If you backed at the Alpha level or higher you should have received an e-mail telling you how to download your copy of the game! Hope you like it even in this rough early state, and I'm looking forward to your feedback with anticipation and terror. The windows build is up and the Linux and Mac versions are uploading - they should be ready by 9 PM PST. The Linux version is completely untested. It probably won't work at all!
If you're an Alpha backer and you didn't get an e-mail for some reason, let me know.
I've got a convention to go to this weekend so I won't be able to act on your feedback right away. For anything heinous (game doesn't work at all, runs at 2 FPS, etc) I won't be able to fix it until next week. Sorry!
For where the community goes from here, "I should bite the bullet and start my own forum" won out narrowly over a subreddit or Facebook group. So the new forum is here - http://happionlabs.com/forums. But if you'd prefer Facebook you're always welcome to post to the wall of the Facebook page: http://facebook.com/happionlabs. And if any of you would like to start an Energy Hook subreddit for me, let me know.
Although the median response for "How often should I nag you with backer updates" was every two weeks, most people didn't respond to the poll at all so I'm assuming most of you would actually like updates less often than that. I'm planning on shooting for monthly. If you'd like more frequent news, there's Facebook, http://twitter.com/happionlabs, and http://gamedevblog.com.
Also, I plan on making the "Happion Labs show" on Twitch.TV a regular thing. Every Wednesday at 3 PM PST I'll do something, whether it's the thrill of live development (Watch me painstakingly hunt down a bug! Almost as fun to watch as it is to do!) or actually showing you the game with Jakub.
Finally, this came out today: an interview with me in Wired. Pretty stoked: http://www.wired.com/gamelife/2013/06/jamie-fristrom-energy-hook/
Thanks again everybody!