The Mage Codex (Canceled)
The Mage Codex (Canceled)
The Mage Codex is a cutthroat game of strategic deck-building and fluid tactical combat set in a fantasy universe.
The Mage Codex is a cutthroat game of strategic deck-building and fluid tactical combat set in a fantasy universe. Read more
Long ago, a group of heroic mages overthrew a great darkness that had ruled the land for millennia untold. But, victory did not last. With their long-standing enemy defeated, the mages became listless, frustrated.
So it was that Lucrezia, heroine and witch of Darkwood, brought about their downfall. Her own agitation turned to madness and lust for power. The great darkness, defeated but not gone, had found a new acolyte to bend to its will. It led the witch to a cave wherein lay an ancient tome. With it, she prepared her trap.
One by one, she lured the mages to the cave where, upon touching the tome, their bodies disintegrated. The essence of the mages then occupied a new page, imbuing the foul book with ever-growing power.
Soon, only Lucrezia and Absilon, the former leader of the heroes, remained.
Absilon of the Iron Shield was of stronger mind and not so easily swayed. He saw through Lucrezia’s deception and, after a fierce battle that raged for three days and nights, he slew her. But, the damage had already been done; he could not dispell the witch’s magic. Refusing to allow the combined might of his former comrades to be used by anyone, he destroyed the book, scattering its pages to the four corners of the world.
Centuries pass. Absilon, Lucrezia and the heroes of old have been forgotten, but the pages have remained. Recognizing the magical prowess that even a single page grants, some have begun collecting them. Whether to protect the ones they love or eradicate those foolish enough to get in their way, a new breed of mages has arisen wielding the pages as tools of restoration and destruction. Some even whisper that the great darkness has begun weeding its way back into the world.
War is brewing. A war for control of the pages. For the one who controls the Mage Codex will have control over all!
The Mage Codex is a 2- to 4-player game that consists for four (4) decks of 30 cards each and four (4) Mage character cards. This adds up to a total of 124 cards. Each deck and character card has an associated color: blue, red, green, and black.
Note: this is not a Collectible Card Game (CCG) or a Living Card Game (LCG) such as Magic or Netrunner. The game box will contain everything you need to play with your friends.
The game will be published by Solid Fiction Games and Books.
Check it out online: http://www.solid-fiction.com
The objective of the game is to defeat your opponents by eliminating their draw decks.
Players choose to play as one of four powerful mages:
Xix, the Time Dancer
Authun, the Viking
Celicia, the Vitality of the Forest
Uohou, the Coil of Madness
Each character has a unique passive ability that gives them an edge over their opponents. Additionally, each one also has an Affinity for certain types of magic (explained below).
There are two primary stages to the game: Build and Battle.
The first stage, Build, is the deck-building portion of the game. The four colored decks are placed face-up in the middle of the play area. Each player draws from the available cards within the limitations of their unique Affinity. Affinity is defined by the color codes on the character cards. For example, this is Uohou’s Affinity:
This means that when he draws, he may take three cards from the black deck OR two cards from the blue deck OR one from red. He may not draw any from the green deck.
A player draws twice in this fashion, and then the next player may draw. This continues until there are no cards left.
Selection of the cards is important as it allows you to construct your deck with a given strategy in mind. Here is a quick run-down of the strategy behind each colored deck:
Red: Destroy opponent’s hand.
Green: Protect the player.
Black: Destroys opponent’s deck.
The game includes upper and lower limits relating to hand size that can force players to discard useful cards or drain their hands and then draw, thereby depleting their deck.
Once the players’ decks are built, the game moves into the second stage: Battle.
During Battle, each character may play one card (though some cards or passive abilities may grant additional actions) before play passes on to the next player.
There are three card types: Action, Reaction, and Continuous
Action cards have a one-time effect and are discarded at the end of a player’s turn. Most cards in the game will be Action cards.
Reaction cards are only played during another player’s turn and act as counters to other players’ actions.
Continuous cards are those that remain in play even after a player has ended their turn.
Weighing the balance of offense and defense, players must attack their opponents’ decks while protecting their own. The game ends when all but one of the players in the game are defeated. The last mage standing is the victor.
Will you have the cunning and grit to defeat the other mages in all-out battle?
We plan to post a tutorial video in one of our first updates.
Press & Reviews
"It's kind of like Magic, but with teeth." - Gamer at TsunamiCon
Cardboard Carnage did a wonderful review of our game: http://www.cardboardcarnage.com/cardgames/mage-codex/
Budding Acolyte ($1 or more)
You get our thanks, access to the news and updates for the Kickstarter campaign, and your name emblazoned on the Wall of Honor that will be posted on our website.
You receive a PDF print-and-play edition of the game at the conclusion of the Kickstarter as well as your name on the Wall of Honor.
Eager Mage (Early Bird) ($27) – 250 available
At this level, you will receive one hard copy of the game plus the rewards at the Budding Acolyte level.
Stalwart Mage ($30)
At this level, you will receive one hard copy of the game plus the rewards at the Budding Acolyte level.
Senior Mage ($40)
Backers receive one hard copy of the game, the digital copy of the game, and their name on the Wall of Honor.
High Mage ($50)
In addition to the rewards from the Senior Mage level, all of your cards will be completely sleeved and your rule book autographed. Sleeves will be of the clear plastic variety.
Frost Mage ($55) – Canadian Backers Only
This level is for Canadian backers. They will receive the rewards included in the Senior Mage level. Shipping is included.
Dark Mage ($65)
Receive a hard copy of the game, but instead of the standard poker-size cards, your cards will be tarot-sized. This also comes with the rewards from the Wizard-in-Training level.
