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Barbaric adventure with a dash of RPG! Explore and slay in a brutal open world — Conan meets Super Mario and Zelda 2!
Brutal combat, platforming, and plenty of world to explore! Level up, battle giant monsters and bring down the Argeshii horde!
Brutal combat, platforming, and plenty of world to explore! Level up, battle giant monsters and bring down the Argeshii horde!
381 backers pledged $8,100 to help bring this project to life.

About this project

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Savage: The Shard of Gosen

$8,100

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Download The Alpha From IndieDB!
Download The Alpha From IndieDB!
                                                              
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Download The Alpha From GameJolt!
Press and Media Kit!
Press and Media Kit!

WHO AM I?

My name is Matt Fitzgerald, I'm developing Savage: The Shard of Gosen independently as a one man team. I am currently located in Austin, Texas. I'm doing all the code, art, design, music and sound myself. I've tinkered with art, music, film, animation and comics in some capacity - everything from amateur to freelance, and it's an absolute joy to concentrate everything I've learned and apply it to a video game project. It scratches so many itches: from logic and design to art and music!

Home Page
Home Page

WHAT IS IT?

 

Savage: The Shard of Gosen is a 2D action/platforming adventure with a few RPG elements which takes place in the brutal world of Lor, a fantasy setting of my own creation. The mood and atmosphere are inspired by the Conan stories by Robert E. Howard, the Milton Bradley board game Hero Quest, and the Dungeons and Dragons setting, Dark Sun. Not to mention a healthy (unhealthy?) dose of my fetish for '80s barbarian flicks.

The game features include a compelling combat system, item and skill progression, an open world to explore, and procedurally generated overworld encounters, just to name a few.

Savage: The Shard of Gosen is heavily inspired by games like Super Mario Bros. 2 (US), Zelda 2, the Gargoyle's Quest series, and the Castlevania series.

Savage: The Shard of Gosen is currently being developed for Windows PC.

Features

  • Engaging Melee System
  • Open, non-linear world to explore
  • Character-driven story of revenge and survival
  • Branching dialogue options affect the game's narrative
  • Weapons, gear, and items gain their own experience and levels and can be mastered to learn new perks and skills
  • Over 10 different types of weapons to collect and master
  • Reforge equipment using Ore to create more powerful weapons and armor
  • Procedurally-generated overworld encounters
  • Day/night and month/seasonal cycle - certain rare creatures (Mini-Bosses, EpicBosses, etc.) spawn at a specific time on certain days 
  • World-spanning Quests and puzzles
  • Familiar creatures and horrifying monsters
  • Rad Bosses
  • BARBARIANS!

In the Press

  • “Savage wants to ensure you’re roughed up as you step into its Conan-like universe with nothing but a bad temper and a loincloth, and that I do like” – Chris Priestman, IndieStatik
  • " ...there are some very good ideas implemented in a very slick and sharp manner here already." - D.A. Anguiano, Two Dot Five
  • "Savage’s music [...] is some stirring, truly epic-sounding chiptune work." - Paul Hack, IndieStatik
  • “The variety of equipment combinations available may be confusing at first, but gives complete freedom to casual players and strategists alike” – Eduardo Issao Hayashi, Soma (tr. from Portuguese)

WHEN WILL THE GAME BE FINISHED?

The game is 90% feature complete. The architecture of the game is pretty modular right now, meaning that any enemies, items, and additional assets I still need to create are easily placed into the game. Then comes testing, QA and any final polish required to make Savage: The Shard of Gosen really shine.

My goal is to release the game by the middle of this year - Summer, 2014. It's hard to say exactly when it will be finished, so I'm giving myself a reasonable margin for error that extends to December, 2014.

WHY KICKSTARTER?

I decided on a Kickstarter campaign to help fund ongoing development costs and living expenses,  ensuring I can finish the game in 2014. Marketing costs and business and legal fees will also be covered with a successful campaign.

Also, I want to gauge people's interest in delivering the game to other platforms in the future. Porting can cost quite a bit, with necessary acquisitions such as software licenses and hardware for testing and development. The Stretch Goals in place, if met, would allow for such further development for additional platforms.

STRETCH GOALS:

  • $8,000 - Android Devices/OUYA Port
  • $10,000 - Mac OSX Port
SLAYER OF SLAYERS Reward Tier - personalized pixel art portrait example
SLAYER OF SLAYERS Reward Tier - personalized pixel art portrait example
LEGEND OF LOR Reward Tier - Legendary Boss likeness example
LEGEND OF LOR Reward Tier - Legendary Boss likeness example
Twitch.TV Channel
Twitch.TV Channel
  

Risks and challenges

Though much of the architecture is finished, I run into unforseen delays with the game from time to time - like a feature might not work as intended, and will require me to go through extensive debugging, setting me back much longer than I had anticipated.

