Here's what people around the world are saying about us
"[The] possibilities seem endless." Tom Spendlove, Designer Edge
"Verve lets you play games like you never have before." Vegard Ottervig, Teknofil
"[The] interface makes customization the absolute easiest thing ever!" Grant Lahaie, EpicPodQuest
"The VERVE has the potential to revolutionize the way we interact with our computers." Justin Arnott, SlimGamer
"Hackers, makers, tinkerers (is that a word?), programmers, and general noodlers should check out the VERVE Kickstarter project." Julie Strietelmeier, The Gadgeteer
"VERVE's strength is that you do not need engineering skills to use it." Manuel Dorn, Korben
"Programming the sensors ... is as simple as a couple clicks of your mouse." Colin Druce-McFadden, DVICE
"It is an entry point for people who have no technical or coding skills." Samantha Cook, Geek Mom
What is the VERVE?
The VERVE is a product that lets you connect the world around you to a computer using almost any type of sensor. When plugged in to a computer, the VERVE behaves like a standard keyboard and mouse. Plug in any sensor (light, force, motion), and suddenly you're controlling the computer by squeezing, waving, pressing, dancing... You get the idea? You have complete control over how to interpret the sensor information and convert it into meaningful keystrokes or mouse actions to control your favorite application or video game. Everything is easy to use and no coding is required.
The standard VERVE kit comes with a VERVE unit, seven useful sensors (adventurous users can make their own--we'll show you how), two banana clips for the touch sensor, seven cables to connect the sensors to the VERVE unit, 5 extension blocks, and a USB cable to connect to your computer. The VERVE unit comes with an App that makes it easy to configure the sensors, as well as a “quick start” guide that contains step by step examples on how to use the system. Once you configure the sensors for your application, *no software is needed*. The VERVE will work with ANY device or software that accepts keyboard and mouse, including Macs, PC, Linux, Raspberry Pi, etc. Furthermore, the sensors settings are stored as a human readable text file to share with friends.
Beginners can control any game or app (including web pages); techie's are free to write their own apps. Our goal is to have you playing with sensors and controlling your computer within minutes after opening the kit. Anyone can use the VERVE. Below, one of our first inventors shares her project with you.
Velostat touch pad: You may have wondered what that black material was in the “Gigantic game controller” application. It’s called Velostat and it enables you to make some really cool touch pads. Simply cut the Velostat into any shape and size and connect it to the touch sensor via alligator clip.
Below is a short video for the inner musician in all of us. For this application we used a touch sensor connected to Velostat, a light sensor, and a motion sensor (to detect jumping). We used http://www.buttonbass.com/Drums1.html to turn the keyboard commands into drums.
Who is it for?
The VERVE is four things in one. First, it is a recreational gadget that allows you to have lots of fun playing with your computer in new ways. Second, it is a DIY (do-it-yourself) kit for students and inventors to prototype or build new technical solutions to problems. Third, it is an educational product for budding engineers and scientists to learn about science, sensors, controls, computers, and technology. Finally, it is a new kind of creative medium. This kind of “physical computing” device empowers artists and creators of all kinds to explore new ways to delight and share our humanity in ways beyond traditional forms of artistry. We can’t wait to see what you’ll do with it!
Since when did it make sense to control a video game with a mouse? Why not play a baseball game with a baseball bat? With VERVE it’s easy. Attach a sensor to your favorite sports toy and use VERVE to translate your activity into game controls. With VERVE, people come up with all kinds of amazing ways to play their games: Jumping, swinging, slapping, and even touching hands.
The VERVE lets you try out ideas quickly and prototype new systems. VERVE can be as serious as you want. The same easy-to-use interface allows you precision control of the sensitivity of your sensors and up to 10 actions per sensor channel. In minutes, you can set up a system that tracks your movements, detects a burglar, or even monitors a factory. Almost any kind of sensor works with VERVE, so there’s no reason not to think big.
The VERVE dramatically lowers the barrier to entry for learning about physical computing systems. Even elementary school children can use sensors, control computers, design technology, and measure the world without the need for a degree in electrical engineering. The VERVE experience builds intuition about sensors and computing systems, and generates excitement about technology from the start. An educational pack, prepared by award winning educators and scientists, is available for teachers, complete with lesson plans and projects designed to teach children about science and technology in a way that is natural and fun.
Many artists are discovering that technology is the new medium for creative expression. But getting to use that medium has traditionally required the artist to face formidable technical obstacles. The VERVE changes that. With the VERVE, artists can produce incredible multimedia experiences that connect with people through touch, movement, sound, and interaction—all without having to write code or configure computers.
Meet the sensors
All of our sensors are designed to be easy to use, right out of the box. Plug in a cable (provided) and the sensor is ready to go. We’ve picked the most useful and fun sensors for you. But we’re adding more all the time, so you should be able to find a sensor to fit your needs.
How does it work?
First, plug your VERVE into your favorite computer’s USB slot, then pick a sensor and plug it to one of the seven sensor slots on the VERVE. The VERVE kit comes with seven useful sensors ready to go and you can order more from our website.
Second, open the up VERVE application and see how each sensor responds in real-time. This comes preinstalled on the VERVE device.
Third, choose what you want your sensor to do. You can make each sensor look like any keyboard or mouse action. Simply move the bars on each sensor channel to set a threshold. Then click on the area above or below the threshold bar to choose your keyboard or mouse event.And that’s it!
......But I want more power! Alright, you got it.
