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Energy Hook is a grapple-and-swing-and-run-on-walls-for-style game by Jamie Fristrom, creator of the Spider-Man 2 game.
Energy Hook is a grapple-and-swing-and-run-on-walls-for-style game by Jamie Fristrom, creator of the Spider-Man 2 game.
1,622 backers pledged $41,535 to help bring this project to life.

Recent updates


Various Tidbits

Posted by Happion Laboratories (Creator)

Thanks to everyone who took a look at the latest build and gave me feedback!

You may be interested in this: I was in a round-table podcast with Tanya Short of Moon Hunters and Alix Stolzer of Legend of Dungeon. We talked about all kinds of random stuff and had a great time. Check it out! 

In other news, some time ago I saw a Ted Talk or a Google Talk or something where the lady suggested throwing away your to-do list. I forget exactly the rationale behind it - something like it's not being agile or if-it's-obvious-what-you-need-to-do-next-then-why-write-it-down or suchlike. It's really not like me to do throw away my to-do list - I've written multiple articles on the value of having a buglist. (I've been known to create a buglist before I even write a line of code.) But since I don't have any producers breathing down my neck on this project I decided to go without for a while and see what that felt like.

No sir, didn't like it. Call that a failed experiment. I don't know if it really made me less productive - I was still quietly plugging away - but I *felt* less productive.

So, I've fired up some new bug-tracking software and captured the obvious to-do items so in a few weeks when you ask me, "Hey, when is Energy Hook going to be done?" I'll be able to give you a wild-ass (and probably wildly optimistic) estimate instead of just saying, "I have no idea."

In still other news, had a lovely time at GDC, and finally met with Shahid Ahmad and Ben Andac of Sony Europe in the flesh. They're lovely people and very supportive and I'm really looking forward to digging into the Playstation versions for them.

And that's my news for now. Jamie out!

An Update I'm Proud Of

Posted by Happion Laboratories (Creator)

I got a meaty patch up! That new character model and gamefeel improvements I promised are finally in.

I even made a trailer for the first time in over a year because I feel this one's worth a little fanfare.

Check it out! 

Spread the word!

And thanks so much for your help getting me this far!

Mid-Month Update: Podcast

Posted by Happion Laboratories (Creator)

Hey all, just want to let you know that I did a podcast where I talk about the current state of Energy Hook, including the new character and gamefeel changes. 

I'm doing the last bits of work to get the new character in the game in just a few minutes. If you want to watch that process, tune in to

After that, I'm going to dial back the gamefeel changes just a bit (I have to admit they're a little too over the top) and get an update out to y'all!



Expect Future Coolness

Posted by Happion Laboratories (Creator)

Hey all.

That's the second time I've done this - I think I've sent out an update but somehow forget to hit the 'pubish' button. Sorry I've gone dark.

Anyhow, my personal life has been absolute chaos lately--going into details would be TMI--but things should settle down soon and then I'll have such the update for you, with some massive gamefeel changes and a new character model!

Also, I did manage to find the time to do a podcast. I'll send out a link to y'all as soon as it's available.

Talk to you then!


Energy Hook Update Alpha 4.0 has Landed - Codename “Buggier Than Hell”

Posted by Happion Laboratories (Creator)

It's up! Go on over to Humble to get the latest version.

Like I said before, with this update, I’ve upgraded to Unity 4.6 and introduced a lot of new bugs which I could use your help finding all of. So, if you’re willing to do a little unpaid QA work, give the game a go and report your bugs on my blog ( - you can also see a preliminary bug list here) or to 

But there *is* a little new content in there as well - Keegan O’Rourke has finished his Sky Gardens level, lighted it, done the post effects, and finished the challenges. They’re pretty hard! We may have to ease up on them - or at the very least make a ‘retry’ option.

Looking forward to hearing some feedback.