Reference implementation status update
After today, if you're interested in following the updates about the progress of the implementation, please follow along in this forum thread. This is so backers who... Read more
Implementation Progress Update
Here's the progress update for the implementation for 5/17/2015. Mostly over the past week I've been wrapping up the code for processing (interpolation, wrapping values to... Read more
Reference implementation status update
Here's a somewhat itemized list of what needs to get done for the reference implementation to be finished, along with a rough percentile that I feel I've... Read more
Critical Bug Fix
There was a critical bug in yesterday's build of Spriter that made it so you couldn't edit default pivot points. I apologize for any inconvenience this may have caused, and... Read more
Spriter R4 Release
Hi everyone, We're pleased to announce the release of Spriter build R4 available for download at www.brashmonkey.com and also as an automatic update on Steam.
R4 is the first... Read more
Spriter R3 Released!
We're please to announce the release of Spriter build R3, which includes some great new time saving features and bug fixes.
First a quick note to Linux users. ... Read more
End of year update!
Happy New Year!
This was a big year as we released Spriter 1.0 and are now on Steam. We also released two new Art Packs, a new promo video, and... Read more
Holiday Deals on Everything!
Seasons Greetings everyone,
Get 50% off of everything at www.BrashMonkey.com. This include Spriter, all Art Packs, and all bundles! Use Coupon Code: HAPPYHOLIDAYS
Holiday Art Pack deals!
Hey everyone, Looking for holiday deals on Spriter Animated Art Packs? Keep an eye out on Facebook, forums, Twitter, Kickstarter, etc for discount coupons for use on our store in... Read more
Spriter r2! Spriter 50% off on Steam Autumn Sale until Dec 2nd!
Welcome to the first post 1.0 release of Spriter. Aside from a couple of bug fixes, this release includes a new video help option that lets you... Read more
Spriter is now available on Steam! New website! New Forums! New Trailer!
Hello Kickstarter backers and all Spriter Pro owners!
We're proud to announce that Spriter Pro is now available on Steam!
Here is our Steam product page.
Kickstarter backers and... Read more
Spriter 1.0 is here!
We're pleased to announce the official release of Spriter 1.0. It's been a long journey, and we'd like to thank all of our glorious Kickstarter backers and... Read more
Spriter Run and Gun Art Pack now available. Only 5 days left to grab Spriter for just $25.
We're proud to announce the release of our 4th Spriter Animated Art Pack, and the last in our series of Platformer based Art Packs. Our new Run N'... Read more
Fix for Spriter B11 on Mac
Hello Mac users. A build mistake caused the latest version not to run on certain Macs. We apologize for the inconvenience. Please redownload to fix the issue.
Spriter B11 Release. Early Adopter Sale ending soon. Spriter 1.0 Release date.
We're pleased to announce Spriter B11 is complete, and available for download now for PC, Linux, and Mac. Aside from a long list of bug fixes and general... Read more
Papagayo LipSync available in updated Spriter B11 pre-release
Here is another update of the current test build (Windows only) featuring an assortment of bug fixes and some UI tweaks and other general enhancements and a cool... Read more
Spriter B11 pre-release available for testing
Hi everyone, While the next build of Spriter is not quite ready, it's far enough along that we can benefit from additional testers helping us find any new issues resulting... Read more
Spriter now available on Scirra Store
We're pleased to announce new purchasing options for Spriter customers.
Now, in addition to Brashmonkey.com, Spriter Pro and all of our Art Packs can be purchased from Scirra.com's... Read more
Spriter B10 has arrived!
Spriter B10 is here!
Download the new build here
Hi Everyone, sorry for the slight delay this new build's release, we hope you'll agree the list of new features makes... Read more
New build forthcoming...
Closing up the last few loose ends on Spriter B10. We should be able to release the build late tomorrow night.
Thanks for your patience.
Spriter Pro Experimental Feature Preview
Just wanted to share an awesome new experimental feature coming to Spriter Pro next week (along with general bugfixes etc). Make sure you have your Spriter set to check for... Read more
Spriter B9 PreRelease!
