CO2peration—3D climate science game
CO2peration—3D climate science game
An interactive 3D game to teach everyone about climate science: the incredible story of why we have liquid water on Earth's surface
An interactive 3D game to teach everyone about climate science: the incredible story of why we have liquid water on Earth's surface Read more
Getting on solid ground
Everyone has an opinion about climate change—but few can explain how it really works. This game is designed to teach everyone the science of climate change—from star systems to molecules.
Our game is a world-first for many reasons—it's all about the science: we aren't interested in the politics or speculating 'what might happen'. We're not trying to change anyone's mind—we just want people to be armed with the facts.
From students and teachers, serious gamers and climate scientists, to the people who just want to know what they're talking about at the water cooler—everyone will come away more informed.
We cover all things climate science—chemistry, physics, mechanics, processes, and where it all takes place: our Sun, space, planetary atmospheres, molecule construction—the whole shebang!
CO2peration—a game about our climate
Take an exploratory journey across our solar system—traversing through the atmospheres of the rocky planets—collecting and dispatching samples to orbiting space probes.
You shoot out from the sun, one single photon among millions of billions of others. The heat and brilliance of the sun rapidly fades behind you—projecting you out into the forbidding emptiness of space. There's nothing but rocky debris and planets around you... except for a tiny blue dot in the far, far reaches of cold, dark space. What is that place? Why is it blue? And why do all the odd little metal machines that spin around the solar system all seem to come from there? And why do you feel that, somehow, you're holding secrets to a planet that, until now, you didn't even know existed?
Your first task is to find the Messenger: he has all the clues and early skills to set you on your way. You'll need a strong sense of adventure—and a willingness to go to inhospitable places to get the tools you'll need. He'll be willing to help you, for a price...
Can you fulfill the mission he sets you?
Experience science like never before—you'll move through space and time like no other being before you. Build a greenhouse gas molecule in the GHG-lab or test the atmospheres of Venus and Earth like a megalomaniac God—extracting and adding any of the atmospheric ingredients to see how they all work: turn Earth into Venus and Venus into Earth! A little Albedo here... a small volcano there. How much can you tweak the system? It could get hot in there...
Aside from blasting space-debris from Earth's atmosphere and saving Felix Baumgartner from certain death, you'll be building a solid understanding for how our climate system works—and using this knowledge to build resilience and make meaningful change in the world. Understanding the climate system means learning about feedback loops, process-oriented mechanisms and the dependence of climate phenomena on control factors such as greenhouse gases and Albedo (the potential and measure of a surface to reflect solar radiation back to space). All things that have, in one way or another, lessons for a thousand other phenomena and events.
Move through space
Modelled on all the probes, spacecraft and phenomena in space, CO2peration will take you on a virtual journey through our solar system—and down to the smallest building blocks that make up matter as we know it. Find out why Venus is hotter than Mercury, even though it's further away from our Sun.
Visit the International Space Station (ISS) and watch the Auroras up-close and personal as you pass by.
Take a tour with the probes we've sent into space—you're going to need their help if you have any hope of achieving your mission..
PhD researcher at the Australian National University, Inez Harker-Schuch, has developed the science content and pedagogical framework for the game. Inez has more than 10 years experience teaching climate science as part of an environmental science outreach programme in Vienna, as well as online science pedagogies at the University of Copenhagen under the guidance of Associate Professor Christian Bugge Henriksen. The game's scientific basis was refined at the University of Copenhagen where she teaches ‘Introduction to climate science’, ‘Human behaviour and climate change’ and ‘Communicating climate science’ as part of an online Master-level climate change course. Inez has a BSc in Earth Science, and a double MSc in Agriculture and Environmental science from the University of Copenhagen. She studied her MSc under IPCC authors, Professor John Porter and Professor Ole John Nielsen, who continue to mentor and guide her progress.
Get on board—it's going to be an exciting ride!
What we've achieved already:
- Funded the alpha version
- Built Alpha version
- Tested Alpha-version
- Funded part one of Beta-version
We've already built and tested the Aplha. Our Beta framework has been funded to 17,000—so our proof of concept is well and truly proofed. The first goal at 34,000 will take us to a complete beta version... but we have HUGE things planned for this game.
Alpha Game reviews
Over 800 students have played the Alpha game in schools across Austria and Australia, and the feedback was overwhelmingly positive! Students are engaged and excited to learn about the science of climate change in a way they've never been before.
One teacher said this about a student: 'She hasn't lifted her head up from the game once in ten minutes. It's amazing. She has ADHD and I have never seen her so concentrated in class before'.
We're applying all student and teacher feedback to the Beta version to make sure we deliver a truly stunning, entertaining and educational experience.
Because the game is also part of a PhD, data protection laws and ethical protocols forbid more detailed reviews from the players themselves, though findings will be published in the PhD thesis. Stay tuned!
31% - Game-play programming
29% - Artwork/Animation
26% - Server Technology
9% - Sound
5% - Backer rewards
Inez Harker-Schuch—Project Lead. Currently a PhD researcher at the Australian National University. With over 9 years experience in online learning and pedagogies, Inez is currently researching how to gamify specific science disciplines through digital media.
Jacqui Hoepner—Science communicator and campaign lead. Background in politics and journalism, with a PhD (almost) in science communication from the Australian National University.
Alexander Schuch—IT systems management. Back-end support and system integration and security advisor. Server-development and database maintenance.
Daniel Howard—3D artist and VFX Generalist. Freelance Artist that has worked on a variety of projects from Logo design, VFX for television and Game Assets for places like Nightowl Productions, Canberra Theatre company and even 3D models for the Enlighten festival in Canberra. Not to mention bringing the 3G tower to the “ Me & My Mates Vs the Zombie Apocalypse” movie.
Jack Knobel—Programmer. Lead Programmer at Pine Fire Studios established in 2014 with friends from AIE Canberra. Since then they have been hard at work on their first title Kieru; a first person multiplayer ninja game set in a stark black and white world. Whilst working on Kieru, Jack has worked on a number of serious and non-serious games.
A team at the Australian National University helped us realise the prototype via the TechLauncher initiative run by Shayne Flint.
Please note—all mugs and totes will be shipped once the campaign has successfully funded (approximately by the middle of November). All game keys will be arranged by July 2018.
It's a mug's game:
Thank you for your support!
Don't hesitate to contact us if you would like to further promote or champion our brilliant game!
Risks and challenges
Not everything goes to plan—even if you've laid the very best of them. This project is linked to a PhD, so deadlines are probably a little more earnest than in other projects. We really need this game to be operational by early next year so we can give it to the next round of student-testers—so we're quite determined to get it done. We can manage the tricky things... bear with us, though, if our deadlines get extended (shouldn't be more than 2-3 weeks at the most).
If we are expecting delays, we'll let you know well in advance.Learn about accountability on Kickstarter
- (37 days)