I just wanted to give everyone a bit of background on this project and what it entails. Folio #16 & #17 work as a stand alone double adventure that add Asian inspired flare to a standard fantasy setting. Back in 'the day', I loved using the old TSR Oriental Adventures to add samurai, ninja, oni, martial artists and more to my D&D campaign. It helped me flesh out the standard Monk class, and it also brought in other cool aspects that added flavor to my adventures. With Folio #16 & #17, I'm going to try to provide DMs with what I learned and incorporated, while also continuing on with the overall story arc of the White Ship Campaign. Yes, these modules do perfectly stand alone, but they are also part of a large puzzle that my Folio series tends to build on.
So, if you love the orient and want to let your players explore and fight within some of its incredible fantasy depth, then these are the adventures for you!
And as always, thanks again for having a look at our offerings here at Art of the Genre!
My Project: The Folio #16 & #17 are 1st Edition AD&D & 5th Edition D&D combined gaming modules. They will be produced as 8x11”, removable cover [11x17" once removed], adventures with mostly b/w interior artwork. There are two interior booklets, The Gazetteer and The Dungeon, with the final size being roughly 32 pages of content. They come with both 3D and traditional hex maps.
Who’s are they for? ALL gamers, both new gamers and old gamers as they are easily expandable or playable as is. As a double adventure, they build on the events of Folio #14 & #15, but also stand on their own as a two-part exploration of Distant Turtle City, a Far Eastern island town that has fallen to dark magical corruption. The base mechanic will be for 1st Edition AD&D with 5th Edition D&D insets, but I’ve designed it to be readily modified to any fantasy game, and don't forget the PDF!
What’s in the adventure? All original content built in the Art of the Genre world of the Nameless Realms. Incorporating tidbits from previous Folios such as Roslof Keep, the Taux Trilogy, and of course The Isle of Jade (setting for Folio #14 & #15) these new adventures will allow players to start at mid-level as they set encounter a half sunken ship that leads them to Distant Turtle City. This Asian inspired port has fallen to the power of the dark sorcerer Molo of the Thirteen Wives, and only the players can free it while continuing on their quest to help save the world from Molo's ultimate plan.
When? As always, we aim to get these out to our backers fast, so we plan on a December delivery of physical copies, just in time for Christmas!
What is Distant Turtle City? Distant Turtle City is a far-flung island port of the T'ung Empire. It is a perfect place to introduce the party to the Oriental Adventures type setting, while giving them a chance to encounter enemies not normally found in standard Euro fantasy settings.
How will the mapping be done? Each Folio has a removable cover that is home to a 3D map of the major encounter zone of the module, and Folio #16 will also include a 3D map of Distant Turtle City. There are also standard hex maps included for easy table-top use.
What is The White Ship Campaign? The White Ship Campaign is the full culmination of Folios #14-#19 and takes player characters from 1st Level to the low teens. The story follows the dangers of a rogue necromancer who is trying to find the fabled 'White Ship' from a lost civilization that can help him bolster his power to dominate the Nameless Realms. Folios #16 & #17 detail the middle adventure of this campaign as the chase between Molo and the players continues!
Do I have to have any other Folios to play these modules? No, these are completely self contained if need be and serve as a perfect destination adventure for mid-level characters looking to explore non-standard fantasy setting.
What are Iconic Characters? In each Folio series we put together a party of characters that you get to follow through the adventure with artwork. However, we also put statistics in for both 1E & 5E versions of the characters in case you want to play them or use them as NPCs! These are usually found in stretch goals.
What happens if the campaign surpasses the goal? Well, stretch goals of course! See the awesome additions below that ALL backers get when we hit out goals!
What is a mini-adventure? I've designed each Folio with several 'branch' adventures that can be undertaken by characters wishing to gain further experience, insight, and magic along the way. Each has roughly ten encounters and adds to the particular story arc of the Folio it is attached to.
What are the Ports of the Nameless Realms? As this series of adventures deal with sea travel, the characters have the opportunity to visit many great ports all of the Halo Ocean. To assist the DM in this I've created a gazetteer that details ports along the route.
What are the various backer levels? You can find all the backer levels below, including the ability of a single backer to get the original painted cover of Folio #16!
"D&D" and "Oriental Adventures" are trademarks of Wizards of the Coast, LLC. Art of the Genre is not affiliated with Wizards of the Coast LLC. We make no claim to, or challenge to, such trademarks.
Risks and challenges
As a fantasy fiction imprint working exclusively on Kickstarter, Art of the Genre has produced and fulfilled 8 novels using this platform as well as delivering 15 Folios early to all backers!
This is a personal passion project for all the authors and artists involved, so we are as anxious as our backers to see these volumes become a reality as quickly as possible.Learn about accountability on Kickstarter
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