Funded! This project was successfully funded on February 19, 2012.

Update #17 - For backers only

A Minor Release

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For backers only. If you're a backer of this project, please log in to read this post.


Update #16

Update (New UI)

Hey everyone. I wanted to demo some of the UI that's in the game now. We added triggers that let users add dialog to their own levels. The element pickups are now manageable in a very Minecraft-esque inventory (primarily for puzzle building so that you can hide element pickups in different places). We've also added a health bar and more pixel types... like Bees! The streaming support has vastly increased, with everything being done to utilize multiple cores to avoid any lag spikes.

Our main focus is getting a build out to our $100 backers with the editor included. Our goal is to have a website where you can upload and share content, including new levels, your own pixel types, custom characters, etc. Currently the editor is a little clunky, though in the last 3 weeks its literally gotten 150% better with Undo/Redo, Zooming, Painting guides, etc.

Before getting the build out, we've only got a few things to do:

1. Make it so the editor can change levels. This sounds stupid, but right now we just happen to know what files to edit to make it change, so it hasn't bothered us, but we know it will annoy everyone who uses it.

2. Finish the file uploading on the website. Currently right now the game supports loading content from Zip files, including png images, pixel types, levels... all the content that defines the game. This means it's really easy to make mods of the game. We've already done work on building a website that supports uploading, but a front end with users and searching would be nice.

3. Fix two major crashes. In the latest version we've included crash logging, and already we've noticed two major crashes that seem to elude us. These crashes are nasty because they're a result of unsafe threading operations :(

Having said all that, we're dedicated to get a build out by July 3rd, even if the website isn't ready. Wish us luck!

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Update #15

Another Mini-Update

I made a short video showing off some of the progress. It's not an incredibly polished video, but it does show off the day-night system, building structures, nuclear explosions, climbing, death / respawning, and streaming of the world (though streaming needs a bit of a tune-up, as it lags a bit and causes hiccups). The music is by Matt Spencer. You can listen to his work for Pixel Sand on his Sound Cloud, and feel free to comment!

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Update #14

Mini Update

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Hey everyone!

This isn't exactly the video I wanted to make to show you guys the game's progress, however, I think it's pretty cool. This picture is of Pixel Sand running on an Android Phone as well as the new indie console Ouya that was funded here on Kickstarter!

As an aside, for those of you who don't know me personally my wife has just departed for Army Basic Training in and will be gone for approximately 3 months. Until she comes back, I'm going to be in full time Dad mode taking care of my two year old daughter along with working a full time job, which means that I won't be able to spend as much time on the game. I am still committed to finishing, so I have a simple request: if anyone knows any talented programmers that have free time and would like to help out, please send them my way. Ideally I'd love to work with someone locally (Redmond, Washington), but online will work too so long as we keep up communication.

Thanks again everyone. For those of you who are iOS users, we're not very far from creating our first iPad build, so get ready!

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Update #13

Pixel Sand Video

A short demo video for the build that was uploaded. Currently the build is experiencing some technical difficulties.

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