Thank you all very much for your patience. We are not yet at Spriter 1.0 but are getting very close, and this new build has some great new... Read more
Oops! Forgot to post the B8 Changelog
Hello again everyone!
I forgot to post the changelog with last night's update. I would have just left it as a comment to the previous update, but B8 has a... Read more
Spriter B8 Released! - now with Pixel Art Friend Mode!
We're pleased to announce the release of Spriter version b8.
Download it here.
Aside from some bug fixes and several general improvements mentioned in the change log below,... Read more
Spriter B7 released!
Hello everyone, This is the official release of Spriter B7. Spriter B7 features a number of improvements and new features.
Timeline Improvements and Snapping
The timeline has been completely redesigned... Read more
Spriter B7 pre-release 3 now available for Windows, Mac, and Linux - 32 bit Linux now supported!
Hello again everyone. Thanks to everyone testing, B7 is getting extremely solid and is nearly complete. This pre-release includes Mac and Linux versions, and for the first time we have... Read more
Spriter B7 pre-release (Windows Only)
Back with a quick update and the pre-release for Spriter B7 for Windows only. If you'd like to help us find any bugs and get this version complete... Read more
New Spriter build coming next week and new Art Pack released!
Hi everyone, Back with a quick update to let you know what's we've been working on.
On the Spriter front, I'm pleased to announce the long wait for a new... Read more
Spriter runtime features demo
Hi everyone, Though still in beta, Spriter is about to reach an important milestone, in that an authoring tool is on the verge of being among the first to offer... Read more
Spriter for Construct 2 and a quick status update
Edgar here, first with news about new tutorial videos and (still in the works) Spriter file support for a fantastic 2d game authoring system called Construct2 by Scirra,... Read more
A new tutorial video showing how to quickly edit pre-existing animation
Hi Everyone, Mike here, I've recently made a new tutorial video showing how to quickly and easily edit pre-made animations in Spriter to create custom animations for your own game's... Read more
Spriter in Unity update
Hi everyone, As some of you might remember from a previous update post, a member of the Spriter community, Malhavok, is making great progress with “Spriter2Unity”. This awesome tool converts... Read more
Status Update - Upcoming Features
Hi everyone, While we'd hoped to get a new build out for the new year but obviously didn't quite make it, at least we're finally close enough to give you... Read more
New tutorial video for Spriter and some additions to the manual
Hi everyone, Sorry for the unexpected but unavoidable delay with the next build. It shouldn’t be much longer and expect an update on it soon.
In the mean-time, Mike has... Read more
Hi everyone, We at BrashMonkey would like to wish you all a wonderful, restful and rewarding holiday season.
Our apologies for our relative silence lately, we'd been working hard to... Read more
Spriter B6 Release!
Hi everyone, We're happy to announce the official release of Spriter version B6. For those who have already been testing the pre-release version, you already know the new features introduced... Read more
Art Pack : Additional Content Update
We're pleased to announce a large content update for our Basic Platformer Animated Art Pack. Those interested in making a run-n-gun or Megaman type game might find... Read more
Update to Spriter B6 pre-release (all platforms)
Hi everyone, Here's another beta release for public testing which includes the following new features:
This build is still not quite b6, as we need to do a bit more... Read more
Spriter B6 pre-release ready for Windows testers
While this is not quite the official release of Spriter version b6, we hope you'll agree this is the next best thing. We're pleased to announce that Spriter's... Read more
New Website and First two Art Packs
BrashMonkey is pleased to announce that the first two Animated Art Packs for use with Spriter are now content-complete.
While the content of these two art packs are... Read more
Hello again everyone,
I apologize for the long silence, and thank you for your patience. We're tying up the last few loose ends with the new ui elements, and final... Read more
Spriter B5 update update
Sorry for the bumpy release. 2 things. If you downloaded this yesterday for Windows it crashed immediately upon performing an action. My mistake, after rolling back I packaged the wrong... Read more
Hello everyone. This version of Spriter addresses several bugs with version B4. I'm midway through development of several new Pro features, but they are not quite ready for release.
