Man, what an em-bear-assing headline (sorry, I can't help it. It's, like, a serious problem)!
Ahem. Anyway... Progress goes on, my to-do list grows ever shorter and the game gets... Read more
You Shouldn't Run With Knives... BUT
Hi everybody! Sorry for the quiet during January (speaking of, hope you all had a great holiday season and your new year is off to great start!), but I have... Read more
What Sorcery Is This?!
Happy Holidays, everyone!
Sorry for the lack of updates through November - I've been nose to the grindstone over here and sometimes it's hard to remember to come up... Read more
To tie up this series of spooky inspired updates, I figured we'd end with an undead extravaganza!
And loaded with all sorts of improvements! I took... Read more
More Spooky Monsters!
As promised, I've been finishing up some more creatures that'll fit right into your Halloween festivities!
Pictured above, I've also given the player the ability to deflect certain... Read more
The Steam store page is LIVE!
Click the image to check it out, or go HERE!
Along with the store page, I threw together a teaser trailer showing off more... Read more
I Got Crabs (sorry)!
Apologies for the radio silence through August! Long story short: a series of obnoxious and painful mouth problems culminated in the removal of my wisdom teeth. I expected there to... Read more
Since the last update, I've been in mega content-grind. What I have been focusing on for the most part is rooms. Rooms and rooms and rooms and ROOMS! All the... Read more
I've been riding a tidal wave of momentum this past month and a half, though I've run into a few hangups in the form of almost one... Read more
Boss Mode (and podcast fun time)!
Last week was a bit brutal - I got smacked square in the face with a flu bug that took me out of commission for a good seven days or... Read more
Huge World (and general content) Update
Last week saw the one year mark since the Kickstarter was funded - ONE YEAR and it only feels like I've been at this for a handful of months since... Read more
New Environments, Tilesets, and Holiday Horrors!
I hope everyone's having an excellent holiday season so far! My gift to you: .GIFs!
In addition to new tilesets, areas, environment art, new enemies, and additional combat mechanics... Read more
Almost There... But Not Yet!
Before the shiny new additions to the game bit, let's talk about where we're at with the state of the project as far as release goes. As we... Read more
Shiny New Stuff!
Greetings everyone! Happy October and happy Saturday!
It's been way too long since I updated you all last on the game's progress and for that I apologize. I've been on... Read more
Barbarian Simulator 2015
Cheeky update titles aside, here's what's new in the world of SAVAGE: The Shard of Gosen!
I've got a new alpha build for anyone interested to take the... Read more
Project Update: Combat Revamp - Moving Platforms (OMG)!
Modifications to Combat
As the game gets closer to being feature complete, I've been working on optimizing the way a lot of the game's combat system is behaving.
On the... Read more
Game Progress - GDC and PS4 - More Fan Art!
It's been about a month since the Kickstarter ended and things have been pretty crazy around here (in the best way!). I've got all sorts of news to share with... Read more
We Did It! - PayPal Button
The goal for the Kickstarter was hit and then someyesterday afternoon! I want to thank each and every one of you for so many things - the pledges,... Read more
Final Days - Press Roundup - 24 Hour Stream!
We're on the last leg of this madness - I want to thank each and every one of you, and let everyone know that even if the Kickstarter... Read more
Concept Art + New Enemy
New cave beetle enemy
Happy Sunday, everyone!
I wanted to share some of my creative process with you all - what it looks like when I sketch something out and... Read more
The Dead Rise - Reward Tier Updates!
New Reward Tiers and Updates
We've come to the final leg of our journey, everyone! As a big thank you to everyone who's backed, all tiers across the boardwill... Read more
Post-24 Hour Stream Updates!
In the wake of the 24 hour live stream
Wow, that was a lot of fun! Thank you so much, everyone who attended and came to hang out with me!... Read more
Press Roundup And Interviews!
Happy Thursday, everyone!
Savage had some new articles spring up over the past couple days and I wanted to share them with all of you!
- David Sanchez of Bit... Read more
Game Progress - 24 Hour Live Dev Stream!
A lot has been going on since I launched the Kickstarter for Savage: The Shard of Gosen twelve days ago. I can tell you what I haven't been... Read more
Streaming Live Development
So I've been playing around with this streaming business for a little while now and I've decided to make it a regular thing throughout the development of the game. I... Read more
Music! Press Roundup! More Videos!
Happy Sunday, everyone! I thought I'd share some samples of the early music that's in the current alpha! Enjoy!
Here's what journalists and indie game... Read more
More Devlog stuff - French Translation!
Give It 100
So, this is a really cool site that allows you to upload 10 second video snippets of a project you are working on. It can be anything... Read more
Video Devlog Q&A and Mechanics Tutorial
Hail, Barbarian Horde!
I've been getting a lot of questions lately about the game's difficulty, how some of the mechanics work, and what platforms I'd like to eventually port the... Read more
Game Translations - Fellow Barbarians Playing the Alpha!
Translations and Localizing the Game
Hi everyone! I get lots of questions and comments about what other languages the game will be translated into and I'd like to ask you... Read more
New Alpha Build Up! (and more)
New Alpha Build Up
I finally have the game running in the new development environment 100%. This is what I'll be using throughout the rest of development until the game... Read more
The Call Has Been Answered!
Hi everybody! I just want to extend my sincerest thanks for helping get this campaign off to an amazing start - the first 24 hours have been very exciting to... Read more