About this project
- Any user at the $15 tier and up has the option of choosing Windows Tablet/Phone for their platform of choice now.
- Single Player Scenarios will place you in the game at a set point with specific cards in your hand, and you will need to finish the game from this starting point. It will test your strategy and skill level as a player.
- $30 tier now comes with 5 free tournament entries for 3 months.
Backers at the $65/75 tiers can now choose to own either a physical copy of Twilight Struggle or 1989. You will be able to specify which game you wish to own when we release the survey after the campaign has ended.
- Console options (PS4/PS Vita/Xbox One) will require you to be at the $30 tier or higher and will need a $10 increase in pledge to choose this platform for your digital copy.
- Digital Promo Pack 2 now added to the $15 tier and higher.
- The game will now come with English, French, German, and Spanish translations.
- Backers at the $30+ tiers will now receive a $15 off coupon for current in stock GMT Merchandise.
- New Space Race Track Addition: The space race has always been an opportunity to gain advantage in card management. If this stretch goal is reached, Ananda and Jason will create a variant set of powers on the space race track, changing the stakes in the race to the Moon and giving players a new way to mastermind great plays. VP rewards will not change, for play balance reasons.
- Gameplay Journal Feature: You will have the ability to take notes of your actions to help you remember your strategies if you have to leave the game and come back to it at a later date.
- LAN Functionality: PC, Mac and Linux will have LAN functionality.
- Playback Capability: You will now be able to go back and review your past games in order to see which cards each person had and how they played them in the game. This can be a great learning tool in order to see what changes you might be able to make next time.
- Historical Timeline: A historical timeline will be added to the card gallery that will show you when each card in the game happened in history and how it affected other countries/events.
- Detailed statistical tracking of finished online games will be added.
- Card-triggered animations
- Additional and extended sound effects will be added to the game.
- Bluetooth capability will be added if this stretch goal is met.
- Voice Overs will be added for specific events (this feature will be able to be turned on and off).
- Expert UI Mode: This mode will give the viewer an easy to see UI allowing them to review important information quickly.
- Italian and Russian translations will be added to the game.
- 5 Strategic Tutorials will be added to the game to help players understand the game.
- The Voice Overs will be localized into each of the different languages the game will come in (English, French, Italian, German, Spanish, and Russian).
- The game will now have an enhanced multimedia experience added.
Polish and Czech translations will be added to the game (plus added to the voice overs) once this goal is met.
5 Advance Tutorials will be added to the game to help players understand how to start looking into strategies once this goal is met.
Chinese and Korean translations will be added to the game (limited to PC/Mac/Linux platforms) once this goal is met.
Current add-ons available:
- $5 Mobile Add-on: Add a digital copy of Twilight Struggle for either iOS, Android, or Windows Tablet/Phone. Must be a backer at the $15 tier and up. Limited to one per backer.
- $25 PC Add-on: Add a digital copy of Twilight Struggle for either PC, Mac, or Linux. Must be a backer at the $25 tier and up. Limited to one per backer.
- $15 T-shirt Add-on: Purchase a limited edition Twilight Struggle T-shirt (these will be printed at a limited quantity). Must be a backer at the $10 tier and up (international backers need to add $15 for shipping if it is not included already in your pledge).
$15 Card Deck Add-on: Receive a new copy of the current Twilight Struggle decks for the physical board game. This add-on is for the decks only, no other pieces from the board game are included in this add-on. Limited to one per backer. Must be a backer at the $30 tier and up (international backers need to add $15 for shipping if it is not included already in your pledge).
In order to take advantage of these add-ons you will need to do the following:
- Click the “Manage Your Pledge” button.
- Adjust your pledge amount to reflect the add-ons you wish to purchase. So for example, if you want to purchase the T-shirt you will need to add $15 to your current pledge amount.
- Do not change the tier you are currently pledged at unless you want to change your tier as well. For add-ons you will just need to add the specified amount to your pledge.
Twilight Struggle inherits its fundamental systems from the card-driven classics We the People and Hannibal: Rome vs. Carthage. In that tradition, it is a challenging strategy game of medium complexity that presents new and different challenges with every game session. The game map is a world map of the period, whereon players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT's other card-driven games, decision-making is a challenge; how to best use one's cards and units given consistently limited resources?
Twilight Struggle's Event cards add detail and flavor to the game. They cover a vast array of historical happenings, from the Arab-Israeli conflicts of 1948 and 1967, to Vietnam and the U.S. peace movement, to the Cuban Missile Crisis and other such incidents that brought the world to the brink of nuclear annihilation. Subsystems capture the prestige-laden Space Race as well as nuclear tensions, with the possibility of game-ending nuclear war.
