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Energy Hook is a grapple-and-swing-and-run-on-walls-for-style game by Jamie Fristrom, creator of the Spider-Man 2 game.
Energy Hook is a grapple-and-swing-and-run-on-walls-for-style game by Jamie Fristrom, creator of the Spider-Man 2 game.
1,622 backers pledged $41,535 to help bring this project to life.

Second Stretch Goal Hit! A decision on DRM!

Posted by Happion Laboratories (Creator)

Second Stretch Goal Hit!

Thanks everybody for getting us to our second stretch goal so fast. We've gotten a lot of backers who found their way here from Penny Arcade, so a heartfelt thank you to Penny Arcade for getting the word out and all of you for listening.

This means Linux support is happening, along with the new zipping and retracting / extending features of the energy line.

Next up, at $30K: a human stretch goal: Brian Luzietti, composer and sound effects guy extraordinaire! 

Brian has worked on an insane number of games, many of which I bet you've played. (And if you want to chill out to some of his previous tracks in anticipation, you can do so here.)

If we make this stretch goal, everyone who has backed at the Beta level and up will also get access to the soundtrack.

We've worked closely together before on Schizoid and a secret Microsoft project that was sadly cancelled, and I'll be overjoyed to work with him again.

We're pretty confident we're going to hit this stretch goal, so Brian has already started working on it. 


A Decision on DRM

A lot of people want to know: hey, if you get on Steam, will there still be a DRM-free version? 

I've thought about it and decided the answer is Yes! I don't know if it'll be through GoG or direct from my website (probably using the Humble Store), but if you want a DRM-free binary you'll be able to get it. Use it wisely.

I can't thank you all enough.
-Jamie

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First Update - first stretch goal reached, things look great

Posted by Happion Laboratories (Creator)

Wow! Just wow. Thank you all so much for jumping on board right away and getting this Kickstarter off to a fantastic start. We're at $16K right now - I thought it was perfectly possible, before I launched, that $16K might be all we'd raise for the whole thing. I'm over the moon!

Which means the gear customization feature is happening. This will both let you tailor the game somewhat to your own tastes: for example, if you prefer to use the mouse to pick the point you swing from, like Bionic Commando, you can; or choose between a continuous or charged jump. It will also ease beginners into the game, a bit like starting out surfing with a slow but stable longboard and then as you get better moving to the more maneuverable but squirrelly shortboard.

I'm confident we're on track to raise enough both to hit at least our next two stretch goals: getting the game on Linux, adding zip features (you'll be able to retract and extend your energy hook line, and also do a sort of quick zip like in the Arkham games, but this gear won't be unlocked for the player right away) and to bring on Brian Luzietti for audio. So Brian's already started digging in! 

My next step is to get the game on Steam Greenlight, both so you can vote it up over there and so the Greenlight Community can find out about the Kickstarter over here. I'll let you know when that's ready, of course.

Again, thank you all so much! I don't know what to say.