Funded! This project was successfully funded on April 28, 2012.

    1. Boballen2.small

      Creator Bobby Allen on March 9

      Edgar, I have backed nearly 100 projects on Kickstarter and this project has been the most responsive to folks. I expected an early beta and I keep getting new and improved stuff. Thank You.
      Bob

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      Creator Andre Elijah on January 14

      I was curious if you have any thoughts on publishing Spriter on Steam Greenlight?

      As of late I've been snapping up a TON of developer tools on Steam, from MODO and Substance Designer, to Fuse and Leadwerks. Would love to see Spriter on there to support the 2D geeks, and maybe some integration with other tools on Steam like GameMaker.

      Would love to know what you think!

      Thanks,

      A.

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      Creator Sander Louring on June 30, 2013

      Hi. Will Spriter feature a way to change the speed between two keyframes by using a curve in a graph. So that a moving bone starts slow and then accelerates before it hits the end? By this I mean in a simmilair way to what Spine does.

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      Creator edgar muniz on April 18, 2013

      hi crackpotTheorist, there is an example file for download on the BrashMonkey.com front page if you loose this link: http://www.brashmonkeygames.com/spriter/8-17-2012/monster.zip

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      Creator crackpotTheorist on April 17, 2013

      I could have sworn one of the older versions of spriter had some placeholder images, that looked like a little blue/grey mannequin. Any idea where I can find those, as I wish to get started learning my way around the program, and those seem like they would be a great help in doing so!

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      Creator edgar muniz on March 11, 2013

      hi JJ, and Paolo. Sorry for the extremely late replies. Yes, JJ, We've seen Spine, and wish them all the best. Going to be an exciting for 2d game fans.

      Paolo Munoz, we're a bit behind on the documentation as well. Once we're caught up with the next version of Spriter, I'll update the documentation.

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      Creator Paolo Munoz on February 23, 2013

      Hey Edgar, hope everything is going well with your health issues. Be healthy for you and the family.

      Do you have an updated SCML doc to include bones implementation?

    8. Missing_small

      Creator JK on February 2, 2013

      Sorry to hear about your medical issues Edgar!

      Curious if you have seen the other KS project Spine that is similar in concept to Spriter? They seem to have a different models on how to do plugins (they are writing them themselves) but conceptiuall they seem similar. That project and Objecty which had its own funding project recently means it is an exciting time to do development and great tools are out there to do it. I am glad to see competition as it should drive all the projects to better themselves.

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      Creator edgar muniz on November 6, 2012

      vmakar85, if you're referring to the documentation for scml, it's available for download (link on the bottom left of brashmonkey.com homepage)

      Guilherme Tœws : http://www.brashmonkey.com/forum/viewtopic.php…

    10. Fb_profile_picture.small

      Creator Guilherme Tœws on November 5, 2012

      Is anyone working on C/C++ code for reading a Spriter file? Don't want to duplicate existing work.

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      Creator vmakar85 on October 23, 2012

      so where?? when ?? =))

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      Creator edgar muniz on September 25, 2012

      Eric J Lavallee, try the special save file option in the old version and see if it fixes the problem when importing, if so it's because it's not importing pivot points, if needed I will fix this when universal pivot points are available in the new Spriter.

      Steven Holding, no changes to the format from here on out. The detailed documentation is incomplete, but the full format specification(in table form) is complete and what Spriter will be built around. If any changes are made from here, it'll be to reduce the 6 digit precision of some of the attributes to less digits, but aside from that it's the final file format

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      Creator Steven Holding on September 25, 2012

      Edgar, I'm rewriting my Spriter command set for AGK from scratch. I figured there are enough changes to warrant it plus I have a relatively major project that would suit using it that I just started this week. Are there any changes to the file format between a2 and a3r1? Are there likely to be any changes to the scml format in the final release as far as you are aware?

    14. Head.small

      Creator Eric J Lavallee on September 13, 2012

      All of my old projects from old file format cannot import into new Spriter version. They all become squished. I think its an issue with the zoom being waaay too close now.

