Project image
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CA$ 423
pledged of CA$ 20,000pledged of CA$ 20,000 goal
22
backers
Funding Unsuccessful
The project's funding goal was not reached on Thu, July 9 2015 6:13 AM UTC +00:00
CA$ 423
pledged of CA$ 20,000pledged of CA$ 20,000 goal
22
backers
Funding Unsuccessful
The project's funding goal was not reached on Thu, July 9 2015 6:13 AM UTC +00:00

About

We've been featured on this Cliqist article!! 

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Also, please check out the Greenlight link if you'd like to see Haven's Demise on steam: 

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Haven's Demise is a game about loss of hope, loss of consciousness, loss of sanity.

With Death looming, Dimi's mind is stressed and bent to a breaking point. He must squeeze scrutiny out of his enemies' dying breath, but it's never enough with Death swooping in and despoiling the protagonist before...

The funds raised by this fundraiser will go to the team as partial payment, fees to register the Bandana Studios name and grow as a business, while the rest will go towards marketing Haven's Demise.

The end goal of one play-through is to kill Death. To do this, Dimi (our dashing protagonist) must beat 5 levels, reach the Haven, and find Death. Each new level connects to the first, effectively expanding a larger map that will need to be fully utilized by the end of the play-through. The first level starts you off without a weapon, and you must make your way to it:

As shown, the camera gives direction towards one weapon, and one ability. This can be true for the other levels, but only under certain circumstances. Great, so now you've got a weapon. Time to go and kill things such as bats, worms, and butt mushrooms. The goal is to receive the required amount of scrutiny (experience points) from enemies before the timer in the top right runs out. Don't stress though; once that's accomplished, the game goes into Limbo: phase where you can relax and figure out ways to spend your remaining scrutiny (more on that in a future update). Yes, you can stack the floating orbs, but there's other ways of keeping scrutiny as well.

Good job, now you can move on to the next level! Will you bring your current weapon along with you, or start the search once again? Both ways have their advantages.

At the start of the game, a weapon is randomly generated for you. This is your main tool of destruction, and the way to extract that sweet, sweet scrutiny from enemies. Here are some of the weapons you can look forward to:

(click any of these GIFs to see the 60fps GFY)

Bow
Bow
Machine Gun
Machine Gun
  
Pea Shooter
Pea Shooter
Rocket Launcher
Rocket Launcher
Flak Cannon
Flak Cannon
Saw Gun
Saw Gun

ABILITIES

These serve to provide an edge. Access to secret areas, health protection, scrutiny management, etc. Here are some of the abilities you can expect to see:

Blindfold - grants invincibility for a short time
Blindfold - grants invincibility for a short time
Expired Beans - leaves a trail of deadly waste
Expired Beans - leaves a trail of deadly waste
Sponge - Save your scrutiny for later
Sponge - Save your scrutiny for later
Warp - Suck in enemies and passives
Warp - Suck in enemies and passives

PASSIVES

Shoot faster, walk faster, walk tighter, jump tighter, jump higher and shoot more bullets. Passives can do anything, especially the super passives which seriously alter the gameplay. Here's a couple of passives to give you a taste of what can happen in a playthrough:

The Bag of Candy - Speed and firerate
The Bag of Candy - Speed and firerate
The Hammer - extra shots
The Hammer - extra shots
The Joy - Extra jumps
The Joy - Extra jumps
The Pineapple - Health!
The Pineapple - Health!

Haven's Demise Consists of 6 different levels. 5 of these will connect together to form one big world, and then there's the Haven.

Each level has it's own rules (how the level is generated, how to traverse it, what kind of enemies you will find...), as well as switches and events that will affect the entire world.

For now, here are some visual concepts of the second and third level.

Level 2 - Prosperity
Level 2 - Prosperity
Level 3 - Aberration
Level 3 - Aberration

Haven's Demise will feature several layered tracks; This means that depending on the level or situation, different layers of a song will kick in. Here's a simple example where everything but the drums join in once the first level launches:

 Here's a couple tracks and sound effects you can look forward to:

 And there's much, much more to come.

We're working hard to make Haven's Demise a great looking game. There are no engines at work here, everything from particles to shaders is implemented from scratch. 

Check out this sexy 60fps video of the recently implemented parallax scrolling:

And here are some cool enemy previews and sketches for the levels coming ahead:

The Spitter
The Spitter
Tortured Hound
Tortured Hound
Boss - Stone Toad
Boss - Stone Toad
                                                
Spider and Knight sketches
Spider and Knight sketches

Owner of Bandana Studios and programmer extraordinaire, Zachary Granger's twisted mind drives Haven's Demise to what it can, and will be. Wanting to make video games since his 5 year old self held that grape purple Nintendo 64 controller, the dream is finally realizing itself!

Favourite Game: Tie between Metal Gear Solid and Silent Hill (R.I.P. Silent Hills :c )

Incredible artist with motivation that makes me doubt he's human, Leon Avendaño constantly pushes the visual style forward. Full of fantastic Ideas, but also likes drawing sexy frogs (I don't know what that's about, I never asked him to do that).

Favourite Game: Arkham City (Excellent choice Leon, excellent choice)

Talented musician and disturbingly further ahead in life than the rest of us, Jake Hawken has been doing game audio and game music for 7 years. He's an iOS app developer, armchair philosopher, and loves to cook delicious meats.

Favourite Game: Castlevania: Symphony of the Night, or Fallout 3 (but it's totally Castlevania right, Jake?)

