About this project
Everyone's favorite party game
King's Cup -- you see it at college parties the world over. Many variations exist, but the basic premise is simple: Each card has a rule assigned to it. The cards are spread in a circle around a cup -- the King's Cup -- in which an adult beverage is poured and players pick cards from the circle, acting on the rule assigned to the card they choose. Whomever draws the fourth king "loses" in that the game ends and they have to drink the cup in the center.
The problems with the classic game
- Because each rule is assigned to a card value (like 'Jack'), you're limited to 13 rules. Every time you want to add a rule, you have to take another out. There's just no room to try new things.
- The learning curve is pretty high. A lot of people don't like the game because they can never remember the rules. Moreover, if you've never played, someone telling you that Queen is for Questions won't mean much to you. The play of the game isn't obvious.
- Lastly, the rules are inconsistent. Some people play Fives as Guys (all the fellas drink), others play fives as Hand Jive. Every time you sit down, not only does everyone have to remember the rule for each card, but at least of a few of the people have to learn a new version of a rule. Again, the play of the game just isn't obvious.
How we're solving these problems
First, we've produced a carefully thought out, thoroughly tested deck of hand picked rules. These aren't just playing cards with rules stuck on them, they're truly a new game. That means we can have far more than the thirteen rules of old. We're still working on a final number, but it'll definitely be more than twenty rules, some of which appear only once, others which will appear two or four times.
Next, each card explains the rule explicitly, includes indicators of how long the rule lasts, how much one should consume, and to whom the card applies. Any confusion about the gameplay is completely eliminated. It's our goal that someone who's never played the game before could sit down and play immediately with no explanation.
We also added a couple features that we think makes the game more fun. For example, when drawing a king, you now get to be the king of something, giving you certain powers to make others drink. We think it's a nice touch.
What we need
We're looking for enough funding for our first round of printing. Check out our awesome rewards on the right for more information about how we're giving back.
Risks and challenges
We don't have a lot of risks and challenges on this project. Our deck is essentially done -- we're still debating some rules, and putting on the finishing touches, but the bulk of the work is finished. Printing is our biggest hurdle, and we've already been in communication and received a quote from a well established printer that's been used on other famous kickstarter projects. Our greatest challenge will definitely be in fufillment. We'll have to package and mail 1,100 decks. That's a lot of decks, but we've read quite a few articles about other people's experience, and we've exchanged emails with some other successful kickstarters. We're feeling pretty good about this one. We know the challenge, we have a solution, and we can deliver a great product.Learn about accountability on Kickstarter
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