A few weeks ago I asked you, in a survey, whether I should keep my nose to the Energy Hook grindstone or seize the opportunity to bring Sixty Second Shooter to the Xbox One. Here are the results:
So, in short, y'all rock, and I'm going ahead with it!
I didn't mean to be passive aggressive with that last option--I myself have been a bit miffed from time to time when someone I backed went off and did something else instead of focusing 100% on what I backed--but I see how some of you could take it that way. Anyways, I'd like to offer a refund to anybody who thinks I've dealt with them unfairly. Just send me a message over the Kickstarter message system and we'll find a way to get your money back to you.
I'm also amazed by how Sony reacted. I asked them if they were okay with this, and I expected them to say "No" -- after all, why would they help a competitor? -- but they understand this is a now-or-never thing and are perfectly willing to be flexible. I couldn't believe it. The business world's a lot nicer than I expect sometimes!
Sixty Second Shooter Prime, as it's now called, is looking like it's going to be great. Brian Luzietti is doing all new audio for it, my old friend Brett Douville is helping with the coding as well, and it's already a whole level up from its predecessor. Who knows? Maybe it'll be the Geometry Wars of the Xbox One.
For those of you who want to be able to eventually play it, I am going to get keys from Microsoft. I won't have enough for all of you but I should have enough for all of you who have an Xbox One. (And I'm trying to negotiate more.) So, if you have an Xbox One, let me know, and I'll get you a key.
As for those of you who want a PC version of SSSP, at the very least I'll be able to do a DirectX 11 version for Windows.
Thank you so much everybody. You're all awesome, and I'm really excited about giving Happion Labs' "other game" a real chance.