For almost 10 years since its original release in 2005, Twilight Struggle has been dominating the BGG charts as the best board game, best war game, and best strategy game. Winner of multiple awards such as 2005 Charles S. Roberts Best Modern Era Boardgame, 2006 Golden Geek Best 2-Player Board Game, 2006 Golden Geek Best Wargame, and 2006 International Gamers Awards General Strategy (Two-players) to name a few. The time has come for GMT to take the next step and bring Twilight Struggle onto digital platforms in order to allow fans to play the game whenever, where ever, and with whoever they want! And in order to do this, we will need your help!
GMT is attempting to bring Twilight Struggle to digital platforms due to the overwhelming demand by our core fans. With this Kickstarter campaign, we are able to share in this experience with you, our fans, and allow you to help us make this a reality! To help us with the digital development, we have partnered with Playdek, who will be able to guide us through this process and who we feel will do Twilight Struggle justice with this electronic version of the game.
By moving to digital platforms, players will have more freedom playing the game than the physical board game allows. The digital version will include a game tutorial to help players understand the game fairly quickly, AI opponents to allow you to sharpen your skills, pass-and-play multiplayer, and both asynchronous and real-time online play so you always have a way to fit playing time in!
This Kickstarter campaign will allow us to bring our most popular game out for PC, Mac, Linux, iOS, and Android. As a result this will help us get the game into as many fans hands as possible so that everyone who wants to play will be able to. We will also be able to develop the game for cross-platform play so that you and your friends don’t need the same type of device to play against one another; you each can use the device that works best for your play style. Twilight Struggle Digital Edition is planned to be completed around February 2015.
Ananda Gupta - Game Designer
Ananda Gupta designs electronic games by day and board games by night. He was the lead designer on Firaxis Games' XCOM: Enemy Within, and a senior designer on XCOM: Enemy Unknown. Prior to that he worked at ZeniMax Online Studios as lead systems designer on The Elder Scrolls Online, and he has shipped several other titles in the RTS and strategy genres. Twilight Struggle is his first published board game design, although he has contributed to many others as a playtester.
Jason Matthews - Game Designer
Jason Matthews hails from Los Angeles, and became a gaming geek at 14 years old, when his father gave him a copy of Axis and Allies as a Christmas present. That launched an interest in historical gaming that included both historical miniatures and wargames. Later, that evolved into a broad based interest in gaming of all types on all platforms. Having been Ananda's playtest partner on several GMT games, and having been an active playtester and reviewer himself, the decided to try their own hand at game design. Since both were deep admirers of the card-driven game genre launched by Mark Herman, they produced a prototype of a game on the Cold War that would be named Twilight Struggle. After Twilight Struggle, Jason produced a trio of games with Christian Leonhard -- 1960: Making of the President, Campaign Manager 2000, and Founding Fathers. More recently, Jason collaborated with Ted Torgeson on 1989: Dawn of Freedom. His game designs have received numerous awards including the prestigious Charles S. Roberts award for Twilight Struggle. Jason is a recovering lawyer and makes his living as a lobbyist in Washington, DC. He is the father of two gaming larva who relish defeating him whenever possible.
Andy Lewis - VP of GMT Games
Andy Lewis started wargaming in 1972 at the age of 9 when his parents bought him D-Day by Avalon Hill. His first wargame purchase was Panzerblitz from a toy store when he was visiting his grandparents in Florida. His first game convention was Origins 2 in Baltimore in 1976. His first work on the production side was as a playtester for Avalon Hill's Attack Sub released in 1991. Andy became involved with GMT in 1994 as a playtester after meeting and talking with Gene extensively at a game convention in LA. The first game he developed was Saratoga released by GMT in 1998. This was followed up with development of Paths of Glory released in 1999. Both of these projects he had pitched to Gene so he then got the role of being the main (but not only) submission person for GMT. In addition to his work with GMT, he has been a member of the Board of Directors of the World Boardgaming Championships convention for over a decade. Even though Andy is a part of a game company, he still very much considers this his hobby and enjoys playing games as often as he can. When not at a convention, most of his playing is euro-games with his family. Their current favorite is Lords of Waterdeep.
GMT Games is now in its 24th year of creating and publishing a broad line of Wargames, Strategy games, Eurogames, and Family games. Although headquartered in California, GMT is a 21st century "virtual company," with management, creative talent, and art and design teams spread all over the world, connected via the internet. Almost all of our day-to-day interaction between team members and with our customers occurs online.
