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Now is your chance to help GMT bring Twilight Struggle out for PC, Mac, Linux, iOS, and Android!
Now is your chance to help GMT bring Twilight Struggle out for PC, Mac, Linux, iOS, and Android!
6,566 backers pledged $391,047 to help bring this project to life.

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Collector's Edition Shipping Notification


Hi everyone!

Just a brief update today. I wanted to let you all know that we finally got a shipping notice this weekend for all of the Collector's Edition components and other physical rewards. We expect these to arrive in our warehouse around 25 August (assuming the port cooperates). We think collation and prep will take about two weeks on our end, so look for us to be able to start shipping the CE and the Physical Rewards to all of you in the September 5-10 time frame.

Additionally, there is a set of all the components that is on it's way to me via FedEx that should arrive in a few days. As soon as I have it, I'll take pics and post them here.

Thanks again for all your support! Won't be long now....


BackerKit Invitations have been sent!


Greetings Backers,

BackerKit is finally ready and invitations have been sent out to everyone! You should find an email in the inbox of the email linked to your Kickstarter account inviting you to set up your BackerKit information. You will be able to use this tool to edit your shipping information, make changes to the platform you would like to receive the game on, and add any last minute add-ons you still would like to purchase.

Unfortunately due to limitations on some of the rewards, you will not be able to upgrade to the $65+ tiers or the Sony Tier, however the other tiers remain open in case you were at a lower pledge and would like to bump up to join a higher level.

While completing this survey you will have the option to select the add-ons you purchased and add additional items you may have missed during the campaign.

It is important that all International Backers who are receiving physical rewards select the “International Shipping Fees” add-on to pay for the shipping costs. You should have already included the $15 in your pledge, so you will not have to pay additional money for this add-on.

As a reminder, here are the add-ons that are currently available to backers:

  • $15 International Shipping Fees: If you are having items shipped internationally, please add this add-on to cover the shipping costs, thank you. 
  • $5 Twilight Struggle Mobile Add-on: Add a digital copy of Twilight Struggle for either iOS, Android, or Windows Tablet/Phone. Must be a backer at the $15 tier and up. Limited to one per backer. 
  • $25 Twilight Struggle PC Add-on: Add a digital copy of Twilight Struggle for either PC, Mac, or Linux. Must be a backer at the $25 tier and up. Limited to one per backer. 
  • $15 T-shirt Add-on: Purchase a limited edition Twilight Struggle T-shirt (these will be printed at a limited quantity). Must be a backer at the $10 tier and up (international backers need to add $15 for shipping if it is not included already in your pledge). 
  • $15 Card Deck Add-on: Receive a new copy of the current Twilight Struggle decks for the physical board game. This add-on is for the decks only; no other pieces from the board game are included in this add-on. Limited to one per backer. Must be a backer at the $30 tier and up (international backers need to add $15 for shipping if it is not included already in your pledge).

If you have any questions, feel free to post them up on the Kickstarter page, use the support through BackerKit, or send in a support email to 

Thank you! 

Twilight Struggle Digital Team

Digital Version and BackerKit Development Update: June 30


Hi everyone!

Today we have a digitial development update from Playdek as well as some details for all of you backers on what we're doing with BackerKit. I'll have another update for you on the Collector's Edition and the GMT side of the physical rewards within a few days. I hope you find this information helpful. - Gene

Development on Twilight Struggle has been steadily progressing and we have gotten to a point where we now know that beta access for PC will be available to backers as early as this August with Android beta access to follow shortly thereafter. Beta access will be released through Steam for PC, so if you wish to participate in this beta you will need to have a Steam account ready if you do not already have one. 

Programming has been moving along with some exciting developments to the AI that we are sure all of you will appreciate, and our artists have been busy designing some of the game features that will be new for the digital version of the game. Below is the first look at the “Action Banner” design. This is still a work in progress as the “Coup” section has not been added in yet, however our artists were very excited to be able to share this asset with all of you and are looking forward to sharing more in the weeks to come. 

On the Support front, BackerKit is almost ready to send out, we are just waiting for the final approval. If all goes well we will be able to send out invitations later this week. This tool will allow you to update your shipping address, select the different reward options your tier may offer you, and allow you to share information with us that we need in order to fulfill your rewards. 

Unfortunately due to physical item limitations (we set aside enough copies of the Twilight Struggle boardgame and 1989 to fulfill original backer orders, but have since sold out of both in our warehouse), we will not be able to allow backers to jump into the $65+ tiers. The tiers below the $30 tier will be allowed to move up should they wish to do so, but the highest tier available to upgrade to will be the $30 tier. 

The last thing for today is about the $15 coupon code that we sent out late last year. The expiration on those coupons is today. However, we have decided to extend the coupon expiration until July 30. I hope this is helpful.

Thank you, and we will be back soon with another update.

April 21 Update

Hi Everyone!

This update is to let you guys know that we are making good progress on both the digital and the physical rewards for our Twilight Struggle project! I know last month's update might have been a bit of a downer, as you read about delays on both the digital and physical fronts. So I'm happy to report this month that we're going full steam ahead again! 

