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Energy Hook is a grapple-and-swing-and-run-on-walls-for-style game by Jamie Fristrom, creator of the Spider-Man 2 game.
Energy Hook is a grapple-and-swing-and-run-on-walls-for-style game by Jamie Fristrom, creator of the Spider-Man 2 game.
1,622 backers pledged $41,535 to help bring this project to life.

It Has Launched

Posted by Happion Laboratories (Creator)

Aaaaaaand...that's a wrap! 

I have now joined the proud ranks of videogame kickstarters that actually finish! It took years - close to 10% of my life! - but it is here.

Energy Hook 1.0 is on Steam 

And also, incidentally, on the PS4 

Tell your friends!

And thanks for following my progress to the bitter end. You could have unsubscribed from updates at any time - but you didn't. :) YOU ROCK!

It's Finally Launching - Energy Hook 1.0, coming July 5th - Windows, Mac, Linux, and Playstation 4

Posted by Happion Laboratories (Creator)

I can barely believe it. 

After years of toil, Energy Hook is moving out of Early Access on July 5th. 

I am super-proud of Energy Hook; it's the best game I've worked on (and I include Spider-Man 2 and Die By The Sword in that list!) - a coherent vision that focuses on its visceral core gameplay with no extra fluff like combat or cut scenes. 

It is my magnum opus. 

I can't believe I've been working on this game since 2012. It's been a long and winding road, launching my unorthodox kickstarter, releasing early builds to you all, putting the game in early access, supporting four platforms, VR, and the Steam controller. 

And it's finally done! In just six days before you can have the final build on your machine. 

Of course, it is so much more than it would have been because of your involvement, support, and feedback. Thank you so, so much!  


Help me translate Energy Hook

Posted by Happion Laboratories (Creator)

I'm in the final stretch with Energy Hook. Just a handful of things left to do, including: 17 'technical requirement checklist' items for the PS4; submitting it to ESRB & PEGI for age ratings; updating to the latest Oculus SDK; a half-a-dozen bug fixes...

And internationalization!

So I could use your help (or your friends' help) on this. I've already received invaluable assistance from Jakub Koziol, Hugo Severinsson, Vincent Martin, Julian Wells, and Arseny Pechorin when I released on Steam Early Access. And now that I'm finishing up there's a bunch of more things that need to be localized.

So, how can you help? I'm crowd-sourcing it. You can simply go to this spreadsheet - - and translate terms into the language you know. If there's a blank in your language, or it's still in English, go ahead and translate it. And put your name at the bottom of the spreadsheet so I can give you credit in the game. You can also e-mail me (jamie at happionlabs dot com) to ask questions and make sure I recognize your contributions.

The languages I want to complete are French, Spanish, German, Polish, Swedish, and Russian.


Stay on target!


Posted by Happion Laboratories (Creator)

Hey everybody!

I'm calling the latest update on Steam the Content Complete update. It has got all the levels and essentially all the features. From here on out, I'm just going to be finishing the leaderboards, making a last few tweaks to the camera and some polish and bugfixes, and getting it on the PS4. But for most of my players, those last few changes won't make much difference! Check it out and enjoy.

Also, it's on sale on Steam right now. Tell your friends! (

Thanks so much for igniting this project and your feedback over the years. I'm really happy with the finished product.



Interim Update 666: Accessibility, Style System, and UI improvements

Posted by Happion Laboratories (Creator)

Being kind of scattered and fighting on multiple fronts lately. I've made some changes that dramatically improve the experience for newbies and am partway through my overhaul of the style system... which brought with it some UI polish as well.

The things that might surprise you the most are the gamepad buttons are moved around: wall-running is on the right shoulder button, and the aerial poses are on X,Y, and B now. You can also click the right stick/steam controller track pad to jump. This lets you play with your right thumb controlling the camera most of the time, and you only need to let go to do poses. 

Another surprise: it automatically fires your jump jets after a swing. This is like the 'standard mode' of Spider-Man 2 - great for newbies and gaining altitude, not so good for speed down a straightaway - it defaults to on, you can turn it off in the pause menu. 

It's not really version 666 but thanks to a problem with my automated build system that's what it's calling itself. 

More notes on the Steam Announcement.