ROMA - Distrust and Opportunity
A 2 -6 player war game that uses a board, dice, cards, currency and 3D printed pieces. Over 700 pieces in a complete game.
PLEASE READ ALL!!
I aim to bring to you the most honest and straight forward offer I can knowing you will enjoy it every time you play.
I know I don't have the print/production version ready yet. What I am offering is a chance to be part of a pretty cool game that is loads of fun!
KEEP READING, YOU ARE ALMOST DONE!!
ROMA - Distrust and Opportunity is a 2 - 6 player game that is made to ensure that although many of the players have a common goal to take down The Empire (1 player is always the Emperor), there is always a level of distrust between the barbarian players (The Celts, Germanics, Huns, Visigoths and Persians) and an opportunity to take out an opponent/allie.
The game has a few elements that pop up and are meant to either insight war or make you cower. The first element is the simple ROMA card which has the province of Italia on it (which is also the capital of the Roman Empire).
This card is worth 20 dollars from the treasury and no one wants Rome to get that kind or money for an assault. When you see that card sitting on top of that deck there are 2 options, either make a campaign to invade Italia before the turn is over and cash in big or try your best to fortify. There is the opportunity if you fail in the assault the next barbarian can be the one to invade Italia and take that money or take you out if possible. This feature works until Rome has the chance to use the banked money.
One of the next key elements is the value of each province which is meant to make battles more frequent and longer campaigns. Each barbarian province is worth $2 from the treasury and a Roman province is worth $5. Since the Romans start the game off with a 1 in 2 chance of having one of their provinces pulled for reward the barbarians want to occupy as many of those spots as possible to fund their armies.
The game itself has proved to play out seamlessly over many years of game play and a source of fun for all who play. A single card is overturned at the beginning of each players turn, that player can be rewarded money from the treasury or a penalty card ( 1 of 9 cards in a 6 player game). The troops, vessels, ports/cities, camps and capital cities are 3D print files. The only way to purchase new forces is to use currency gained from game play or taking another player out of the game. Movements are only limited to the amount of forces you have under your command on both land and sea. There can be only 1 (insert highlander voice) and the player to occupy all provinces on the board wins.
I honestly know anyone who chooses to pledge n play the game will enjoy themselves as no game plays out the same with very little downtime. There are no phases, no political play, set amount of turns or VP's.
Send me an email ( firstname.lastname@example.org ) and I will send you the jpeg of the rules which is only 8 pages and may take maybe 5 minutes out of your day. This way you can read about the game play and decide if you want to proceed with backing the project since there is no place to actually download a file here without cluttering up a page full of text (Hope they fix that one day) without having to make a seperate website for links.
READ THE RISKS AND CHALLENGES, IT'S SHORT
Risks and challenges
Risks are I may or may not have enough time to get all the files ready in time , thus is why I have open communication with backers. I do feel I led the project far enough that it is obtainable to complete. I do have some files already (as shown above).
The unknown is the feedback I get from you all and where that takes us. I will make judgement calls based on info provided in order to assure it doesn't get dragged out.
Challenges are that I didn't have a production ready game which is why I chose to go this route. A cost effective method for getting the game into many hands so I could eventually get to that point in which you are all used to seeing on KS. I have spent time, money and effort into the game and nobody gets something for nothing. If you feel my pledge amount is to much for what I am offering, thanks for stopping by. I would still encourage some feedback on the regular rules and is appreciated.
- (30 days)