Here are a few specifics, to give you a sense of what we've accomplished of late:  

Digital Version  

The team at Playdek has finished with the engine architecture work that Gary wrote about last time, and are back to working on the game itself. Here's a list of recent improvements:  

  • Updated upper HUD with graphics for player avatars, hand details, DEFCON track, space race track, and turn track 
  • Fixed numerous issues with cards in play, including tap/mouse over to view card (instead of double tap to zoom) 
  • Sorted discard tray and removed trays for easier identification of specific card types 
  • Map now wraps around when scrolled horizontally 
  • Identified major issue that was causing incorrect AI module to be used in Unity builds 
  • Reworked most of the in-game UI to be device friendly (for different aspect ratio devices) 
  • Updated and added HUD artwork to current mock-ups  

We're looking for a new version shortly, with our first look at the upgraded AI. As a player, I can't wait - this game is fun!  

Physical Version 

We're starting to see some better throughput at the ports, and several of the items for the Collector's Edition have now been manufactured and proofs sent to us. The only issue Tony has run into in terms of getting the higher-quality components made is that he was unable to get metal miniatures for the tracks that had good definition. So, price being about the same, he got us some nice Resin Miniatures for the CE. There's not much else to tell you guys right now, but I thought you might like to see some pictures of a few of the CE components, so here you go:

The Collector's Edition Game Box
The Collector's Edition Game Box
Inside the Game Box. Naturally, your versions will have some cool components inside!
Inside the Game Box. Naturally, your versions will have some cool components inside!
Resin miniatures for the DEFCON, Military, and Space Race Tracks.
Resin miniatures for the DEFCON, Military, and Space Race Tracks.

Tony says we still look good for a July release on the CE and other physical components. I hope you guys like these samples. We'll show you more - and get you details on how to modify your KS pledge - next month! 


March 14 Update


Hi everyone!

I got a physical production update from Tony yesterday and a digital update from Playdek about half an hour ago, so I wanted you guys to have this information as quickly as possible. It’s not great news in terms of timing, but overall I’m still really happy that the quality of these products is going to be outstanding. Thanks for your patience and support as we finish the production and digital development processes.

- Gene

Physical Production

Those of you who have followed our GMT Customer Updates over the past few months know that the west coast port issues have caused delays across almost our entire production schedule and near-term product line. The hopeful note is that it looks like management and labor have to come to some agreements and we should see a return to normalcy over the coming months. The bad news is all the port backlogs (and the ensuing failure to even ship on the part of some of our print suppliers – something we just became aware of) and delivery delays have just shredded our 1st Quarter Production schedule. 

The biggest bad news to come out of all this, in my view, is that all of the physical reward items for our Twilight Struggle Kickstarter backers are still stuck somewhere in the printing process (we only usually get updates when they are ready to send us samples, and apparently they're not at that point yet) and probably won't be shipped to us anywhere near the time-frame that we were initially promised. Tony is uncertain on timing, as they did not respond to his request for an update yet this week, but he said "tell the customers July for delivery, to be safe." That's a disappointing answer, and we'll see, it could get better, but for now, that's where the production delays have left us. I'm really sorry about the wait, guys. 

Tony tells me that we should have physical samples of some of the really cool stuff (miniatures, wooden box, etc) sometime in April. As soon as we have those, we’ll take some pics and make sure you guys get to see them right away. And of course, we’ll keep you updated here as we get more information from our printers.

Digital Update  

One of the decisions we made when we started on Twilight Struggle was to use the Unity engine. This choice would give us the easiest path to supporting as many platforms as possible, while giving the artists full 3D capabilities. In doing so, we had to make code integration decisions for our game engine that was right for a board/card game. In addition, Unity has recently released a native UI solution that we have decided to migrate our UI design to. So we are now able to play Twilight Struggle in Unity on several different platforms, and going forward this architecture decision will make it easier for us to maintain a multi-platform game after it is released.

In addition, we are working on the online game system for Twilight Struggle. This will eventually give Twilight Struggle friends lists, chat, and matchmaking for online games. While this doesn't have significant impact on the client side code for Twilight Struggle, the UI for it will be written to run within Unity, and that work coincides with switching to Unity's native UI solution. We're currently working towards a plan for releasing an online-only beta so we can start to receive backer feedback on the interface and game play sooner than later. That will be followed with a beta version with AI.  

With the programming team making these architecture changes to our engine for Twilight Struggle, our artists are designing the User Interface, the iconography for the game, and implementing the card art. They are also iterating on the board game map, and while that is still a work in progress, we want to share this with you so you can see how the digital board is shaping up.  

While development is steadily progressing on the game, at this time we do not expect to have the game ready to ship until Summer 2015. We want to be able to give this game the polish and detail it truly deserves, as it is an amazing board game with an incredibly dedicated fan base, and we believe you and GMT deserve nothing less. So we had to make the difficult decision to push back the release in order to deliver a high-quality game to play over and over again with your family and friends.  

On another note, we are currently working with GMT to introduce a pledge-managing tool that will grant everyone the ability to make any last-minute updates to their pledge and reward information. This toll will allow you to make changes to your reward selections and your shipping address in case this has changed. When we have this tool in place, we will invite everyone to it so you can log in and alter any information you may need to before rewards start shipping out.  

Thank you for your understanding and patience, and we will be sure to update everyone again soon!