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Energy Hook is a grapple-and-swing-and-run-on-walls-for-style game by Jamie Fristrom, creator of the Spider-Man 2 game.
Energy Hook is a grapple-and-swing-and-run-on-walls-for-style game by Jamie Fristrom, creator of the Spider-Man 2 game.
Energy Hook is a grapple-and-swing-and-run-on-walls-for-style game by Jamie Fristrom, creator of the Spider-Man 2 game.
1,622 backers pledged $41,535 to help bring this project to life.

Energy Hook Has The Best Backers

15 likes

A few weeks ago I asked you, in a survey, whether I should keep my nose to the Energy Hook grindstone or seize the opportunity to bring Sixty Second Shooter to the Xbox One. Here are the results:

So, in short, y'all rock, and I'm going ahead with it!

I didn't mean to be passive aggressive with that last option--I myself have been a bit miffed from time to time when someone I backed went off and did something else instead of focusing 100% on what I backed--but I see how some of you could take it that way. Anyways, I'd like to offer a refund to anybody who thinks I've dealt with them unfairly. Just send me a message over the Kickstarter message system and we'll find a way to get your money back to you.

I'm also amazed by how Sony reacted. I asked them if they were okay with this, and I expected them to say "No" -- after all, why would they help a competitor? -- but they understand this is a now-or-never thing and are perfectly willing to be flexible. I couldn't believe it. The business world's a lot nicer than I expect sometimes!

Sixty Second Shooter Prime, as it's now called, is looking like it's going to be great. Brian Luzietti is doing all new audio for it, my old friend Brett Douville is helping with the coding as well, and it's already a whole level up from its predecessor. Who knows? Maybe it'll be the Geometry Wars of the Xbox One.

For those of you who want to be able to eventually play it, I am going to get keys from Microsoft. I won't have enough for all of you but I should have enough for all of you who have an Xbox One. (And I'm trying to negotiate more.) So, if you have an Xbox One, let me know, and I'll get you a key.

As for those of you who want a PC version of SSSP, at the very least I'll be able to do a DirectX 11 version for Windows.

Thank you so much everybody. You're all awesome, and I'm really excited about giving Happion Labs' "other game" a real chance.

Andi C., João Varandas, and 13 more people like this update.

Comments

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    1. Missing avatar

      John Cleave on

      Hey Jamie, glad you got the support to go ahead with this. I've got an Xbox one if you fancy throwing a key my way, would love to try it out.

    2. Larry Barriere on

      PC version of SSSP sounds good. Wouldn't mind giving it a try!

    3. Missing avatar

      BioSehnsucht on

      Have XBO here, would love some SSSP.

    4. Andrew Janke on

      Glad to see these results, from both the backers and Sony. Good luck with SSSP!

    5. Abhinav Kumar on

      I've got a Xbox One too and I'd LOVE a code! Can't wait to try it. Really looking forward to energy hook, I just showed my girlfriend Spider-Man 2 on the Xbox so she could understand what I was talking about.

    6. Kadn Hart on

      Didn't even know a PC version was on the table for SSSP, I'd love to try that out!

    7. Michele Mazza on

      Normally I would have answered Yes to this, but I went with the Meh answer just because the game was being published on a Microsoft platform.
      Still I understand the reasons for this and am happy with the result.

    8. Orion Canning on

      Honestly I wanted the game faster but selfishness aside, it's for the best, and as your friend I had to vote in your best interest. Besides maybe it'll help you continue to make cool games. I don't have an Xbox 1 so you are off the hook, but if that thing comes out on Steam I'd love a key.

    9. Happion Laboratories Creator on

      Hey Omar: yes, I can always self-publish, but then the question is, "Will I be able to feed my family with the money I make publishing?" With the previous two releases of Sixty Second Shooter the answer has been 'No' - in part because I released the game onto platforms that were already cluttered with hundreds or thousands of other games. Launching on the Xbox 1 now means giving Sixty Second Shooter a chance on an uncluttered platform, and that is a rare opportunity that will go away soon - that's why I want to seize the moment.

    10. Missing avatar

      Omar Lima on

      I still don't understand how this is a now or never deal, as you can self-publish. I would like to try out the PC version of SSSP when it is available.

    11. Zachary Reyburn on

      I've got and Xbox One, and would love a key for your shooter when you launch. Thanks and best of luck!

    12. Kevin Boykin - Acr1m on

      The thing with Kickstarter that everybody should know when backing a project, is that it's very likely to be delayed by a few months. At the very least though, this isn't some laziness excuse, it's a greater opportunity that you really should follow!! This could be a really big step for you and your small dev group and if it were me, I'd be doing the exact same thing.

    13. Happion Laboratories Creator on

      @DavidKeen, yeah ok I see where you're coming from, but with 83% saying I should do it ... I'd still call that a vast majority.

    14. Happion Laboratories Creator on

      BTW, y'all can message me directly through the Kickstarter messaging system to let me know you'd like an XB1 key.

    15. Missing avatar

      crazyd on

      @Lukas - I read the second option as "I don't like it, but do what you gotta." Maybe not quite annoyed, but certainly not happy with the delay.

    16. Joseph Huckleberry on

      Hey I have an Xbox One, I'd love a download code when SSSP is released! Thanks in advance and ignore the impatient minority!

    17. Missing avatar

      Brian Bishop
      Superbacker
      on

      I have an Xbox One and would like a key if one is available.

      Thanks

    18. Brian Hager on

      so, the way I see it, you're going to jave keys for those of us with an xbox one, and a pc version for the rest. Meaning that we essentially are getting two games for backing you? And I think you mentiones sone of the revenue from sssp going towarxs energy hook, meaning an even better game.
      This just sounds aqesome to me.

    19. Missing avatar

      Zac Brennan on

      It would be amazing to get a Windows key for SSSP while waiting. Keep up the good work Jamie! ^_^

    20. Worm on

      Ack I should have read a little closer before commenting! Oh well. I personally really didn't have an issue with it, but oh well he apologized and is offering a refund if you want it.

    21. Worm on

      The whole poll was constructed in a really disingenuous way. The only real "No" response is super passive aggressive and there's an additional option where you can say "No but Yes, because I'm not a bad person like the people who picked option 3".

      I found this poll annoying when it was posted and it still pisses me off. The third option characterizes anyone who wants him to meet the deadline as some demanding and entitled snot. Characterizing people who disagree with you that way reeks of the whole "Free money" culture that already permeates Kickstarter.

    22. Missing avatar

      Dragon on

      I'm quite happily in the wait camp, I've backed so many kick-starters that I'm no rush ( and I do have an xbone too, badly in need of more stuff to play! )

    23. Hugo Tremblay on

      I do have an Xbox One collecting dust! Help it! :-)

    24. Missing avatar

      Lukas on

      @Keen: I read that poll as 3% "annoyed". Not sure why you would put the 2nd option people as annoyed as well.

    25. Kickstarter Account on

      I have an Xbox One and Windows 7/8 :) would be great to play while I'm waiting for Energy Hook. Good Luck.

    26. Edmundo on

      So, is SSSP is a X1 exclusive or will it be released on PC (steam) as well?

    27. Missing avatar

      crazyd on

      So annoying 20% of your backers is fine? At what percentage would you have decided to not proceed?