Welcome to the crowdfunding campaign to fund the completion and publishing of the first 20 page comic book of Nevera Tales. We are seeking $2,500 to complete the artwork, a print run and rewards.
We love telling stories, as an art form, as a cultural expression, and as a way of passing on moral tales. We also love exploring different ways of telling stories, and are excited about how much life and diversity there is in comic books now. Comic books allow for a very special blend of pictures and words, art and writing, that we believe can communicate a story like nothing else, and we want to be part of that.
Sample of the Story. (Full Story Available in First Update).
Sample of the audio recording of the script in character with sound effects and atmosphere. (Full Recording Available in First Update).
We are drawing on stories such as Leon the Professional and Silence of the Lambs where two very different characters must rely on each other to survive. One of the reasons these stories are great is not just because the characters have different moral stances, but they actually see reality differently, and still find enough common ground to achieve something.
We also took inspiration from narrative styles used in Interview with a Vampire, and video games such as Legacy of Kain: Soul Reaver, where the storyteller has a very different concept of reality to the audience, and what fresh ideas and notions this can give us regarding time and life. We wanted to explore different concepts of time. Specifically how a character who perceives time differently (being immortal) who would tell a story that spanned decades.
We are keeping the comic book black and white in order to keep the goal for the project as small as possible. We may consider adding concentrated "blasts" of color (such as in Frank Miller's Sin City comic books) if we reach above our goal.
We have also planned to keep the prose of the comic book in a column to the side of the page, creating a hybrid of comic book and story book. This will save costs on lettering, enable easy translation to other languages, and offer the readers a different experience of reading a comic book.
This story is told from the perspective of Aston, an ancient vampire with a violent and adventurous legacy. The story opens with Aston being captured, bound and enslaved, working in a network of mines beneath the castle of his captors. The other creatures in the mines, skeletons, zombies, ghouls and other lesser undead are being magically controlled to dig in the mines, but Aston is able to keep control over his body. Being infinitely patient, Aston digs alongside the undead in order to ensure his survival and bides his time for an opportunity to take back his freedom.
As decades pass, the young lord who once captured Aston grows old and has a granddaughter, Elisa, whose deformities and illnesses cause her to be shunned, neglected and abused by her family. Elisa is housed near the undead dungeons, and visits them often, identifying with them more and more as she grows older.
As Elisa grows older and the world around her becomes more dangerous, more undead and more necromancers roam the land and she feels her family's power failing. The creatures in the mines beneath the castle she calls home might be her only way to take control of her destiny, but the price could be dreadful.
Elisa is the granddaughter of Lord James Kunares and is the youngest member of the Kunares family, which rules Celephais Castle. Being born with illness and disfigurements, Elisa is discarded, shunned and neglected by her family. They confine her to a bare and inhospitable room near the dungeons, and make her scavenge for food and clothes.
But necessity nurtures intelligence, and hardship breeds tenacity. Elisa's survival has always been her own responsibility, and as she grows her ambitions turn to not just surviving, but thriving. She knows the creatures that are imprisoned in the mines near her room well, and visits them often.
As the world around her grows darker and her own situation becomes more grievous, her only chance to take control of her own destiny might lie in the tunnels beneath the castle, and the horrors that dwell there. But the price for her future might be dreadful.
Aston is a powerful vampire who has lived many generations and has enjoyed a violent and adventurous legacy. His origins are clouded, but his intelligence, cunning, and savagery is fueled by a long history of fighting for survival.
Now however, the world of Nevera is changing. There are more and more necromancers each passing year, and they are increasing in power. Necromancers can destroy or control undead beings, which makes it increasingly difficult for Aston to survive and be free.
In this adventure, Aston is captured and put to work digging in the mysterious tunnels under Celephais Castle. Surrounded by lesser undead who are being driven to dig ceaselessly, Aston is able to retain control of his will, but digs alongside his brethren to ensure his survival. The undead can be incredibly patient, and as the man who captured him grows old, his granddaughter might be the key to Aston's freedom.
Daniel Bishop was born in New Zealand, raised in England and now lives in California. He graduated with a BA in Philosophy and Creative Writing, and now teaches at a public elementary school. Raised on a healthy diet of video games, movies, books and comics, Daniel loves to create stories and learn new ways to tell them.
Marek Jarocki is a dedicated artist and illustrator. He lives in California. and enjoys spending time with his son.
For physical printing we are working with:
Credit for the background music on the video goes to Estudio Cafofo.
Risks and challenges
If funding is secured, there is no reasonable risk to the success of the project. Of course other commitments can always interrupt progress, which is why we set a delivery time for the rewards much later than we anticipate it will truly take to fulfill them.
If the production of the physical rewards becomes more costly than anticipated, it will take a little longer to complete that element of the project as we fund it ourselves. However there is no danger to the project itself as we have enough regular income to make up the difference.Learn about accountability on Kickstarter
- (30 days)