    15. P8200026.small

      Creator edgar muniz on August 3, 2012

      Well that's new. Not sure what's causing that. I'll see if I can duplicate the close crash. As far as crashing easily, yes, this new version is very early on. So far there have been 3 reported crash scenarios reported yesterday(yours would be the 4th), and 2 have been fixed. So yes, things are a little unstable as expected this early on, but rest assured, it will continue to improve in the stability department as development continues. Also, have you tried different images and they all do that jumbled mess? if it does end up being just that file in particular, and you don't mind please email me that image at lucid@brashmonkey.com We will have sample files in the new format upon the next release (aug 15th), or shortly afterward

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      Creator Niklas Wahrman on August 3, 2012

      It crashes quite easily, I wonder why, and looks a bit weird. I now added a sprite to the project folder, when I dragged it into the animation area is crashed.

      This is how it looks:

      https://dl.dropbox.com/u/222489/Screen%20Shot%202012-08-03%20at%2011.27.01%20AM.png

      I'm on OSX Lion

    17. Fb_profile_picture.small

      Creator Niklas Wahrman on August 3, 2012

      Found a bug I guess. I opened the OSX version, stared a new project, without doing anything I pressed the close window (red ball) and it crashed. Repeated it and it crashed again.

      BTW. is there any sample animation to use with the tool?

      Thanks for the awesome work! :)

    18. Missing_small

      Creator tvalleau on August 1, 2012

      Suggest dmg or zip for MacOSX version.

      Also suggest you fix the link to OSX version. It currently only yields a 404 error.

    19. P8200026.small

      Creator edgar muniz on August 1, 2012

      @eric j lavallee. today actually :) (1 day late for the 'end of july'), check out the latest updates for links to all 3 desktop platforms

    20. Head.small

      Creator Eric J Lavallee on July 29, 2012

      cant wait to try next beta, is it out next week?

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      Creator vmakar85 on July 2, 2012

      edgar muniz Tnx, i wait it match.

    22. P8200026.small

      Creator edgar muniz on June 24, 2012

      sure thing orillian and kyle, just wanted it to get a point where I had something visual to show off, so updates would be a little more interesting.

      vmakar85, pro features should start appearing shortly after the next version is released.

      I'll give an ETA on that within the next week, along with some screens or vids

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      Creator vmakar85 on June 22, 2012

      when i can get pro version ??

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      Creator Orillian on June 21, 2012

      Looking forward to playing with the new version. I just wanted to say that I agree with Kyle. For those of us who were unable to find the extra dosh to gain access to the private forums. More frequent updates would rock. Have you though about a developer diary or weekly, we did this type segment?

      My favorite developer that does this is the Overgrowth team. They do weekly Alpha build videos and on weeks where the content did not have a visual change they do a quick write-up, outlining what they worked on. Their artist also does semi-monthly updates showing off new in game assets that he has done.

    25. Wakfu_kickstarter_backer_avatar.small

      Creator Kyle Keezer on June 12, 2012

      Thank you for the update, tis was much appreciated.
      Don't forget to update more often even if your running into problems ok? I think kickstarters backers appreciate any kinda news, good or bad or none, after enough time passes.

    26. P8200026.small

      Creator edgar muniz on May 13, 2012

      I'm running 64-bit win7 and it works fine. This first part of development will focus on refactoring and rebuilding various parts of Spriter. I anticipate most of the bugs everyone's been having should be fixed in the coming months as I now have time to go in and flesh things out that were frankly rushed to get it to this stage within our previous(prior to kickstarter) time frame. Thanks for testing!

    27. Cosmo.small

      Creator Timothy Reed on May 13, 2012

      Is the Beta only working in Win32. I run 64-bit Win7 and I am not seeing the grid.

    28. P8200026.small

      Creator edgar muniz on May 12, 2012

      Yes Tam. The parties involved are waiting for the file format to be finalized to begin work on it, which we're working on now

    29. Missing_small

      Creator Tam Finlay on May 12, 2012

      Hey Edgar,
      Are there currently any plans for a plugin for Stencyl?

