Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!
Thank you for the update!
Should I already have a code for spriter pro or does that come after the project is out of beta? I can't remember if I got a code of any kind, I've just been using the free betas off the site.
Edgar, I have backed nearly 100 projects on Kickstarter and this project has been the most responsive to folks. I expected an early beta and I keep getting new and improved stuff. Thank You.
I was curious if you have any thoughts on publishing Spriter on Steam Greenlight?
As of late I've been snapping up a TON of developer tools on Steam, from MODO and Substance Designer, to Fuse and Leadwerks. Would love to see Spriter on there to support the 2D geeks, and maybe some integration with other tools on Steam like GameMaker.
Would love to know what you think!
Hi. Will Spriter feature a way to change the speed between two keyframes by using a curve in a graph. So that a moving bone starts slow and then accelerates before it hits the end? By this I mean in a simmilair way to what Spine does.
hi crackpotTheorist, there is an example file for download on the BrashMonkey.com front page if you loose this link: http://www.brashmonkeygames.com/spriter/8-17-2012/monster.zip
I could have sworn one of the older versions of spriter had some placeholder images, that looked like a little blue/grey mannequin. Any idea where I can find those, as I wish to get started learning my way around the program, and those seem like they would be a great help in doing so!
hi JJ, and Paolo. Sorry for the extremely late replies. Yes, JJ, We've seen Spine, and wish them all the best. Going to be an exciting for 2d game fans.
Paolo Munoz, we're a bit behind on the documentation as well. Once we're caught up with the next version of Spriter, I'll update the documentation.
Hey Edgar, hope everything is going well with your health issues. Be healthy for you and the family.
Do you have an updated SCML doc to include bones implementation?
Sorry to hear about your medical issues Edgar!
Curious if you have seen the other KS project Spine that is similar in concept to Spriter? They seem to have a different models on how to do plugins (they are writing them themselves) but conceptiuall they seem similar. That project and Objecty which had its own funding project recently means it is an exciting time to do development and great tools are out there to do it. I am glad to see competition as it should drive all the projects to better themselves.
vmakar85, if you're referring to the documentation for scml, it's available for download (link on the bottom left of brashmonkey.com homepage)
Guilherme Tœws : http://www.brashmonkey.com/forum/viewtopic.php…
Is anyone working on C/C++ code for reading a Spriter file? Don't want to duplicate existing work.
so where?? when ?? =))
Eric J Lavallee, try the special save file option in the old version and see if it fixes the problem when importing, if so it's because it's not importing pivot points, if needed I will fix this when universal pivot points are available in the new Spriter.
Steven Holding, no changes to the format from here on out. The detailed documentation is incomplete, but the full format specification(in table form) is complete and what Spriter will be built around. If any changes are made from here, it'll be to reduce the 6 digit precision of some of the attributes to less digits, but aside from that it's the final file format
Edgar, I'm rewriting my Spriter command set for AGK from scratch. I figured there are enough changes to warrant it plus I have a relatively major project that would suit using it that I just started this week. Are there any changes to the file format between a2 and a3r1? Are there likely to be any changes to the scml format in the final release as far as you are aware?
All of my old projects from old file format cannot import into new Spriter version. They all become squished. I think its an issue with the zoom being waaay too close now.
Well that's new. Not sure what's causing that. I'll see if I can duplicate the close crash. As far as crashing easily, yes, this new version is very early on. So far there have been 3 reported crash scenarios reported yesterday(yours would be the 4th), and 2 have been fixed. So yes, things are a little unstable as expected this early on, but rest assured, it will continue to improve in the stability department as development continues. Also, have you tried different images and they all do that jumbled mess? if it does end up being just that file in particular, and you don't mind please email me that image at firstname.lastname@example.org We will have sample files in the new format upon the next release (aug 15th), or shortly afterward
It crashes quite easily, I wonder why, and looks a bit weird. I now added a sprite to the project folder, when I dragged it into the animation area is crashed.
This is how it looks:
I'm on OSX Lion
Found a bug I guess. I opened the OSX version, stared a new project, without doing anything I pressed the close window (red ball) and it crashed. Repeated it and it crashed again.
BTW. is there any sample animation to use with the tool?
Thanks for the awesome work! :)
Suggest dmg or zip for MacOSX version.
Also suggest you fix the link to OSX version. It currently only yields a 404 error.