There are all sorts of potholes and speedbumps that I am sure I haven't accounted for that I'll run into down the road, which is why I'm giving myself until December of this year (nice big juicy margin for error) to launch the game.

I am new to this whole process, and most of the first three years I've spent in development has been learning exactly how to go about doing what I want to do with Savage: The Shard of Gosen. I'm always learning and always stubbing my proverbial toe on some new problem, but thanks to the internet help is usually right at my fingertips.

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FAQ

  • The short answer is, I will try! I didn't include a Linux version in the stretch goals because it would cost me nothing to attempt to port the game to Linux.

    The software I am using to create the game allows for creating a build on Ubuntu, but I want to be sure I am able to test, debug, and create a Linux build before I promise one.

    Last updated:

Support this project

  1. Select this reward

    Pledge $1 or more About $1.00

    EXPLORER:
    Every little bit counts! I'll send you a thank you email containing a link to a cool desktop wallpaper featuring art from the game! **UPDATE: All tiers including this and above this will also include a Savage: The Shard of Gosen Digital Mini-Comic containing a short little story that takes place in the game's world as a big THANK YOU to everyone who's backed!

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  2. Select this reward

    Pledge $5 or more About $5

    ADVENTURER:
    DRM-free digital copy of the game!

    Once the game is Greenlighted on Steam, I will also provide you with a Steam key!

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    Pledge $10 or more About $10

    GEARED ADVENTURER:
    Previous reward tier
    + Digital Game Manual (done up all old-school)!

    + Digital Soundtrack!

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    Pledge $25 or more About $25

    BARBARIAN:
    Previous reward tier
    + Digital Map and Digital Art/Concept Art Booklet, including some extra digital goodies (things like a printable NES controller overlay)!

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  5. Select this reward

    Pledge $50 or more About $50

    HONORED DEAD: Previous reward tier + Have your name chiseled onto a tomb stone or crypt plaque along with the circumstances surrounding your demise (both in a manner befitting the game's etymology and lore) located in an ancient and long forgotten crypt! **KICKSTARTER EXCLUSIVE

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    Pledge $75 or more About $75

    RESTLESS DEAD: Previous reward tier + Be immortalized as a special named undead skeleton warrior (with a name befitting the game's etymology and lore) that has a random chance to rise from your personalized tomb! **KICKSTARTER EXCLUSIVE

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  7. Select this reward

    Pledge $85 or more About $85

    RAIDER OF LOR: Previous reward tier + Rare Named Enemy spawn with your name in a manner befitting the game's etymology and lore! These enemies will have juicier HP amounts than their basic cousins, and have the chance to spawn wearing different armor and weapon overlays! **KICKSTARTER EXCLUSIVE

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  8. Select this reward

    Pledge $100 or more About $100

    SLAYER:
    Previous reward tier

    + Special thanks in Manual and In-Game Credits!

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    Pledge $125 or more About $125

    SLAYER OF SLAYERS:
    Previous reward tier

    + Personalized pixel art portrait in Manual!

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    Pledge $150 or more About $150

    HIGH CHIEFTAN:
    Everything up to and including SLAYER reward tier

    + Choose a Weapon type OR Shield OR Armor set and I will name it after you, in a manner befitting the game world's etymology and lore!

    First come, first served!!

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    Pledge $175 or more About $175

    WARLORD:
    Everything up to and including SLAYER reward tier

    + NPC with your likeness and name, both in a manner befitting the game's etymology and lore!

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  12. Select this reward

    Pledge $200 or more About $200

    HERO OF LOR:
    Everything up to and including SLAYER reward tier

    + Statue likeness of yourself in a secret Hall of Heroes location in-game. Your statue will have a plaque with your name and a bio, both in a manner befitting the game's etymology and lore!

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    Pledge $500 or more About $500

    CHAMPION OF LOR:
    Everything up to and including SLAYER reward tier

    + Rare Mini-Boss with your likeness and name, both in a manner befitting the game's etymology and lore!

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    Pledge $1,000 or more About $1,000

    LEGEND OF LOR:
    Everything up to and including SLAYER reward tier
    + Legendary Boss with your likeness and name, both in a manner befitting the game's etymology and lore!

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Funding period

- (30 days)