    30. P8200026.small

      Creator edgar muniz on May 12, 2012

      Hi Benedict
      Thanks for the suggestions. Spriter is undergoing a rewrite of sorts. We fully intend for Spriter to innovate in the field of 2D animation, and alot of it is similar to what I saw there, aside from not involving code in the editor of course. Update #12(http://www.kickstarter.com/projects/539087245/spriter/posts) has a link to a document that proposes ideas for procedural animation/workflow you might find interesting.

    31. Benedictapuna_sm.small

      Creator Benedict Apuna on May 12, 2012

      If Spriter is going through a rewrite at this point, now might be a good time to take a look at this: http://vimeo.com/36579366
      The whole talk is worth watching, but the animation editor specific topic starts at 29:19 - 34:00. It would be awesome if Spriter could not only provide us with a solid universal animation tool, but also innovate in the field by incorporating these usability ideas.

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      Creator edgar muniz on May 7, 2012

      Thank you for the info Sorin.

    33. Online_avatar_2014.small

      Creator Sorin Stefan Nicolin on May 6, 2012

      Just a quick not for the dev. Spriter does not work in Virtualbox (alternative to VMWare or Parallels). Error message:
      "Failed to initialise Direct3D 9! (hex address...)
      I am aware that this isn't supported, just wanted to mention it

    34. P8200026.small

      Creator edgar muniz on May 3, 2012

      christian primozich, please mail me thru the ks mail system. it's the only way to pull up your info an msg you without sifting manually through the hundreds of others at those backing levels. thank you

    35. Coh_600x600.small

      Creator Christian Primozich on May 3, 2012

      How can I get the passwords to the private forums? They were on the rewards message when I filled in my address, but I didn't write them down. Perhaps they will get emailed to me?

    36. Butasan.small

      Creator Zotmeister on May 2, 2012

      No problem - figured it was something like that. We're good to go :) - ZM

    37. Missing_small

      Creator Claudio Wieland on May 2, 2012

      Procedural cookies?

    38. Iii_logo_white_bg.small

      Creator Charles Stuard on May 2, 2012

      @Edgar Muniz - It's no problem, I just filled it out anyway before I saw your reply. Glad to know others who are more private have the option to ignore the address, though.

      Though I wouldn't mind getting some cookies, since I did include my address....

    39. P8200026.small

      Creator edgar muniz on May 2, 2012

      Sorry about that. It's the default option and I forgot to turn it off. Feel free to put N/A for that unless you are at tier $100 and up, in which case we'll need the address to send you your original signed concept sketch. Thanks again everyone. Please excuse the quietness these first few days. Getting everything organized with the KS etc. Expect updates soon.

    40. Gordonfreeman.small

      Creator Zebulon Pi on May 2, 2012

      They obviously want to send us cookies.

      I like chocolate chip cookies, thanks!

    41. Butasan.small

      Creator Zotmeister on May 2, 2012

      Seconding the "shipping address" question. If you're not mailing me anything, why do you need to know where I live? This is NOT a trivial matter. - ZM

    42. Iii_logo_white_bg.small

      Creator Charles Stuard on May 2, 2012

      Why did you guys need an address? I thought the program was being delivered digitally... is there a physical release being done?

    43. Sleeptime-couch.small

      Creator Josh AKA TapSkill on May 1, 2012

      This is going to be awesome. I can tell. ;)

    44. Cynic.small

      Creator Tony Joseph on April 29, 2012

      Congratulations! I've just gotten into game design and the timing could not be better! I'm so looking forward to this.

    45. Fb_profile_picture.small

      Creator James L Anderson on April 28, 2012

      I'm glad I was able to be a part of this. You guys have created a fantastic tool for us artists. Keep up the momentum. Cheers!

    46. Missing_small

      Creator John Cutburth on April 28, 2012

      Edgar, I have a small start-up social game company and I am very excited for this project. I cant wait to follow your successful on Spriter.

    47. P8200026.small

      Creator edgar muniz on April 28, 2012

      Thanks again everyone!!!
      I'm about to take a much needed break from refreshing webpages, and celebrate/spend the weekend with my family. Then it's back to working hard on the ultimate 2D game animation tool. Thanks Claudio, I'll get back to you again soon. Christopher, good news about procedural is at least some procedural stuff should arrive shortly after 1.0.

