- Backers who fund at the appropriate reward levels will now receive a Beta Copy of the PASTS, PERSONAS & PROPHECIES the same day as they back the campaign rather than during the first week of May.
Pasts, Personas & Prophecies (P3), is a fantasy tabletop roleplaying game (RPG) system that does away with slow monotonous rule sets so narrative and fun can take a front seat during every game session! Interested yet? Check out why we think P3 is going to rock your world…
- P3 is a fast, narrative and easy to learn roleplaying game; designed to be perfect for younger players, busy Game Masters and newcomers to the hobby!
- The game system is packed away within a short and sweet 65 page full color perfect bound Core Rulebook!
- Features a flexible magic system that encourages creative thought rather than memorization of a spell list.
- Boasts a character creation process designed for better roleplaying and a unique Prophecy mechanic for a fresh take on character development.
The emphasis of P3 is story, story and even more story. The rules and mechanics revolve around this pillar of the game, so players can walk away from the table every game session with stories and memories to share for years to come.
As a rules light game system, P3 makes strides in its design so that the fun of roleplaying games is easier to get into for a wider range of people! With an extremely short but concise Core Rulebook, P3 allows new players to quickly jump into the game without an endless amount of rules to have memorized.
Dice: Beyond having the Core Rulebook all players need to play are a handful of dice. In fact it can be any kind of dice! P3 has been purposely designed so players can play with any dice readily available; be they six sided, twenty sided or even a pocket full of coins. On top of that Game Masters in P3 have no need for rolling dice, making their job easier.
Magic: Too many spells is not always a good thing because too many choices can overwhelm any sort of player! To counteract this, P3 uses a simple and unique magic system that hosts 13 different spell schools for players to choose from. When a player character has knowledge in one of these 13 types of magic they can attempt to cast whatever sort of spell they can imagine that fits within the parameters of the spell schools they are familiar with. Imaginative players can even combine these schools for some pretty darn spectacular results! Altogether the magic system is fluid, fun and allows for spontaneous creativity at the table. Personally I’ve had a blast witnessing players use magic in P3 to influence the environments around them. A great example of this is when an innovative player using the Water School of magic, cast a spell to turn a pond of water into a stairway of ice in order to reach enemies above!
Play How You Want: Although combat is refined to be smooth, quick and awesome: combat is not the definition of P3! Players within P3 are granted talent points to improve their characters not by killing enemies, but by completing game sessions! If by either sneaking, lying, cheating, fighting or talking your way through an adventure, all are justifiable ways to play P3!
Because action follows the heroic characters the players portray, much of P3 is dedicated to the Character Creation System! Designed to be easy-to-learn, the creation process is packed within a single chapter and is classless in nature, allowing players to play the way they want! As a whole the creation process subtly forces players to create characters with detailed backgrounds and personalities that aren't just fluff, but impact their stats in a major way! When determining character choices, players affect a character’s…
- Past and who the character once was. This incorporates where a character comes from, their past social status and what they were skilled in…
- Persona and who the character is. This category of choices includes a character’s mentality, flaw, desire, love and hate…
Prophecy: Character customization doesn't end after the player creates their character for play. With the Prophecy mechanic there is no such thing as a static character whose personal story remains the same throughout a campaign! With a simple but fun semi-random mechanic, a character’s prophecy adds story driven ingredients that create group determined destinies for characters that promote change, character development and consequences!
With the philosophy that gaming is supposed to be a fun activity, P3 is designed to wholeheartedly accommodate Game Masters by making their jobs easy!
P3 alleviates the juggling act that Game Mastering calls for with a system that prevents the Game Master from rolling dice so his focus can always remain on the story and the fun of the game!
On top of that P3 implements a system for easy NPC(Non-Player Characters) and Threat creation so prepping for a game session is a total breeze and can be done on the fly!
Other than a handful of great board games and RPGs as inspiration, major influences for P3 are primarily the people I have attempted to teach RPGs to. But because the mechanics of my favorite games were difficult to teach to younger siblings and friends alike, I figured RPGs would be more widely accepted if one were to ever be streamlined for ease of use and instant fun.
And although not a game itself, I tend to listen to a great deal of podcasts which eventually led me to listen to an audio segment called “The Questions Three” from the guys over at the Order 66 Podcast. The segment included three questions for Game Masters to ask their players for better roleplaying during game sessions. These questions included, “what does your character love, what do they hate, and for what reason are they adventuring”. Afterwards I sought to have better roleplaying within my own gaming group, but I had a horrible time getting my players to answer these three simple questions. Eventually this desire to have these questions answered led me down a road of events that became the foundation for P3, a game system that implemented these questions in its design.
Despite the fact that all the work is done creating the game system and writing the Core Rulebook, a lot is still needed to get P3 going! Ambitious as I am, I lack the ability to create awesome pieces of artwork for the game and require money to compile illustrations needed to make the P3 Core Rulebook really come alive with truly awesome artwork! And heck, I'm pretty young, hard working and well...a student, this doesn't really translate into a rich and comfortable lifestyle. As such, I need some help funding this awesome project and that is why I have come to Kickstarter!
As a kid, I was sold into the whole D&D concept immediately after I left the theaters having seen the Lord of the Rings. The next day I recall getting my hands on the 3.5 Dungeons and Dragons Player’s Handbook in some dirty old game store in Tulsa, Oklahoma. Throughout the remainder of my childhood I remember pouring hours of time simply looking through various rule books, captivated by all of the radical artwork within!
For this reason, I believe that artwork is a powerful force that can potentially allure newcomers into gaming and can inspire existing gamers. For this reason the greatest portion of the Kickstarter funds are to be dedicated for the sole purpose of commissioning additional artwork for the Core Rulebook itself.
Beyond acquiring artwork necessary for filling the Core Rulebook with really cool illustrations, funding is required to print the initial books provided by the rewards levels during the Kickstarter campaign and to constitute the shipping prices to deliver the books themselves. Heck on top of that the funding goal has been set at its level to additionally necessitate the 5% of the total funding that Kickstarter withdraws as part of their fee and the extra 3-5% that is given to Amazon Payments as part of their transaction service.
- $9,000- Chapter Images: At this stretch goal the P3 Core Rulebook will feature seven new pen & ink illustrations for each chapter cover page in the book.
- $9,100- Kindle Conversion: The P3 Core Rulebook will be converted and formatted for the Kindle device.
So you like what you see, but want more? No worries. To fulfill your desire that is Pasts, Personas & Prophecies just click here and be transported to a magical page where you can subscribe to our newsletter. After doing so, you will receive a copy of the first chapter of the Core Rulebook in you email as a thank you (check your spam). Reminder: This is not the finished copy of the first chapter, but a sneak peak. Enjoy!
*Music in the Kickstarter Video by the Juanitos, "Bailando Boogaloo"
Risks and challenges
*The great news is that the entire game system has been designed and that the Core Rulebook is typed out and formatted into the publishing software! The only changes that may come to the book will include game rule changes and editing mistakes that may come about throughout the Beta testing phase.
*Other than that, the artists that are helping out on the project are freelancers, meaning that some portions of the artwork may take some extra time to create if their work schedules get a little hectic, but luckily the kickstarter campaign has anticipated any possible delays and has added a buffer period before the release date in case any of these situations arise.Learn about accountability on Kickstarter
- (30 days)