Simply click on the individual sensor tab and you’ll find more advanced mappings options. Here you can increase the sensitivity of each sensor, assign up to 10 keyboard/mouse commands, and tell the computer how fast/slow you want each action to happen.
Over the course of 18 months, the team improved the design, started getting printed circuits made professionally, and made the system capable of saving configuration files on an SD card, so that sensor settings could be saved.
The unit was a great success--any kind of exergame could be created to match any kind of gameplay. These units are now used in several exergaming projects at UCI and other institutions.
The team also developed a beta version of a user interface software that makes mapping from sensor inputs to computer controls a breeze. With these changes to the initial designs intended for research, the team feels that it has made the project accessible and affordable for everyone to use.
The project cannot continue without funding. The team still has to complete software development for a bulletproof user experience, get professional enclosures produced, manufacture the units in large quantities, and package everything together. However, the project is mature enough that most of the headaches usually associated with developing a new project are taken care of.
Production and Fulfillment plan:
We want to be perfectly transparent with you every step of the way. Here’s some information on how we will be turning this product from an idea to a product that you can hold in your hands.
Production and fulfillment will be handled in a three step process.
Step 1: Manufacturing: Printed circuit board (PCB) fabrication, PCB population, enclosure manufacturing, and packaging will all be handled through NOA Labs. This manufacturing firm has a proven track record. They have worked with giants such as BMW and Airbus as well as countless small businesses and start-ups. To personally vet the company, we purchased an initial sample run of printed circuit boards and enclosures (shown in VERVE V4 picture). The company is ready to produce up to 50,000 units per month and quoted us a lead time of 10-12 days for production. Shipment will take another 3-5 days. In parallel, we will order the colorful sensor cables, the cable extenders, and the mini-USB cables from a trusted electronics supplier. We received initial sample units of all these components from this supplier and they too are ready to ship at a moment’s notice. Their quoted lead time is 5-7 days with another 3-5 days for shipment. The second you help us hit our funding goal we will begin this process.
Step 2: Assembly. We will begin assembly the same day the units arrive from both NOA labs and our electronics supplier. We will program the microcontrollers, add the VERVE software to the flash memory located on the PCB, and test each sensor, board, and cable to make sure that everything works perfectly. We then package this item in the supplied retail box. We already have 10 people signed up to help us out with this step. This process is expected to take between 3-5 days depending on the number of orders.
Step 3: Fulfillment. We partnered with a local fulfillment center that is ready to ship out all the units. This process will take 1-2 days. It will take an additional 3-5 days for UPS to get the item to your door.
We will push as hard as humanly possible to get this item to you before December 21st. If we hit our funding goal before the end of the Kickstarter campaign, this will greatly improve the chances of us reaching this deadline.
Who you're funding
The inXus Interactive team consists of Mark Bachman (left), Nizan Friedman (middle), and Jordan Linford (right). Mark is a faculty in Electrical Engineering and Computer Science, and also in Biomedical Engineering at the University of California Irvine. In addition, he is the Director of the eHealth Collaboratory at the California Institute for Telecommunications and Information Technology (Calit2) Irvine. Mark is expert in human computer interface (HCI), sensors and sensor systems, as well as microtechnology for biomedical and health applications. Mark brings his technology vision, expertise in sensor and computing systems, and past experience with managing startups to this project.
Nizan holds a Ph.D. in Biomedical Engineering from UC Irvine which he received for developing sensor systems and video game applications for post-stroke hand rehabilitation. His award winning music-game rehabilitation system has been clinically shown to be up to three times more effective at improving hand function after stroke than conventional therapy. His work has been featured on National Public Radio, on the cover of Interface magazine, and in Popular Mechanics magazine. He is also a co-founder of the successful startup Flint Rehabilitation Devices, LLC. Nizan was actively involved in the original development of VERVE while at UCI, and has experience working with manufacturers (in US and overseas) to produce consumer quality products. Nizan brings his technical experience, management expertise, and entrepreneurial experience to this project.
Jordan holds a B.S. in Electrical Engineering from UC Irvine and graduated with honors. While a student at UCI, he studied under Professor Bachman’s guidance and became the “guru” of electronics in the Bachman lab. Jordan has received several awards for his work in electronics design. While a senior at UCI, his team (which he led) won top honors for designing an Android-controlled industrial plating system with advanced pulse plating capabilities. Although highly recruited by local companies, Jordan has decided to take a shot at participating in a startup with the VERVE project. Jordan brings his electronics design, troubleshooting, and software development skills, as well as his enthusiasm, to this project.
Risks and challenges
We’ve worked hard to minimize the risks associated with this project. The product has already gone through several design/prototyping stages and beta tests with target users. We are officially ready to manufacture. We have qualified our manufacturers and first-level fulfillment partners. If we can raise enough funds, we are confident that we can ship the product in time for our customers to be playing with them (or giving as gifts) before the holiday season. We have verified prototype level manufacturing, but we need large orders to bring the manufacturing costs down to an affordable level.
If setbacks occur, we will contact our customers to keep them informed of possible delays. If orders are slow to arrive, we will ship to customers in order that they committed funds.
A special thanks to Miguel Castaneda and his crew for filming, directing, and editing the video.
We also want to send out a big thanks to all the inventors who have helped spark the maker movement. To inventors of products like the Arduino, little Bits, Makey Makey, ATOMS toys and all the other awesome makers tools in between. You have inspired millions of people around the world -- us included!Learn about accountability on Kickstarter
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