$617
pledged of $20,000pledged of $20,000 goal
16
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Sat, December 23 2017 2:00 AM UTC +00:00
Jesse FoxBy Jesse Fox
First created
Jesse FoxBy Jesse Fox
First created
$617
pledged of $20,000pledged of $20,000 goal
16
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Sat, December 23 2017 2:00 AM UTC +00:00

The Campaign is over, but the game is not.

Posted by Jesse Fox (Creator)

First off,

THANK YOU to all you backers who took a chance and backed our project. It became obvious pretty early on that we did not have the traction needed to hit our goals.

But, that is no fault to you. You have my most heartfelt thanks.

Now, what is to come in the next weeks? Well when it was clear that the funding was not going to pass, we started to look at all the details needed in order to get Against the Horde on to Steam, with the goal of having a playable demo and early access available.

I am happy to say that development to that end has begun. I expect by February to have the Steam store page public. I will be updating all you backers during the process, and expect to see the first update somewhere in the middle of January.

I am going to be brutally honest. We had a plan. Our plan was solid, and things were progressing with the funding available, and we felt good about getting all the features in the game and on budget for release. However, then when hurricane Irma hit our funding took quite a serious hit and we had to scramble to see what we could do about that. The Kickstarter was a hope, but without a lot of public knowledge of Against the Horde out there, we knew it was a long shot to get the exposure to get funding in time for the campaign.

So now, we move to the next step, which means much slower development for some major parts of the game. Namely art that is not finished, music, cut scenes, voice acting, etc. However, we will push through this. The game is still very fun and addictive as is, it just needs some polish and a good tutorial before it can be brought to the public.

The hope is that once we get a demo on to Steam we will get more exposure, combined with what little advertising we can afford. If development is slow, we will likely then open to early access (Something we were originally opposed to), in order to get player feedback as we go through the polishing stage. Then, release by the end of 2018. 

The situation is, however, fluid. If suddenly we have a lot of exposure and interest we may try to kick start again in the new year. That would certainly speed back up development and hopefully get stretch goals back on the table. Otherwise those stretch goals will have to be post-release free content.

Again, Thank each and every one of you that pledged to Against the Horde. You will still get to beat back the minions of Cronus in 2018. In the meantime have a very happy holidays, and a great new year. 

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