£110 pledged of £7,500 goal
backers
£110 pledged of £7,500 goal
backers

About

Forge allegiances amongst vastly different peoples...

Stand against a rising tide of doom....

Travel through time....

Take on an enemy that will otherwise sweep aside all peoples...

PLEASE NOTE: All screenshots are from an early prototype and do not reflect the final quality of the game.

Blood Rune is a party based role-playing game where the player initially creates one hero, then soon after three more and is joined later by up two companions during the adventure. The role-playing system itself is name-based, where a character's name part determines his or her fate, and the system utilises multiple character classes and skills. There are five spell casting classes and all of which are available from the start, including the Necromancer.

Inventory
Inventory

Blood Rune is part played in a first person, step by step exploration environment -which supports indoor and outdoor adventuring - and part played in an isometric 'blow by blow' tactical battle engine that supports large scale fights with dozens of combatants with ease. There are 400+ items in the game so far and 25 item types. Loot is distributed randomly through the game.

The player must worry about hunger and thirst while in the wilderness and light underground. The party must have a quill, sufficient ink and enough parchment for automatic mapping of areas to occur. Wounds inflicted in battle can bleed, so injuries need not kill immediately to be effective. Spells range from creature summons, like Giant Scorpions, to spells of the mind like the Deathbolt, to spells which knock down walls like Shatter, to massive terrain spells like Hostile Waters which flood whole areas and make them very dangerous to any creature that cannot fly.

Dungeon exploration
Dungeon exploration

The story to the game involves forging allegiances amongst vastly different peoples against a rising tide of doom and even time travel as the heroes take on an enemy that will sweep all people aside and end the age.

The game economy is based on stones which allows for multiple currencies to exist.

Dungeon exploration is rendered out in real time 3D and navigated using a first person view. This means that it is entirely possible to get lost! The map at the top of the screen is a debugging aid in the prototype and may not feature in the finished game, or may be accessible from a menu.

Combat
Combat

Funding will go towards improving the engines in the prototype to bring their standards up and to secure improved art and sound assets, as well as developing the full campaign and numerous quests.

Risks and challenges

After funding I will need to secure more assets, program every spell , add the multitude of creatures and build the full campaign. The risks are that I will need to be full time on this project because of the effort involved. I want to bring the game to fuition and complete the work, but to do so I really need to put full time into the project. It will take about six months of work to fully complete and polish the project.

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    Pledge £50 or more About $75

    A digital download purchase of the game, DRM free, for Windows.
    Plus a unique magical item to be found somewhere in the game, named after you.

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    Pledge £75 or more About $112

    A digital download purchase of the game, DRM free, for Windows.
    Plus a unique magical item to be found somewhere in the game, named after you.
    Plus a unique monster to be added to the game, specified by you, which will guard this item.

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    Pledge £200 or more About $299

    A digital download purchase of the game, DRM free, for Windows.
    Plus a unique magical item to be found somewhere in the game, named after you.
    Plus a unique monster to be added to the game, specified by you, which will guard this item.
    A unique dungeon or locale in the game, named after you, to be found and explored on the campaign map.
    Plus design your own dungeon to be included within the game, and get your name in the credits.

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Funding period

- (30 days)