Get Lost: A first-life, multi-level, maze challenge.
Get Lost: A first-life, multi-level, maze challenge.
Like a computer/video game turned into a real-life 3D multi-level maze. Solution changed frequently for never ending fun.
Like a computer/video game turned into a real-life 3D multi-level maze. Solution changed frequently for never ending fun. Read more
About this project
This project didn't quite make it, but if you like the idea and/or want to keep up with what we do next, please sign-up for our MailChimp mailing list and we will keep you up to date.
Sign-up here: http://eepurl.com/MDLbT
You can go anywhere, just enter the maze!
Imagine exploring the secret passages of an ancient castle, wandering through an urban jungle with a Skirmos gun, or striking it rich in a labyrinth gold mine! You will need jedi mind powers and ninja-like agility.
A video game in real-life! With mind-bending puzzles, ambitious physical objectives, timed runs and even high-score boards for best times solving the maze, you will have to be pretty creative to get bored. Since Get Lost can be reconfigured easily, you will never have to solve the same maze twice. And when you get really good, you can start designing your own mazes.
Get Lost can easily be re-configured as a multi-level, physically challenging, nearly unsolvable maze. Or it can be a heart pounding thrill with enemies around every corner. On other days it can be a fun, family adventure where parents watch (and probably help… we’ll never tell) their child proudly solve “the big maze”.
Build a first of its kind, family owned and operated business here in Rhode Island. If you are not from around here, This is still for you. We are starting in RI, but will bring Get Lost to a city near you soon. Every donation includes an option to vote for the city you want us to go to next.
What makes Get Lost better than a corn maize, or hedge maze?
The solid walls of Get Lost prevent “creative” maze solvers from making their own paths. It is compact so that it can be set up inside a warehouse or storefront space. The roof then removes the temptation to navigate by the sun. Of course, you’re on your honor not to use a compass or mobile device. These combine to make more lost people per square foot than any other maze.
In addition, the second floor adds a whole new level of complexity not seen in any other walkable maze we have found yet and foils many commonly known maze solving algorithms. The single solution to each maze will require crossing over and under your path many times. Even explorers with an internal compass will get quite turned around.
Get Lost is not your typical leisurely stroll with only mild physical and mental activity required. This is a maze to challenge both brain and brawn!
Get Lost’s strongest feature is that it can be changed frequently so there is always another reason to come back. Not only can the solution be changed; new styles of play and new features will be added over time.
A few things we want to add as we grow:
- Mirrors - lots of mirrors
- Slides - maybe even trap doors if we can do it safely
- Hidden doorways
- Key-cards that you have to find in the right order
- Black lights
- Monkey bars, bridges, and swings
- Climbing walls
- Fake walls
- Movable book cases
- A dungeon and throne room
- A gatehouse
- Underwater passages
Both the internal and external walls will be formed of four foot wide, six foot tall panels. These will interlock and be bolted to corner posts. Floor panels for the second layer will be four foot by four foot and be bolted to the walls above and below.
By removing a few bolts, wall and floor sections can be moved, making short work of switching to a new layout for the maze. We will leave the same configuration in place long enough to allow anyone who only made it halfway through to come back and finish it later… probably a few weeks. Then we will move on to the next layout.
Above the top layer we will have platforms to make exiting the maze fast and safe. We will also have security (lifeguards) walking the platforms to keep an eye out for any medical or other emergencies. If you need out in a hurry, or are just done for the day, find a ladder to the exit platform. There will be one in every passage.
The main maze will have a warning for those with health problems, claustrophobia, etc. We will build a simpler one layer maze soon after the main maze opens. We might be able to open the simple maze on day one if we go far enough above our kickstarter goal.
In addition, everyone will be briefed on the physical demands of the maze and sign a release and waiver form.
Other safety features include doors in some wall panels for quick egress in emergencies where climbing a ladder is not the best option.
Luke Gedeon started making stuff before he could talk. He has also helped many entrepreneurs through those difficult first years. Starting businesses is his business. He is the maze geek of the group.
Tabetha Gedeon is the one that keeps everyone on track. Both a business major and a teacher, she knows what it means to plan your work and work your plan.
And a big thank-you to everyone who has provided enthusiastic suggestions on all kinds of cool stuff to add and on legal, safety, logistics and location considerations as well.
Rhode Island has many opportunities for enjoyable physical activities in the beautiful outdoors. It also suffers from a cold and wet New England climate. When the weather is nice, it is really nice. When it rains… well let’s just say we could use a few more options for indoor physical activity.
Help us bring Get Lost to RI and to the world this year!
Not from around here?
We will be sending a survey to all backers to find out where you want the second, third and forty-fifth Get Lost to be built. Be sure to get everyone you can from your city to back this project and then vote for your city. And, if we over-shoot our funding goal by enough we can launch in several cities simultaneously.
Risks and challenges
We have consulted with an architect, drawn up plans, gotten quotes and done a preliminary business plan to make sure we can replicate this in other cities. We will be talking to lawyers, the fire marshal and insurance and real estate agents over the next few weeks. Those conversations are guaranteed to uncover a few challenges. We will keep you up to date as we deal with those.
The biggest challenge is raising the money to build Get Lost here in Rhode Island. Can the smallest state in the US handle the world’s most complex walkable riddle?
Will you help?Learn about accountability on Kickstarter
Support this project
- (45 days)