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Energy Hook is a grapple-and-swing-and-run-on-walls-for-style game by Jamie Fristrom, creator of the Spider-Man 2 game.
Energy Hook is a grapple-and-swing-and-run-on-walls-for-style game by Jamie Fristrom, creator of the Spider-Man 2 game.
1,622 backers pledged $41,535 to help bring this project to life.

Recent updates

Alpha Is Away

Posted by Happion Laboratories (Creator)

If you backed at the Alpha level or higher you should have received an e-mail telling you how to download your copy of the game!  Hope you like it even in this rough early state, and I'm looking forward to your feedback with anticipation and terror. The windows build is up and the Linux and Mac versions are uploading - they should be ready by 9 PM PST. The Linux version is completely untested. It probably won't work at all!

If you're an Alpha backer and you didn't get an e-mail for some reason, let me know. 

I've got a convention to go to this weekend so I won't be able to act on your feedback right away. For anything heinous (game doesn't work at all, runs at 2 FPS, etc) I won't be able to fix it until next week. Sorry!

Remember this poll?

For where the community goes from here, "I should bite the bullet and start my own forum" won out narrowly over a subreddit or Facebook group. So the new forum is here - http://happionlabs.com/forums. But if you'd prefer Facebook you're always welcome to post to the wall of the Facebook page: http://facebook.com/happionlabs. And if any of you would like to start an Energy Hook subreddit for me, let me know.

Although the median response for "How often should I nag you with backer updates" was every two weeks, most people didn't respond to the poll at all so I'm assuming most of you would actually like updates less often than that. I'm planning on shooting for monthly. If you'd like more frequent news, there's Facebook, http://twitter.com/happionlabs, and http://gamedevblog.com.

Also, I plan on making the "Happion Labs show" on Twitch.TV a regular thing. Every Wednesday at 3 PM PST I'll do something, whether it's the thrill of live development (Watch me painstakingly hunt down a bug! Almost as fun to watch as it is to do!) or actually showing you the game with Jakub.

Finally, this came out today: an interview with me in Wired. Pretty stoked: http://www.wired.com/gamelife/2013/06/jamie-fristrom-energy-hook/

Thanks again everybody!

-Jamie

The Kickstarter's Over! Now What?

Posted by Happion Laboratories (Creator)
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$40K Stretch Goal Reached!!

Posted by Happion Laboratories (Creator)

I am now committed to making at least 20% more content; the first person mode; and the Oculus Rift support for those backing at Beta and higher.

The next stretch goal, $55K seems oceans away, so here's what I'm going to do over the last few hours:

For every $500 we raise after the $40K, I will commit to contracting original animation to add a "move" to the game - a flip, spin, grab, pose - something.  (So if we do somehow make it to $55K, that'll be 30 moves - I'm not even sure what buttons you'll have to press to get to them, but I'll think of something.)

I'm not totally sure what high-quality animation costs these days. $500 may sound like a lot, but I want it to make sure it's good (much higher quality than what's in there right now) and that also buys me the time to make sure the gameplay side of getting those animations in feels good.

This is just fantastic. So excited. Thank you all so much.

Twentysomething Hours To Go!

Posted by Happion Laboratories (Creator)

This has been an awesome ride. 

We're going to have a little party tomorrow to celebrate - I know you probably have better things to do on a Sunday afternoon, but I'd love it if you'd join us - set your browsers to http://twitch.tv/happionlabs tomorrow afternoon anytime between 1 and 3 PM PST and we'll be hanging out there, playing the game, and generally being excited that we've got the funding to add a lot more cool stuff to the game.

Of course, there's always more cool stuff that could be added. The $40K stretch goal seems like it's in reach, where I'll commit to making another big level - which will make the game at least 20% bigger; add the first person mode; and, of course, the Oculus Rift support.

That said, it's not really about the stretch goals. If it ends up short a dollar am I really not going to support the Oculus? I've already ordered my Oculus dev kit and plan on making a stab at getting some kind of support in there, even if we miss the goal. Maybe it'll be third person. Maybe it'll suck. But I'll definitely give it a shot.

And beyond that, I want to contract out a lot of animation with any additional funding we raise. Just think - if each of you convinces just one other person to back at the lowest level, we'd make it to our next stretch goal, the $55K one. But even if we don't get there, we can still get partway and have some midair tricks ... just not quite as many as I hoped.

No matter what happens, I'm already beyond stoked. I get to keep on doing what I love for that much longer. Here's a little video of me saying thank you.

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Gear Survey Results

Posted by Happion Laboratories (Creator)

The results are in.

So here are our winners:

A fine looking set of gear. I'll have these modeled at the very least, and see what it will cost to get more of our choices modeled as well. Thanks for voting!

...

I'd also like to add how sorry I am about the recent tragic loss of Andrew Reisse over at Oculus. What a shock. I don't know what else to say.