 The Game

 At the $10 tier, you get our game in all its sweet, succulent wholeness. When Haven's Demise is launched, a steam key will be generated and sent to your e-mail address.

Poster

 At the $40 tier, We will offer a selection of wallpapers to pick from, and ship it to you on a 18" x 24" poster. Dimi can now keep you company and stare into your soul smiling while you sleep.

Super Passive Design

 At the $75 tier, you can design a super passive for the game. Regular passives drop from enemies and modify stats already, so we'd like to see something creative! For example, the "Prescription" gives a large damage up, but forces your health down to 1 no matter what, or "Greed" which spawns regular passives for you but completely stops any other passives from spawning normally.

BETA Access

 At the $100 tier, you... I mean... do I really need to explain this? You get to play the game before it's done. You can message us about the bugs / new features. Talk about balance and stuff. That's cool. 

Your Face / Drawing

 At the $150 tier, Your beautiful face / drawing of your face / drawing of someone else's face / drawing of honestly whatever you want (keep it E for everyone guys) will be featured on a boss. I don't want to reveal too much about the boss but the face will play a role on gameplay.

Personal Notes

 At the $250 tier, you can catch a glimpse of how my mind works / doesn't work. I will include written notes, OneNote paragraphs, and an unhealthy amount of paint doodles. It's like watching a deformed baby grow up at an unusually fast pace.

Design Bundle

 At the $500 tier, I will work with you to design a set of items + an enemy that fit within the game. I would really like a theme for these, creating a set of items with your personal "brand". There should also be some thought put into whether or not you want these all to interact together and how...

Audio Files

 At the $600 tier, access to the Ableton Live project files will be granted. Splice is an excellent tool for managing audio projects, and showing them to the world. You can then smooth hip hop along about how awesome your run was : ♪ just got the tomahawk ♫ oh sh*t yeeaaah just decapitated that woooorm ♪

Red Bandana

 At the final $1000 tier, you will get a solid red bandana with our logo to wear on your forehead. This makes you one of the only two on earth to own a Bandana Studios bandana (pick this one, don't fall for his trap).

Blue Bandana

 At the final $1000 tier, you will get a solid blue bandana with our logo to wear on your forehead. This makes you one of the only two on earth to own a Bandana Studios bandana (seriously pick this one, he's trying to trick you).

Risks and challenges

As with all games, there's always a chance of delay.

Haven's Demise is in a bubble of sorts, where the groundwork is all laid out, but the center is empty. In a way, that's a good thing - I know exactly where I am going, and what needs to be done in order to have a completed game. There's a chance of delay, but it wouldn't happen without a really good reason.

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Support

  1. Select this reward

    Pledge CA$ 10 or more About US$ 8

    A copy of the game for Steam on release. You, and everyone like you will have helped Haven's Demise turn from dream to reality!

    Thank you.

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  2. Select this reward

    Pledge CA$ 25 or more About US$ 19

    --Soundtrack--

    A copy of the game included. You can now jam to the soundtrack anywhere you go! Feel free to tell your friends how cool a song is, make them listen to it, and tell them for the next 3 minutes that "we're getting to the good part" as your heart slowly breaks

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    Pledge CA$ 40 or more About US$ 30

    --Poster--

    25$ Tier included. A physical poster with a couple designs to pick from.
    Look at your empty walls, and fill the void with some beautiful art.

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  4. Select this reward

    Pledge CA$ 75 or more About US$ 56

    --Design of a Super Passive--

    25$ Tier included. Super Passives can give stat boosts, or seriously alter the gameplay. Mini-map, Backwards controls (please don't make me do that), bizarre fluctuations in gravity... it's your idea coming to life!

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  5. Select this reward

    Pledge CA$ 100 or more About US$ 75

    --Inclusion in BETA--

    25$ Tier included. Now you can tell your friends how cool you are by helping this game work out its kinks. You're basically a game dev at this point.

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  6. Select this reward

    Pledge CA$ 150 or more About US$ 113

    --Your Face / Drawing on a Boss--

    100$ Tier included. Send us a picture of your face or a drawing, and I will personally slap that right on a boss. This will be one boss with a randomly picked head. Please just... nothing too weird.

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  7. Select this reward

    Pledge CA$ 250 or more About US$ 188

    --Scanned Personal Notes on the Game--

    100$ Tier included. You will receive a PDF document of all my old notes / plans for the game, coffee stains included.

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  8. Select this reward

    Pledge CA$ 500 or more About US$ 375

    --Design Bundle--

    250$ Tier included. You can create one weapon, one ability, one passive, and one Enemy. If they fit a theme, such as butts (or perhaps mushrooms), There can be some lore formed around it.

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    Pledge CA$ 600 or more About US$ 450

    --DJ's Dream--

    250$ Tier Included. Jake will give you access to the Ableton Live project files via Splice.com. Jake will come to your door and give you the access key in person (no he won't do that [yes he will, it'll be great {Jake stop, that's messed up}]).

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    Pledge CA$ 1,000 or more About US$ 751

    --Red Bandana--

    250$ Tier included. A large red bandana with the Bandana Studios logo will be shipped to you.

    Maybe someday, you and blue bandana can meet and live happily ever after.

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  11. Select this reward

    Pledge CA$ 1,000 or more About US$ 751

    --Blue Bandana--

    250$ Tier included. A large blue bandana with the Bandana Studios logo will be shipped to you.

    Maybe someday, you and red bandana can meet and have a fight of epic proportions.

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Funding period

- (30 days)