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A game where the pixels themselves are elements; for PC, Mac, Linux, Xbox, Windows Phone 7, Android, and iPhone/iOS.
A game where the pixels themselves are elements; for PC, Mac, Linux, Xbox, Windows Phone 7, Android, and iPhone/iOS.
1,006 backers pledged $13,616 to help bring this project to life.

Recent updates


Wrapping Up


For backers only. If you're a backer of this project, please log in to read this post.



Thanks for the support everyone. We were greenlit in only 13 days! As we continue to move forward we'll keep you posted.

Pixel Sand on Greenlight


Pixel Sand is now on Greenlight! We'd appreciate it if you'd vote for us, and thanks for sticking with us this far!

Sandbox, Sounds, and Pixel Help





  • Added pixel help (hold control, click on any pixel)
  • Sandbox mode and a pixel selection screen
  • Added more editor tools (drawing straight lines, copy paste, etc)
  • Added crash tolerance (now when it crashes, it will flash red and keeps playing)
  • Added music in and fading between songs
  • Sound effects (jump, hurt, death, crab, ogre. helicopter, etc)
  • Got rid of the cooldown bar, now there's just a limit of how many player made pixels we can have on screen
  • Made asset loading threaded (loads more stuff up quicker


Its been a while since the last update so I figured I'd make a few videos. The focus right now is to finish up Sandbox mode and get the editor documented (the editor is not very easy to use at the moment). Progress on the game has been slow, but its still moving forward. Thanks again for all of your support.

Menus & Source


It's been way too long since I've posted. I wanted to let you all know I'm still working on it.

Since the last update I've added:

  • Menus / options
  • Cooldown bar to prevent too many pixels
  • Kids mode (basic version, more work to do)
  • Popup text for element pickups / minor animation & color flashing
  • A hud element that shows your current element
  • Fixes for falling through the world
  • Fixes for the build not running on certain computers without permissions
  • Pixel sounds (though they need work)
  • A few more elements
  • A script to quickly make new builds

I've also made the decision to release the source and content for Pixel Sand, in the hopes that anyone who would be willing to help with development could. I'm going to keep working on the game every week as I've been doing, but I could use programming assistance to wrap it up.

The source code is located here:

The content (levels, art, sounds, etc) is here (run SetContentPathToHere.bat):

I will also be focusing on the Sandbox, as a few of the users expressed the want for the classic style sandbox (like the original alpha, but better). I could definitely use assistance in this area.

Thanks everyone for your support.