@eric j lavallee. today actually :) (1 day late for the 'end of july'), check out the latest updates for links to all 3 desktop platforms
cant wait to try next beta, is it out next week?
edgar muniz Tnx, i wait it match.
sure thing orillian and kyle, just wanted it to get a point where I had something visual to show off, so updates would be a little more interesting.
vmakar85, pro features should start appearing shortly after the next version is released.
I'll give an ETA on that within the next week, along with some screens or vids
when i can get pro version ??
Looking forward to playing with the new version. I just wanted to say that I agree with Kyle. For those of us who were unable to find the extra dosh to gain access to the private forums. More frequent updates would rock. Have you though about a developer diary or weekly, we did this type segment?
My favorite developer that does this is the Overgrowth team. They do weekly Alpha build videos and on weeks where the content did not have a visual change they do a quick write-up, outlining what they worked on. Their artist also does semi-monthly updates showing off new in game assets that he has done.
Thank you for the update, tis was much appreciated.
Don't forget to update more often even if your running into problems ok? I think kickstarters backers appreciate any kinda news, good or bad or none, after enough time passes.
I'm running 64-bit win7 and it works fine. This first part of development will focus on refactoring and rebuilding various parts of Spriter. I anticipate most of the bugs everyone's been having should be fixed in the coming months as I now have time to go in and flesh things out that were frankly rushed to get it to this stage within our previous(prior to kickstarter) time frame. Thanks for testing!
Is the Beta only working in Win32. I run 64-bit Win7 and I am not seeing the grid.
Yes Tam. The parties involved are waiting for the file format to be finalized to begin work on it, which we're working on now
Are there currently any plans for a plugin for Stencyl?
Thanks for the suggestions. Spriter is undergoing a rewrite of sorts. We fully intend for Spriter to innovate in the field of 2D animation, and alot of it is similar to what I saw there, aside from not involving code in the editor of course. Update #12(http://www.kickstarter.com/projects/539087245/spriter/posts) has a link to a document that proposes ideas for procedural animation/workflow you might find interesting.
If Spriter is going through a rewrite at this point, now might be a good time to take a look at this: http://vimeo.com/36579366
The whole talk is worth watching, but the animation editor specific topic starts at 29:19 - 34:00. It would be awesome if Spriter could not only provide us with a solid universal animation tool, but also innovate in the field by incorporating these usability ideas.
Thank you for the info Sorin.
Just a quick not for the dev. Spriter does not work in Virtualbox (alternative to VMWare or Parallels). Error message:
"Failed to initialise Direct3D 9! (hex address...)
I am aware that this isn't supported, just wanted to mention it
christian primozich, please mail me thru the ks mail system. it's the only way to pull up your info an msg you without sifting manually through the hundreds of others at those backing levels. thank you
How can I get the passwords to the private forums? They were on the rewards message when I filled in my address, but I didn't write them down. Perhaps they will get emailed to me?
No problem - figured it was something like that. We're good to go :) - ZM
@Edgar Muniz - It's no problem, I just filled it out anyway before I saw your reply. Glad to know others who are more private have the option to ignore the address, though.
Though I wouldn't mind getting some cookies, since I did include my address....
Sorry about that. It's the default option and I forgot to turn it off. Feel free to put N/A for that unless you are at tier $100 and up, in which case we'll need the address to send you your original signed concept sketch. Thanks again everyone. Please excuse the quietness these first few days. Getting everything organized with the KS etc. Expect updates soon.
They obviously want to send us cookies.
I like chocolate chip cookies, thanks!
Seconding the "shipping address" question. If you're not mailing me anything, why do you need to know where I live? This is NOT a trivial matter. - ZM
Why did you guys need an address? I thought the program was being delivered digitally... is there a physical release being done?
This is going to be awesome. I can tell. ;)
Congratulations! I've just gotten into game design and the timing could not be better! I'm so looking forward to this.
I'm glad I was able to be a part of this. You guys have created a fantastic tool for us artists. Keep up the momentum. Cheers!
Edgar, I have a small start-up social game company and I am very excited for this project. I cant wait to follow your successful on Spriter.
Thanks again everyone!!!
I'm about to take a much needed break from refreshing webpages, and celebrate/spend the weekend with my family. Then it's back to working hard on the ultimate 2D game animation tool. Thanks Claudio, I'll get back to you again soon. Christopher, good news about procedural is at least some procedural stuff should arrive shortly after 1.0.
Thank you so much backers and news spreaders for making this happen
Now go go go Spriter 1.0 !