We... Read more
Hello again everyone,
This is the preliminary edition of the scml documentation. It takes the form of an interactive document with a side by side of pseudo code and... Read more
Spriter B4 Release
Time for a new release everyone!
- Added Character Maps (see video below)
- Added Integrated Help
- Fixed a crash that occurred occasionally when deleting bones or undoing the creation of... Read more
Spriter Pro Feature Preview - Character Maps
Just a little teaser of what's in store in the next version of Spriter
Spriter User Manual
The humble beginnings of a User's Manual for Spriter can be seen here:\http://www.brashmonkey.com/spriter_manual
Please remember this is the very rough beginnings and is far from complete, so please... Read more
and will be parented to the original parents if they were not cloned
Time for another Spriter release!
As always until 1.0, this is a beta, keep backups of your... Read more
New Overview Video
In case you missed the post about it elsewhere, we have a new overview explaining the basic Spriter featureset and workflow:
Also just wanted to mention,... Read more
Spriter Beta v2
Hello again everyone! Update Time.
As usual, remember this is still a beta version, and as such, backup frequently. If you're having no trouble with your current version, keep a... Read more
Spriter B1 release
Hello again everyone.
Time for another pre-beta release. For those of you who didn't see the update for the previous release, we're working on building back the features from the... Read more
Spriter PreBeta Release!
Feels so good to be back.
At long last here is the pre-release of the new beta of Spriter. Please keep in mind, this build is still pre-beta... Read more
Spriter Beta Release Date: March 24th
Hello again everyone,
Just wanted to announce a release date for the upcoming beta. As the update title says, it's scheduled for March 24th. I know it's not quite... Read more
status update for January 31st
Let me start this update by apologizing for this painfully long delay between new builds, and especially for the several clearly incorrect estimates which have come and gone... Read more
screens and info on the upcoming build
We're sorry there's no new build quite yet, it's going to be at least a few more days, so in hopes of making the wait easier for you,... Read more
Our apologies again for the prolonged period without a new build. We have been and continue to work very long hours since the previous release and throughout the... Read more
Hi everyone. Don't worry, I've not fallen off of the planet, to recap, I've been hard at work on the mass optimizations which should result in a great speed increase,... Read more
On the current delay...
Hello everyone, I just wanted to touch base with you on the current delay.
While troubleshooting the source of the bone slowdown bug, after finding it, even though things were... Read more
Art Pack update
This update pertains specifically to art-packs. So here's a message from Mike, BrashMonkey's resident artist and animator.
First off, my apologies for missing the estimated deliver... Read more
Addition to previous update
Kickstarter won't allow me to edit my previous post, but a change and a clarification is necessary. All backers who pledged $25 or more, and pre-orders before December 15th will... Read more
Update on impending price increase, and a change in plugin policy
Hello everyone, We wanted to give everyone a heads up about the impending Spriter price increase and a change in policy regarding Spriter official plugins.
Spriter 1.0 will... Read more
New feature video and hotfix(4.1)
A quick video explaining some of the new features in Spriter A4:
Spriter A4.1 hotfix changelog:
- fixed a bug with keyframe rescaling where you could attempt... Read more
Spriter alpha 4
Sorry we're late!
Well, added the bulk of remaining time-consuming features in this build, and also made great strides towards full stability. Without further ado:
Spriter a4 Changelog!
- general... Read more
We're running a bit late.
First off, we'd like to apologize for missing our roughly every two week update by a long stretch. Thank you very much for your patience. We're working very... Read more
Spriter Release (alpha 3 - revision 1)
Once again we've reached our roughly bi-weekly Spriter Alpha build. We have some big things coming down the pipe next update, including bones. After that the remainder of... Read more
Guide to developing SCML implementations
The title says it all. There is now a Getting Started Developing a simple SCML Implementation guide, for developers who want to start putting Spriter animations in games:
Download... Read more
Spriter Release (alpha 2)
Hello again everyone,
Here's the second of our bi-weekly releases on our way to 1.0. As of now all reported crashes and bugs have been fixed, and we've added... Read more
That's the word that best fits whats going on here at BrashMonkey.
