Barbaric adventure with a dash of RPG! Explore and slay in a brutal open world — Conan meets Super Mario and Zelda 2!
WHO AM I?
My name is Matt Fitzgerald, I'm developing Savage: The Shard of Gosen independently as a one man team. I am currently located in Austin, Texas. I'm doing all the code, art, design, music and sound myself. I've tinkered with art, music, film, animation and comics in some capacity - everything from amateur to freelance, and it's an absolute joy to concentrate everything I've learned and apply it to a video game project. It scratches so many itches: from logic and design to art and music!
WHAT IS IT?
Savage: The Shard of Gosen is a 2D action/platforming adventure with a few RPG elements which takes place in the brutal world of Lor, a fantasy setting of my own creation. The mood and atmosphere are inspired by the Conan stories by Robert E. Howard, the Milton Bradley board game Hero Quest, and the Dungeons and Dragons setting, Dark Sun. Not to mention a healthy (unhealthy?) dose of my fetish for '80s barbarian flicks.
The game features include a compelling combat system, item and skill progression, an open world to explore, and procedurally generated overworld encounters, just to name a few.
Savage: The Shard of Gosen is heavily inspired by games like Super Mario Bros. 2 (US), Zelda 2, the Gargoyle's Quest series, and the Castlevania series.
Savage: The Shard of Gosen is currently being developed for Windows PC.
- Engaging Melee System
- Open, non-linear world to explore
- Character-driven story of revenge and survival
- Branching dialogue options affect the game's narrative
- Weapons, gear, and items gain their own experience and levels and can be mastered to learn new perks and skills
- Over 10 different types of weapons to collect and master
- Reforge equipment using Ore to create more powerful weapons and armor
- Procedurally-generated overworld encounters
- Day/night and month/seasonal cycle - certain rare creatures (Mini-Bosses, EpicBosses, etc.) spawn at a specific time on certain days
- World-spanning Quests and puzzles
- Familiar creatures and horrifying monsters
- Rad Bosses
In the Press
- “Savage wants to ensure you’re roughed up as you step into its Conan-like universe with nothing but a bad temper and a loincloth, and that I do like” – Chris Priestman, IndieStatik
- " ...there are some very good ideas implemented in a very slick and sharp manner here already." - D.A. Anguiano, Two Dot Five
- "Savage’s music [...] is some stirring, truly epic-sounding chiptune work." - Paul Hack, IndieStatik
- “The variety of equipment combinations available may be confusing at first, but gives complete freedom to casual players and strategists alike” – Eduardo Issao Hayashi, Soma (tr. from Portuguese)
WHEN WILL THE GAME BE FINISHED?
The game is 90% feature complete. The architecture of the game is pretty modular right now, meaning that any enemies, items, and additional assets I still need to create are easily placed into the game. Then comes testing, QA and any final polish required to make Savage: The Shard of Gosen really shine.
My goal is to release the game by the middle of this year - Summer, 2014. It's hard to say exactly when it will be finished, so I'm giving myself a reasonable margin for error that extends to December, 2014.
I decided on a Kickstarter campaign to help fund ongoing development costs and living expenses, ensuring I can finish the game in 2014. Marketing costs and business and legal fees will also be covered with a successful campaign.
Also, I want to gauge people's interest in delivering the game to other platforms in the future. Porting can cost quite a bit, with necessary acquisitions such as software licenses and hardware for testing and development. The Stretch Goals in place, if met, would allow for such further development for additional platforms.
- $8,000 - Android Devices/OUYA Port
- $10,000 - Mac OSX Port
Risks and challenges Learn about accountability on Kickstarter
Though much of the architecture is finished, I run into unforseen delays with the game from time to time - like a feature might not work as intended, and will require me to go through extensive debugging, setting me back much longer than I had anticipated.
There are all sorts of potholes and speedbumps that I am sure I haven't accounted for that I'll run into down the road, which is why I'm giving myself until December of this year (nice big juicy margin for error) to launch the game.
I am new to this whole process, and most of the first three years I've spent in development has been learning exactly how to go about doing what I want to do with Savage: The Shard of Gosen. I'm always learning and always stubbing my proverbial toe on some new problem, but thanks to the internet help is usually right at my fingertips.
The short answer is, I will try! I didn't include a Linux version in the stretch goals because it would cost me nothing to attempt to port the game to Linux.
The software I am using to create the game allows for creating a build on Ubuntu, but I want to be sure I am able to test, debug, and create a Linux build before I promise one.
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EXPLORER: Every little bit counts! I'll send you a thank you email containing a link to a cool desktop wallpaper featuring art from the game! **UPDATE: All tiers including this and above this will also include a Savage: The Shard of Gosen Digital Mini-Comic containing a short little story that takes place in the game's world as a big THANK YOU to everyone who's backed!Estimated delivery:
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ADVENTURER: DRM-free digital copy of the game! Once the game is Greenlighted on Steam, I will also provide you with a Steam key!Estimated delivery:
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GEARED ADVENTURER: Previous reward tier + Digital Game Manual (done up all old-school)! + Digital Soundtrack!Estimated delivery:
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BARBARIAN: Previous reward tier + Digital Map and Digital Art/Concept Art Booklet, including some extra digital goodies (things like a printable NES controller overlay)!Estimated delivery:
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HONORED DEAD: Previous reward tier + Have your name chiseled onto a tomb stone or crypt plaque along with the circumstances surrounding your demise (both in a manner befitting the game's etymology and lore) located in an ancient and long forgotten crypt! **KICKSTARTER EXCLUSIVEEstimated delivery:
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RESTLESS DEAD: Previous reward tier + Be immortalized as a special named undead skeleton warrior (with a name befitting the game's etymology and lore) that has a random chance to rise from your personalized tomb! **KICKSTARTER EXCLUSIVEEstimated delivery:
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RAIDER OF LOR: Previous reward tier + Rare Named Enemy spawn with your name in a manner befitting the game's etymology and lore! These enemies will have juicier HP amounts than their basic cousins, and have the chance to spawn wearing different armor and weapon overlays! **KICKSTARTER EXCLUSIVEEstimated delivery:
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SLAYER: Previous reward tier + Special thanks in Manual and In-Game Credits!Estimated delivery:
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SLAYER OF SLAYERS: Previous reward tier + Personalized pixel art portrait in Manual!Estimated delivery:
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HIGH CHIEFTAN: Everything up to and including SLAYER reward tier + Choose a Weapon type OR Shield OR Armor set and I will name it after you, in a manner befitting the game world's etymology and lore! First come, first served!!Estimated delivery:
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WARLORD: Everything up to and including SLAYER reward tier + NPC with your likeness and name, both in a manner befitting the game's etymology and lore!Estimated delivery:
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HERO OF LOR: Everything up to and including SLAYER reward tier + Statue likeness of yourself in a secret Hall of Heroes location in-game. Your statue will have a plaque with your name and a bio, both in a manner befitting the game's etymology and lore!Estimated delivery:
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CHAMPION OF LOR: Everything up to and including SLAYER reward tier + Rare Mini-Boss with your likeness and name, both in a manner befitting the game's etymology and lore!Estimated delivery:
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LEGEND OF LOR: Everything up to and including SLAYER reward tier + Legendary Boss with your likeness and name, both in a manner befitting the game's etymology and lore!Estimated delivery:
- (30 days)