      Thank you so much backers and news spreaders for making this happen

    48. Me-2011.small

      Creator Ipsy Kyatric on April 28, 2012

      Congrats Lucid.
      Now go go go Spriter 1.0 !

    49. Fb_profile_picture.small

      Creator Tone Heighton on April 28, 2012

      FUNDING SUCCESSFUL!!!!!!!!!!!

    50. Fb_profile_picture.small

      Creator Tone Heighton on April 28, 2012

      less than a minute left...

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    Our undying gratitude permanently etched on every electronic Spriter manual and on the acknowledgements section of our website, from here until the end of time.

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    All of the above, and the full pro version of Spriter, starting with the original version immediately available for download, which comes with the free Construct Classic plug-in for easily loading your Spriter character into Construct based directx games - Plus! One additional plugin of your choice upon it's release. The Construct 2 plugin for making games that run in browsers, with optional Facebook, and Kongregate integration, is guaranteed to be available within our 6 month development cycle, but if you choose to, you may wait for any plugin of your choice. We cannot guarantee their eventual availability, or a timeframe for development, because both are in most cases dependent on our ability to recruit a capable third developer, however, we will make every effort to have plugins available for Torque2d, Unity, Gamemaker, DarkBasic, MultimediaFusion 2, as well as a general C++ API for integration into your own engines written from scratch. If you have already purchased a previous version of Spriter, you may choose 2 plugins of your choice.

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    All of the above, and a free art pack created by professional game artist Mike Parent, that you can use to get a head start on making your amazing looking game. Replace a handful of images, and you have completely original art, already professionally animated. If you wish to you may also tweak the animations to give your characters even more unique personality. The first art pack estimated for August will be a Platform-Adventure art pack. You may choose to hold on to your claim and wait for another pack. As of yet, we don't have time estimates for future art packs beyond the first.

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    All of the above, plus membership to the private Spriter forums, where you will have access to daily builds, and test new features the same day we begin testing them. You will be free to use these features in your own titles, including commercial titles, the moment they are available to you. This private forum will give you a direct line to feature suggestions and shaping workflow, while features are still being developed.

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    Everything above, plus membership to the private Prophecies of N'nar forums. Prophecies of Nnar will be a game developed by Brashmonkey using the amazing Spriter technology. You will have access to beta versions of the game, playing levels, and giving gameplay feedback, before the rest of the world even has a screenshot of the levels you're playing.

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    This is a Unity specific reward. Everything above, and participation in the Unity alpha, once it's far along enough. Delivery date estimation is the same as Spriter 1.0 to give us some breathing room, but we expect you'll be alpha testing long before this.

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    Everything above PLUS a 30 minute live portfolio review via Skype or Messenger between Mike Parent and any aspiring game artist of your choice(or two aspiring artists of your choice). If you aren't an artist or don't know artists, we're open to alternate reward ideas. :) Individual sessions will need to be scheduled, but will begin as soon as we are funded. You will also get a signed original concept sketch by Mike Parent for the upcoming adventure game, Prophecies of N'nar.

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    Everything above, except the portfolio review, PLUS ALL future 1st party plugins for Spriter across all game engines and platforms, beginning with the first at the estimated date.

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    Wow!!! Thank you! Everything above, including the portfolio review, AND you get to choose between a custom character made to your specifications for your own game, by professional game artist Mike Parent, OR a Spriter character version of yourself making a cameo appearance in Brashmonkey's in house title, Prophecies of N'nar. You will also get the original files to be able to load your character into Spriter, and do....whatever with. You won't have partial ownership over that character, or a share of profits from N'nar, but you can put you in your own game, or make animated greeting cards or whatever. The time estimate below is a rough estimate for N'nar's release, a custom Sprite for your own game could be delivered much sooner. Custom character for your game will include one idle animation, and a close up dialogue portrait.

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    Woohoo!!! You rock! You can have everything above AND a full version of ALL future Brashmonkey software, for the extent that Mike Parent and Lucid are running the show. This includes all future development tools, games, plugins, artpacks, you name it. We don't intend to stop with Spriter or N'nar. The potential value for this is staggering, if not earthshattering, or life-altering. Estimated delivery date starts with the release of Spriter 1.0.

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