to post feedback / comments right on this update. Also, I just uploaded a new version that has two fixes. The default levels now work properly, and the music can be changed in the level.

    16. Missing avatar

      Phyllip on February 2, 2012

      Same over here. Sandbox works but default levels have the object reference error. It is looking pretty cool. I will check it out more over the next few days. What is your preferred method for feedback or comments?

    17. JJ on February 2, 2012

      What is the effect you get when combining acid with liquid nitrogen? It's a green gas that makes me smile. and I need to know if it does anything else.

    18. Super Game Programmer 3 Creator on February 2, 2012

      Game seems to work on another machine, however the default levels are not loading. You can still create and load your own content (I'm working on a fix for the default levels, though I may just remove them).