Mage of the Outer Realms ($75) – International Backers Only
This level is for international backers outside the US and Canada. They will receive the rewards at the Senior Mage level. Shipping is included.
In addition to the rewards from the Dark Mage level, all of your cards will be completely sleeved and your rule book autographed. Sleeves will be of the clear plastic variety.
Wizard’s Fight Club ($120)
Duke it out with your fellow mages! At this level, backers receive the rewards of the Senior Mage level plus four Kickstarter-exclusive game mats.
Magic Shop – Retailer ($125)
This level is specifically for retailers or anyone who wishes to give away copies as gifts. Receive five hard copies of the game.
Wizard’s Bazaar – Retailer ($250)
This level is specifically for retailers or anyone who wishes to give away copies as gifts. Receive ten hard copies of the game.
Archmage (5 available) ($375)
Backers at this level receive everything at the High Mage level, but it all comes in a snazzy wooden box with the game title etched on the lid. Additionally, backers at this level will have their own section on the Wall of Honor.
Hero of Old - *locked*
Unlocks at $12,500 stretch goal
Demigod - *locked*
Unlocks at 1000 backers
Once you’ve backed the game, you can buy add-ons by clicking on "Manage my Pledge" and changing your pledge by the amount listed for each add-on. Please DO NOT change your pledge level. We will use the backer survey at the end of the Kickstarter to work out who gets what. We will send Digital add-ons as soon as possible after the campaign along with the digital copies of the game. Physical add-ons will be included with the physical reward shipments.
- Supplemental Training ($2) – Digital PDF version of our novella, Pentinium vs. The Fortress of Soombine, a tale of adventure that mixes fantasy, science fiction, and comedy. There’s also plenty of magic involved. Learn more at http://www.solid-fiction.com.
- Supplemental Training ($6), Field Edition – Hard copy of Pentinium vs. The Fortress of Soombine.
- Mage’s Battle Map ($20) – One game mat with art from the game. A Kickstarter exclusive!
- Recruiter ($30) – One additional hard copy of The Mage Codex.
We’ve put a lot of work making the base game of The Mage Codex as fun and cost-effective as possible without sacrificing quality. Having said, the nature of production being what it is, the more funding we receive the more copies we can manufacture which, in turn, means the cost per copy of the game goes down. This allows us to make the game even better with more features like new card art and a higher quality box. We’ll also throw in some other cool stuff expanding the lore of the Codex universe.
$8000 – Funded
At this level, the game is funded. The card art is similar across all the cards. The game comes inside a basic box.
$10,000 – Free Short Story
Everyone who backs the game (yes, even at the Budding Acolyte level) gets a free digital PDF format short story set in the world of The Mage Codex.
$12,500 – Promo Character Cards
Everyone at the Mage level and above receives Kickstarter-exclusive promo character cards. These will be different mages than the base set, and they will have different passive abilities and Affinities. This also unlocks the Hero of Old reward level.
$15,000 - ???
1,000 Backers at the Eager and Stalwart Mage Level and above – Unique card art
We hire artists to design unique artwork for each card in the game (duplicates will obviously all have the same artwork). This also unlocks four additional character promos and the Demigod reward level.
1,500 Backers at the Eager and Stalwart Mage Level and above – Improved box and rulebook
The game box gets an overhaul, structurally and cosmetically, and the rulebook gets new artwork and an improved layout.
2,000 Backers - ???
We love our friendly local game shops! If you’re a small (or even large) retailer and wish to sell The Mage Codex in your store, please consider backing the game at the Magic Shop or Wizard’s Bazaar reward levels. We currently do not have plans to distribute the game through wider channels.
Solid Fiction is comprised of two brothers: Sam and Tim. We have competed with and against each other in just about every area life ever since we were little. It’s a good thing we had games around to channel all that competitive energy. Otherwise, we might have killed each other long ago. We formed Solid Fiction as way to give back to the community and media that gave so much to us.
We have a complementary relationship is many areas and that includes Solid Fiction. Tim handles game design and artwork for our projects while Sam handles writing, story direction and logistics.
Being a new company on a shoe-string budget, we don’t get to make a lot of mistakes when it comes to creating products, especially those with a larger front-end cost like tabletop games. Kickstarter is a way for us to see if the game we’ve created is something people will put down hard-earned money to enjoy. This confirms that we have a viable product and will in turn open up the doors for us to create even more games.
If enough people back this game, we can make it a reality, and everyone else gets to enjoy playing the game as much as we do.
Risks and challenges
First and foremost, we are a super small company (see above). While we have the occasional help from friends and family, the vast majority of the work falls on our shoulders. Thankfully, we’re both efficient workers with strong work ethics, and we play well together in the same sandbox.
While this is not the first game we’ve ever designed, it is the first we’ve decided to publish. We’re also newbies when it comes to running a Kickstarter campaign, and that always involves unpredictability and potential obstacles for the project. Having said that, we’re nothing if not adaptable and we’re more than confident that we can roll with the punches as they come.
Delays due to manufacturing and shipping are ever-present concerns, both in terms of time and funds. However, we have spent a lot of time play testing the game and ironing out the physical design. There are some scaling mechanics to work out prior to publication, but we expect have that done by the end of the Kickstarter. What that means is that we can go into production soon after the end of the funding campaign. This puts the potential delivery time for the physical products sometime in late-January to early-February.
As we hit the various funding goals, there will be some additional delay to the delivery of the final physical product; this is particularly true with the 1,000 back level stretch goal (additional card artwork can take two-three months). We think that’s a good problem to have and, with spiffy new artwork on the cards to look at, we hope you’ll think so too.
Thank you for taking the time to read all of this and for helping Solid Fiction make this game a reality.
We appreciate your support!Learn about accountability on Kickstarter
- (30 days)