I'm excited to announce that I have partnered with the Humble Store (from the fine folks who run the Humble Bundle) for direct distribution of Energy Hook.
What does this mean?
It means from here on out, you can get your Energy Hook builds through the Humble Store.
To redeem your key, go here. Use the email that we have on file from Kickstarter.
As I make new builds, you can use the Humble Store to download the latest versions, up to the final Release version and beyond.
The PC, Mac, and Linux versions, and the soundtrack will all eventually be available for direct download DRM-free via the Humble Store when they are released. If and when the game is on Steam, you’ll receive a Steam redemption code as well.
I chose to partner with the Humble Store for several important reasons:
they are really awesome folks! They were super helpful and very flexible, which was a huge help when considering how to distribute Kickstarter reward downloads.
They unify and make consistent the Kickstarter distribution with direct orders, which will save me a lot of time that I can spend on the game instead.
Humble Store Accounts:
If you don’t already have a Humble Store account, you can create one here: https://www.humblebundle.com/signup This is not required, but I'd recommend it.
Email Matching (IMPORTANT!)
Your Humble Store account email must be the same email that you used for the Kickstarter, otherwise you will not be able to add Energy Hook to your Humble Library. What if they don’t match?
I do have the ability to manually make any changes should something be incorrect, so fret not; just send me an email explaining what needs to change: email@example.com.
Open For Business
Speaking of selling direct, I'm turning that on tomorrow (August 18)! Now that the alpha backers have kicked the tires for over a month, I'm going to let people who missed the Kickstarter in on the action, selling early access direct from energyhookgame.com. Tell your friends!
I'll even have a little party at twitch.tv/happionlabs at noon PST to celebrate throwing the switch. (Watch me embed HTML into my website, live! If you think your heart can take it!)
If you're a beta or gamma backer, and you've changed your mind and CAN'T WAIT TO TRY IT, I unfortunately don't have an automated way of upgrading your pledge, but you can message me (firstname.lastname@example.org) and we can do it through PayPal.
So What's New In The Game?
- new experimental and challenge levels
- physics overhaul with angular momentum and slopes
- first-person support that's been through a few iterations and is "getting there"
- Oculus Rift support
- new animations
- spinning and flipping
- various bug fixes and tweaks
Saving your progress, unfortunately, didn't make it into the latest build, but it works on my machine. That'll be coming in a week or two.
See me at PAX - I mean, SIX
I'm too late to get into the Indie Megabooth at PAX this year, but I'll be showing off the game nearby at SIX, the Seattle Indie Expo. If you're at PAX or in Seattle (you don't need a membership to PAX to come to SIX) come hang out! It's free!