First, as promised, the long wait for a new Spriter build is over. While not yet ready... Read more
Lots of Art Pack news
Hi everyone, Mike here
Things are starting to heat up here at BrashMonkey. Not only is the new cross-platform beta of Spriter shaping up nicely, but some great progress is... Read more
Next Beta Release ETA: Late July. Have some early screens of Mac/Linux/PC:
Thank you so much everyone for your patience. The next beta release for Spriter is the end of July. Improved GUI, improved performance, improved stability, cross-platform, and more....
Still... Read more
status update(next beta release will have native Mac, Linux, and PC versions)
Sorry for this stretch of silence. I've been working on a very large and critically important step in Spriter's development. This will be the final and much more stable foundation... Read more
Developers, you're invited to help shape the final specification for Spriter's file format, SCML
Hello again everyone.
Developers, please take a look at the candidate for the final version of Spriter's format. Your feedback now can help ensure SCML is something you'll enjoy working... Read more
Last basic info update
Hi everyone. I'll make sure from here on out when you get these update emails, there's something new and interesting to read about. But for thoroughness sake I wanted to... Read more
Thank you everyone!
Procedural Animation Document! 64 Hours Left! 222%! AGK Support
This is the home stretch. Please continue to share with the world. Also, please read the following document on how procedural animation will work in post 1.0 Spriter. ... Read more
Wayforward animation director - Nick Wozniak - talks about Spriter
"It's very exciting to see something like Spriter available to more game developers. Modular animation has been the secret to large sprite animation since our 16-bit days; both in aiding... Read more
5 Days left! Tell everyone!
Hello and thanks again everyone. Mike and I will be on GameMaker Podcast tomorrow to discuss Spriter and Gamemaker.
We have 4 more working Spriter beta animation implementations(if you missed... Read more
Ludum Dare Care Package (Spriter update for Bounding Box and export to Transparent PNG)
Small Spriter update for Ludum Dare Weekend
Download New Spriter Package here
We're not affiliated with Ludum Dare, but a few people have mentioned in... Read more
Pro game artists discussing Spriter
"Seriously, awesome job on the editor."
- Tuomas Erikoinen, lead artist of Angry Birds
Dan Fessler(danfessler.com), professional freelance game artist, on the demand and potential of Spriter:... Read more
Spriter 1.0's 2D Rigging Features. More working implementations(incl. Cocos2d). General beta format release.
Hi everyone again.
Wanted to thank your for 160%, and also talk about 2D Rigging in Spriter 1.0. This important feature is not present at all in the Beta, but... Read more
Five Spriter animation implementations in two days(4 swf, 1 xna)
I sent the file specification two days ago(Saturday) to selected developers. This morning I got an email from Abel Toy(AbelToy.com), aka Rolpege with four working implementations of Spriter animation in... Read more
109% in one week! Big updates: Mac/Linux/Unity news. Impending beta format release.
I was going to say thank you for 100%, but instead - thank you for 109%! Just before the start of day 7 when I'd finally stopped... Read more
Cocos2d and everything else support
Hi everyone. over 50% in just over two days. Thank you for each and every pledge, and each and every time you've passed the word along. It's adding up!
I... Read more
Thanks again! Mac version? Unity users!
37% in just 33 hours! Thank you everyone!
Hi everyone. Thank you again! The response has been overwhelmingly positive. We're going to have a video for you in a few... Read more
Will there be a mac version?
From the updated FAQ:
Mac users, your voices have been heard! We can't give a concrete time frame, since it depends on a number of factors, including funding. But we... Read more
installer problem fixed - and thank you!
First of all, Mike and I both want to thank you all very much, to all our backers, testers, and everyone who just passed the word along. The response... Read more