Over the past 24 years, we have published over 200 games. Our current best-sellers are Twilight Struggle, the Commands & Colors line of games, the Combat Commander series, Labyrinth, Battle Line, our COIN series, and Dominant Species.
Playdek is stepping in to take on the development for the Twilight Struggle digital edition. Founded in 2011, Playdek has been bringing some of the most beloved tabletop games to digital platforms. Playdek will be right at home working with GMT on this incredible project to help bring this wonderful masterpiece out for fans of all ages to enjoy!
In order to bring Twilight Struggle out for digital platforms, we will need the help of our fans. In Playdek, we have what we think is the perfect partner for digital development, so now all that is missing is the funding to make this happen! We are excited that this digital product will allow so many more fans of strategy games to experience our most popular game in tablet and computer formats!
By backing this project and joining our team, you will be the reason that this game is finally available for PC, Mac, Linux, iOS, and Android devices. By helping us to fulfill our shared vision for a digital release, you will also be able to receive some amazing rewards as our way of thanking you for support. One such reward is the never before seen "Twilight Struggle: What If?" expansion!
To help us out with this Kickstarter campaign, Ananda Gupta and Jason Matthews have come together once more to create a new expansion for Twilight Struggle called Twilight Struggle: What If?! This expansion is going to be brand new, and you will be able to receive a digital copy, a physical copy, or even both depending on your backer tier!
Twilight Struggle: What If? is a new mini-expansion that lets players explore alternate starting situations for the two superpowers. What if Chiang's forces had held on in southern China? What if Churchill's Tories had won re-election in 1945? And what if the Western Allies had crossed the bridge too far, and reached Berlin first? These and other possibilities that alter the opening setup in Twilight Struggle are now open to players. Both seasoned veterans and new arrivals will enjoy the many new plays and dilemmas introduced here for the first time. This expansion will contain 8 cards, one set of charts and tables, and the rules on how to play with the expansion.
Reward tier additions:
During the campaign a few additional items have been added to certain tiers, so here is a list of everything that has been added as a reward and which tier levels they effect:
- Our gratitude applies to ALL BACKERS! Thank you for making this campaign a great success!
- All backers at the $10 tier and higher can enter a GMT Sanctioned Tournament where the final round will be played live (location unknown).
- Backers at the $10 and higher will be able to download a copy of the Twilight Struggle Digital Edition soundtrack when it is available.
- Any backer at the $15 tier and higher can choose Windows Phone/Tablet for their copy of Twilight Struggle Digital Edition.
- Backers at the $15 tier and higher will receive a digital copy of Promo Pack #2.
- Backers at the $30 tier and higher will receive a $15 off promo code for use at the GMT store (details found in Update #6).
- Backers at the $30 tier and higher now have the option to choose PS4, PS Vita, or Xbox One as their platform of choice (this requires a $10 increase in your pledge if you choose one of these consoles).
- Backers at the $30 tier now receive 5 free tournament entries for 3 months.
- Backers at the $65 tier and higher will receive a Twilight Struggle Digital Edition mousepad.
- Backers at the $65/75 tiers can now choose to own a physical copy of Twilight Struggle or a physical copy of 1989.
Digital Only Tiers:
- $25 Digital PC Tier - Digital copy of Twilight Struggle, digital "What If?" expansion, digital promo pack #1, and Kickstarter-Exclusive alternate in-game map for PC, Mac, or Linux.
- $35 Digital Sony Tier - Digital copy of Twilight Struggle, digital "What If?" expansion, digital promo pack #1, and Kickstarter-Exclusive alternate in-game map for PS4 or PS Vita.
- BOTH of these digital only tiers will also receive the Twilight Struggle downloadable soundtrack, digital promo pack #2, and an entry into the GMT Sanctioned Tournament where the final round will be played live (location unknown).
Risks and challenges
Video game development is not easy. We can plan schedules and set timelines all we want, however it is not possible to predict all the road blocks and speed bumps we will encounter during development. However the team we have put together for this project are skilled and have experience working in the digital realm and should be able to help keep this project on target.
We have a very passionate group in our design and development team and are excited to be working together with you on such an amazing project. We hope to be able to meet the expectations we have set for ourselves and the expectations of our fans. The game is expected to be complete by February 2015 and all physical rewards will be sent out by March 2015.Learn about accountability on Kickstarter
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