Thanks to everyone who took a look at the latest build and gave me feedback!
You may be interested in this: I was in a round-table podcast with Tanya Short of Moon Hunters and Alix Stolzer of Legend of Dungeon. We talked about all kinds of random stuff and had a great time. Check it out!
In other news, some time ago I saw a Ted Talk or a Google Talk or something where the lady suggested throwing away your to-do list. I forget exactly the rationale behind it - something like it's not being agile or if-it's-obvious-what-you-need-to-do-next-then-why-write-it-down or suchlike. It's really not like me to do throw away my to-do list - I've written multiple articles on the value of having a buglist. (I've been known to create a buglist before I even write a line of code.) But since I don't have any producers breathing down my neck on this project I decided to go without for a while and see what that felt like.
No sir, didn't like it. Call that a failed experiment. I don't know if it really made me less productive - I was still quietly plugging away - but I *felt* less productive.
So, I've fired up some new bug-tracking software and captured the obvious to-do items so in a few weeks when you ask me, "Hey, when is Energy Hook going to be done?" I'll be able to give you a wild-ass (and probably wildly optimistic) estimate instead of just saying, "I have no idea."
In still other news, had a lovely time at GDC, and finally met with Shahid Ahmad and Ben Andac of Sony Europe in the flesh. They're lovely people and very supportive and I'm really looking forward to digging into the Playstation versions for them.
And that's my news for now. Jamie out!