Reaching our Goal and beyond:
I am very happy to announce that we have reached our goal already and we are really grateful for the faith put in us and the project.
We will continue our fundraising campaign and help is still very much appreciated as we have not had the same luck with our other funding options.
The goal is to shoot our film for 5000 pounds, which would enable us to get all the equipment and the camera we are wishing for.
The film is at a point where we can make it, but to reach its full potential we are still hoping for help from the kickstarter community.
So please keep sharing and keep contributing.
Help students realize a short film about a mysterious tragedy in a small community. Set in the great beauty of the Scottish Highlands this film will be a unique experience. Help us make it happen!
It is a typically cold and grey winter day in the Highland village of Corpach. The date is November 27th, 1975. A primary school class is playing outdoors on the edge of the woods. The scene is disrupted by an earthquake, causing panic amongst the children. During the chaos, a young girl, Luna, slips off unnoticed into the woods.
The close-knit community is small and the disappearance is devastating. A week passes before the police admit that it is very likely it will no longer be a rescue mission.
In the middle of the night an old woman stumbles out of the woods to find a cabin in a clearing. She is soaking wet and on the verge of death. Robert, the man living in the cabin, drives her to the Doctor in the village, where he vanishes before identifying himself. The old woman manages to describe a mysterious encounter she had with a man in the woods before she quietly passes away. The next morning an investigation reveals that she is in possession of the jewellery of the young girl who vanished just one week earlier.
We now jump forward to present day to introduce James, the brother of the missing girl. He is now living in a city, far from the village. The disappearance left deep scars within the family that have never healed. He receives a message from his mother asking him to return to Corpach to visit his estranged father, who is gravely ill. This journey home will lead James to begin his own investigation into the supranormal events surrounding his sisters disappearance.
This is the end of the Prelude.
The Project: Why Corpach?
Corpach is a small village located in the Highlands of Scotland. It is situated in amongst some of the most stunning scenery Scotland has to offer. The village sits at the foot of Ben Nevis, the United Kingdoms highest peak and from a geological point of the view it is also in a very interesting territory as it lies on the Great Glen Fault. The Great Glen Fault bisects the Scottish Highlands into the Grampian Mountains to the southeast and the Northwest Highlands to the northwest.
The etymology of the name Corpach also has a very interesting history as it reputedly comes from the Gaelic for Field of Corpses as the village was once used as a resting place for the bodies of chieftains on their passage to Tír na nÓg, the mythical afterlife.
The artist and writer Norman Shaw describes the place as a 'Nemeton', a place where worlds meet and inexplicable things can happen.
We believe that setting our story in amongst this breathtaking landscape and using the fascinating mythology linked to the area will make for a truly unique and original short film.
Drama, Mystery, Thriller
The events surrounding the disappearance of the girl are reminiscent of stories in Scottish folklore that tell of people being kidnapped by Faeries or having encounters with shapeshifters, the devil himself and other supernatural creatures.
We have also incorporated some fragments of the recent history of the village into the story such as the larger than usual earthquake which was actually experienced in November, 1975. The recent industrial years of the area will also play into the background of the story as we will see the gradual decline of commerce from the 1970's until our main character returns in present day.
We are taking the idea that some mythological stories begin with a grain of truth and become distorted into myths through retellings. Our hope is that this story will blend fact and fiction and could itself become a modern myth.
As the story is set in a small community in the mountains, centring around a tragic event involving a young girl and features situations that are not easily explainable the most obvious source of inspiration has been the TV series Twin Peaks.
Similar themes of small communities dealing with loss can be found in other TV shows such as "Southcliffe", which is also a great source of visual inspiration for the project.
Other references used are "The Kingdom" and "X-Files".
Directer & Co-Writer: My name is Jeppe Rohde Nielsen and I am a Writer and Director from Denmark. I graduated from the Copenhagen Film and Photography School in 2009 and have worked freelance for some years. This summer I will graduate from Time Based Art and Digital Film at Dundee University. Amongst other things I have directed the short films Game, Time to Fly and A Real Clown. I have made experimental shorts and music videos for several artists, the latest is for the Danish artist Rosenthal which will be released in January.
Producers: John Fairfield and Violetta Palak from Flyboy Creative will be producing this project.
Flyboy Creative is a flourishing production company with long standing connections to talent and crew from around Scotland. We produce a variety of media including commercials, music videos, corporates, motion graphics and film.
Since 2009, Flyboy's directors, John Fairfield and Matt Cameron have established themselves as international talents, receiving recognition in Phoenix, Melbourne, Berlin and Singapore along with multiple awards and BAFTA nominations.
Flyboy Creative is committed to developing strong relationships with clients to guarantee their ideas and needs are translated to screen and ensuring high production value.
Cinematography & Co-Writer: Alan McIlrath is a cinematographer based in Dundee, Scotland. He has shot music videos for artists such as The View, Silibil n’ Brains and AMWWF. Alan's passion lies in shooting narrative film and most recently co-wrote and shot the short film Game in collaboration with Jeppe Rohde Nielsen. As co-writer of this project Alan has a deep knowledge of the goals and intentions of the story and we believe he will be the best person to translate it onto screen.
Sound Design: Ross Nicoll is an experienced Sound Designer and Musician based in Dundee, Scotland and is available for a variety of freelance, contract and session work. Ross is an award winning Audio Designer with 10 years experience in the games industry, we are extremely lucky to have him bringing his expertise and skills into the project.
Assistant Director: Thomas Hogben has a background in photography and film, having studied this at Napier University Edinburgh through the Scottish Screen academy. After working for the last 5 years at dp digital media in the Highlands of Scotland he has gained extensive experience in what it takes to produce a successful film. Over the last 2 years he also completed a Masters in Animation and Visualisation, which has furthered the possibilities of what he can achieve.
Risks and challenges
The project is going to be shot on location, in the Scottish Highlands, in winter. The Highlands offer a beautiful but unforgiving landscape, and we need to make sure we have the best people we can possibly get to be able to shoot in these harsh conditions. Our crew believe in the project enough to donate their time 'in-kind' to the production, but we will still need to pay for:
Accommodation: Our talented crew need a warm and dry place to sleep at night to escape the highland winter!
Catering: As well as a warm bed we need to be able to provide our crew with hot food and drinks.
After that we will have to incur some fairly standard expenses that you would expect to find with any film production.
Camera, Lighting & Grip: We will need to rent equipment to capture and light the film.
Transportation: We will need vehicles and fuel to transport everything and everyone to the locations.
Costume/Props: We are used to working frugally and can make every pound stretch and will blag as much stuff as we can for free, but we will still need some money to help our Art, Costume and Make-Up departments achieve the 1975 look.
In turn for your contribution we will provide a series of perks seen on the right of the page. Have a browse and see if anything tempts you.Learn about accountability on Kickstarter
Have a question? If the info above doesn't help, you can ask the project creator directly.
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